Load path fastfile
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93a7771199
commit
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@ -415,7 +415,7 @@ namespace fastfiles
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOCALIZE, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOCALIZE, 2>();
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}
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}
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void add_custom_level_load_zone(game::LevelLoad* load, const char* name, const size_t size_est)
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void add_custom_level_load_zone(game::LevelLoad* load, const std::string& name, const size_t size_est)
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{
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{
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const auto language = game::SEH_GetCurrentLanguageCode();
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const auto language = game::SEH_GetCurrentLanguageCode();
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const auto lang_name = language + "_"s + name;
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const auto lang_name = language + "_"s + name;
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@ -425,7 +425,7 @@ namespace fastfiles
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game::DB_LevelLoadAddZone(load, lang_name.data(), game::DB_ZONE_GAME | game::DB_ZONE_CUSTOM, size_est);
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game::DB_LevelLoadAddZone(load, lang_name.data(), game::DB_ZONE_GAME | game::DB_ZONE_CUSTOM, size_est);
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}
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}
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game::DB_LevelLoadAddZone(load, name, game::DB_ZONE_GAME | game::DB_ZONE_CUSTOM, size_est);
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game::DB_LevelLoadAddZone(load, name.data(), game::DB_ZONE_GAME | game::DB_ZONE_CUSTOM, size_est);
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}
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}
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void db_load_level_add_custom_zone_stub(game::LevelLoad* load, const char* name, const unsigned int alloc_flags,
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void db_load_level_add_custom_zone_stub(game::LevelLoad* load, const char* name, const unsigned int alloc_flags,
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@ -479,17 +479,24 @@ namespace fastfiles
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}
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}
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const std::string mapname = name;
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const std::string mapname = name;
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if (mapname.starts_with("mp_"))
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if (mapname.starts_with("mp_") && fastfiles::exists("common_mp"))
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{
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{
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add_custom_level_load_zone(load, "common_mp", 0x40000);
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add_custom_level_load_zone(load, "common_mp", 0x40000);
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}
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}
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const auto path_fastfile = mapname + "_path"s;
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if (fastfiles::exists(path_fastfile))
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{
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add_custom_level_load_zone(load, path_fastfile, 0x40000);
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}
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if (is_builtin_map)
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if (is_builtin_map)
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{
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{
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const auto name_ = "h2_mod_patch_"s + name;
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const auto name_ = "h2_mod_patch_"s + name;
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if (fastfiles::exists(name_))
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if (fastfiles::exists(name_))
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{
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{
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add_custom_level_load_zone(load, name_.data(), size_est);
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add_custom_level_load_zone(load, name_, size_est);
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}
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}
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game::DB_LevelLoadAddZone(load, name, alloc_flags, size_est);
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game::DB_LevelLoadAddZone(load, name, alloc_flags, size_est);
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