branding
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src/component/branding.cpp
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40
src/component/branding.cpp
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#include <stdinc.hpp>
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#include "loader/component_loader.hpp"
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#include "localized_strings.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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namespace branding
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{
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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localized_strings::override("MENU_SP_CAMPAIGN", "Campaign [h2-mod]");
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scheduler::loop([]()
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{
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const auto x = 4;
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const auto y = 4;
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const auto scale = 1.0f;
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float color[4] = {0.9f, 0.9f, 0.5f, 1.0f};
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const auto* text = "h2-mod";
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auto* font = game::R_RegisterFont("fonts/defaultBold.otf", 22);
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if (!font) return;
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game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, static_cast<float>(x),
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y + static_cast<float>(font->pixelHeight) * scale,
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scale, scale, 0.0f, color, 0);
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}, scheduler::pipeline::renderer);
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}
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};
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}
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REGISTER_COMPONENT(branding::component)
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