#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include "chat.hpp" #include "scheduler.hpp" #include #include #define fps_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 25) namespace fps { namespace { std::chrono::nanoseconds frametime; auto lastframe = std::chrono::high_resolution_clock::now(); float fps_color_good[4] = { 0.6f, 1.0f, 0.0f, 1.0f }; float fps_color_ok[4] = { 1.0f, 0.7f, 0.3f, 1.0f }; float fps_color_bad[4] = { 1.0f, 0.3f, 0.3f, 1.0f }; float screen_max[2]; void check_resize() { screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0]; screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1]; } void draw_fps() { check_resize(); const auto now = std::chrono::high_resolution_clock::now(); const auto frametime = now - lastframe; lastframe = now; const int fps = 1000000000 / frametime.count(); const auto fps_string = utils::string::va("%i", fps); const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, fps_font); game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, fps_font, x, 25.f, 1.0f, 1.0f, 0.0f, fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 0); } } class component final : public component_interface { public: void post_unpack() override { scheduler::loop(draw_fps, scheduler::pipeline::renderer); } }; } REGISTER_COMPONENT(fps::component)