Rename hks_object to hks_reference
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@ -6,22 +6,22 @@
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namespace ui_scripting
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{
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hks_object::hks_object(const game::hks::HksObject& value)
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hks_reference::hks_reference(const game::hks::HksObject& value)
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{
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this->assign(value);
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}
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hks_object::hks_object(const hks_object& other) noexcept
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hks_reference::hks_reference(const hks_reference& other) noexcept
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{
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this->operator=(other);
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}
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hks_object::hks_object(hks_object&& other) noexcept
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hks_reference::hks_reference(hks_reference&& other) noexcept
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{
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this->operator=(std::move(other));
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}
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hks_object& hks_object::operator=(const hks_object& other) noexcept
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hks_reference& hks_reference::operator=(const hks_reference& other) noexcept
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{
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if (this != &other)
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{
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@ -32,7 +32,7 @@ namespace ui_scripting
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return *this;
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}
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hks_object& hks_object::operator=(hks_object&& other) noexcept
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hks_reference& hks_reference::operator=(hks_reference&& other) noexcept
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{
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if (this != &other)
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{
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@ -44,17 +44,17 @@ namespace ui_scripting
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return *this;
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}
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hks_object::~hks_object()
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hks_reference::~hks_reference()
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{
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this->release();
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}
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const game::hks::HksObject& hks_object::get() const
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const game::hks::HksObject& hks_reference::get() const
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{
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return this->value_;
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}
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void hks_object::assign(const game::hks::HksObject& value)
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void hks_reference::assign(const game::hks::HksObject& value)
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{
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this->value_ = value;
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@ -66,7 +66,7 @@ namespace ui_scripting
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state->m_apistack.top = top;
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}
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void hks_object::release()
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void hks_reference::release()
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{
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if (this->ref_)
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{
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@ -222,7 +222,7 @@ namespace ui_scripting
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bool script_value::is<int>() const
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{
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const auto number = this->get_raw().v.number;
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return this->get_raw().t == game::hks::TNUMBER && static_cast<int>(number) == number;
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return this->get_type() == game::hks::TNUMBER && static_cast<int>(number) == number;
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}
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template <>
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@ -250,7 +250,7 @@ namespace ui_scripting
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template <>
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bool script_value::is<long long>() const
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{
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return this->get_raw().t == game::hks::TUI64;
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return this->get_type() == game::hks::TUI64;
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}
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template <>
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@ -278,7 +278,7 @@ namespace ui_scripting
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template <>
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bool script_value::is<bool>() const
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{
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return this->get_raw().t == game::hks::TBOOLEAN;
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return this->get_type() == game::hks::TBOOLEAN;
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}
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template <>
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@ -294,7 +294,7 @@ namespace ui_scripting
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template <>
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bool script_value::is<float>() const
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{
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return this->get_raw().t == game::hks::TNUMBER;
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return this->get_type() == game::hks::TNUMBER;
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}
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template <>
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@ -322,7 +322,7 @@ namespace ui_scripting
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template <>
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bool script_value::is<const char*>() const
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{
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return this->get_raw().t == game::hks::TSTRING;
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return this->get_type() == game::hks::TSTRING;
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}
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template <>
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@ -350,7 +350,7 @@ namespace ui_scripting
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template <>
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bool script_value::is<lightuserdata>() const
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{
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return this->get_raw().t == game::hks::TLIGHTUSERDATA;
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return this->get_type() == game::hks::TLIGHTUSERDATA;
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}
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template <>
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@ -366,7 +366,7 @@ namespace ui_scripting
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template <>
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bool script_value::is<userdata>() const
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{
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return this->get_raw().t == game::hks::TUSERDATA;
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return this->get_type() == game::hks::TUSERDATA;
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}
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template <>
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@ -382,7 +382,7 @@ namespace ui_scripting
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template <>
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bool script_value::is<table>() const
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{
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return this->get_raw().t == game::hks::TTABLE;
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return this->get_type() == game::hks::TTABLE;
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}
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template <>
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@ -398,20 +398,25 @@ namespace ui_scripting
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template <>
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bool script_value::is<function>() const
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{
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return this->get_raw().t == game::hks::TIFUNCTION
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|| this->get_raw().t == game::hks::TCFUNCTION;
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return this->get_type() == game::hks::TIFUNCTION
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|| this->get_type() == game::hks::TCFUNCTION;
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}
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template <>
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function script_value::get() const
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{
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return {this->get_raw().v.cClosure, this->get_raw().t};
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return {this->get_raw().v.cClosure, this->get_type()};
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}
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/***************************************************************
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*
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**************************************************************/
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const game::hks::HksObjectType script_value::get_type() const
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{
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return this->value_.get().t;
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}
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const game::hks::HksObject& script_value::get_raw() const
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{
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return this->value_.get();
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@ -419,12 +424,12 @@ namespace ui_scripting
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bool script_value::operator==(const script_value& other) const
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{
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if (this->get_raw().t != other.get_raw().t)
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if (this->get_type() != other.get_type())
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{
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return false;
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}
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if (this->get_raw().t == game::hks::TSTRING)
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if (this->get_type() == game::hks::TSTRING)
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{
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return this->get<std::string>() == other.get<std::string>();
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}
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@ -62,18 +62,18 @@ namespace ui_scripting
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}
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}
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class hks_object
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class hks_reference
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{
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public:
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hks_object() = default;
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hks_object(const game::hks::HksObject& value);
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hks_object(const hks_object& other) noexcept;
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hks_object(hks_object&& other) noexcept;
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hks_reference() = default;
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hks_reference(const game::hks::HksObject& value);
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hks_reference(const hks_reference& other) noexcept;
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hks_reference(hks_reference&& other) noexcept;
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hks_object& operator=(const hks_object& other) noexcept;
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hks_object& operator=(hks_object&& other) noexcept;
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hks_reference& operator=(const hks_reference& other) noexcept;
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hks_reference& operator=(hks_reference&& other) noexcept;
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~hks_object();
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~hks_reference();
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const game::hks::HksObject& get() const;
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@ -180,7 +180,7 @@ namespace ui_scripting
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{
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if (!this->is<T>())
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{
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const auto hks_typename = game::hks::s_compilerTypeName[this->get_raw().t + 2];
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const auto hks_typename = game::hks::s_compilerTypeName[this->get_type() + 2];
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const auto typename_ = get_typename<T>();
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throw std::runtime_error(utils::string::va("%s expected, got %s",
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@ -196,9 +196,10 @@ namespace ui_scripting
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return this->as<T>();
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}
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const game::hks::HksObjectType get_type() const;
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const game::hks::HksObject& get_raw() const;
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hks_object value_{};
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hks_reference value_{};
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private:
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template <typename T>
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