Add some dvar names
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@ -186,6 +186,19 @@ namespace game_console
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{
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input = utils::string::to_lower(input);
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for (const auto& dvar : dvars::dvar_list)
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{
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if (match_compare(input, dvar, exact))
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{
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suggestions.push_back(dvar);
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}
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if (exact && suggestions.size() > 1)
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{
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return;
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}
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}
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game::cmd_function_s* cmd = (*game::cmd_functions);
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while (cmd)
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{
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@ -226,8 +239,8 @@ namespace game_console
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// check if using a prefixed '/' or not
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const auto input = con.buffer[1] && (con.buffer[0] == '/' || con.buffer[0] == '\\')
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? std::string(con.buffer).substr(1)
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: std::string(con.buffer);
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? std::string(con.buffer).substr(1)
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: std::string(con.buffer);
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if (!input.length())
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{
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@ -259,8 +272,25 @@ namespace game_console
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}
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else if (matches.size() == 1)
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{
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draw_hint_box(1, dvars::con_inputHintBoxColor->current.vector);
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draw_hint_text(0, matches[0].data(), dvars::con_inputCmdMatchColor->current.vector);
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auto* const dvar = game::Dvar_FindVar(matches[0].data());
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const auto line_count = dvar ? 2 : 1;
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draw_hint_box(line_count, dvars::con_inputHintBoxColor->current.vector);
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draw_hint_text(0, matches[0].data(),
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dvar
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? dvars::con_inputDvarMatchColor->current.vector
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: dvars::con_inputCmdMatchColor->current.vector);
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if (dvar)
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{
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const auto offset = (con.screen_max[0] - con.globals.x) / 2.5f;
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draw_hint_text(0, game::Dvar_ValueToString(dvar, nullptr, &dvar->current),
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dvars::con_inputDvarValueColor->current.vector, offset);
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draw_hint_text(1, " default", dvars::con_inputDvarInactiveValueColor->current.vector);
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draw_hint_text(1, game::Dvar_ValueToString(dvar, nullptr, &dvar->reset),
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dvars::con_inputDvarInactiveValueColor->current.vector, offset);
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}
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strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
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con.globals.may_auto_complete = true;
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@ -273,7 +303,18 @@ namespace game_console
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for (size_t i = 0; i < matches.size(); i++)
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{
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draw_hint_text(static_cast<int>(i), matches[i].data(), dvars::con_inputCmdMatchColor->current.vector);
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auto* const dvar = game::Dvar_FindVar(matches[i].data());
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draw_hint_text(static_cast<int>(i), matches[i].data(),
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dvar
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? dvars::con_inputDvarMatchColor->current.vector
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: dvars::con_inputCmdMatchColor->current.vector);
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if (dvar)
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{
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draw_hint_text(static_cast<int>(i), game::Dvar_ValueToString(dvar, nullptr, &dvar->current),
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dvars::con_inputDvarValueColor->current.vector, offset);
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}
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}
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strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
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@ -20,7 +20,6 @@ DWORD WINAPI console(LPVOID)
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while (true)
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{
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std::cout << "\n";
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std::getline(std::cin, cmd);
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game_console::execute(cmd.data());
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1037
src/game/dvars.cpp
1037
src/game/dvars.cpp
File diff suppressed because it is too large
Load Diff
@ -33,6 +33,8 @@ namespace dvars
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extern game::dvar_t* aimassist_enabled;
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extern std::vector<const char*> dvar_list;
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std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain);
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std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain);
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}
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@ -22,6 +22,10 @@ namespace game
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WEAK symbol<void(char* buffer, int index)> Dvar_GetCombinedString{0x5A75D0};
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WEAK symbol<dvar_t*(const char* dvarName, bool value, unsigned int flags, const char* description)>
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Dvar_RegisterBool{0x617BB0};
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WEAK symbol<dvar_t* (int hash, const char* dvarName, float value, float min, float max, unsigned int flags)>
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Dvar_RegisterFloat{0x617F80};
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WEAK symbol<dvar_t* (int hash, const char* dvarName, const char* value, unsigned int flags)>
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Dvar_RegisterString{0x618170};
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WEAK symbol<dvar_t*(int dvarName, const char* a2, float x, float y, float z, float w, float min, float max,
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unsigned int flags)> Dvar_RegisterVec4{0x6185F0};
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WEAK symbol<const char* (dvar_t* dvar, void* a2, void* value)> Dvar_ValueToString{0x61B8F0};
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