Merge branch 'fedddddd:develop' into locale

This commit is contained in:
Vlad 2022-09-03 05:28:14 +03:00 committed by GitHub
commit f5436c63f5
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 40 additions and 38 deletions

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@ -17,7 +17,6 @@ namespace discord
DiscordRichPresence discord_presence; DiscordRichPresence discord_presence;
std::string state; std::string state;
std::optional<std::string> details{}; std::optional<std::string> details{};
std::optional<std::string> image{};
void update_discord() void update_discord()
{ {
@ -27,7 +26,6 @@ namespace discord
{ {
state = {}; state = {};
details.reset(); details.reset();
image.reset();
discord_presence.details = game::UI_SafeTranslateString("MENU_MAIN_MENU"); discord_presence.details = game::UI_SafeTranslateString("MENU_MAIN_MENU");
discord_presence.state = ""; discord_presence.state = "";
@ -39,19 +37,14 @@ namespace discord
} }
else else
{ {
static char map[0x1000] = {0}; const char* base_mapname = nullptr;
if (image.has_value()) auto* map = game::Dvar_FindVar("mapname")->current.string;
if (game::Com_IsAddonMap(map, &base_mapname))
{ {
strncpy_s(map, image.value().data(), sizeof(map)); map = base_mapname;
}
else
{
const auto mapname = game::Dvar_FindVar("mapname")->current.string;
strncpy_s(map, mapname, sizeof(map));
} }
const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_SP_%s", map)); const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_SP_%s", map));
discord_presence.largeImageKey = map; discord_presence.largeImageKey = map;
if (details.has_value()) if (details.has_value())
@ -124,16 +117,6 @@ namespace discord
update_discord(); update_discord();
}, scheduler::pipeline::async); }, scheduler::pipeline::async);
}); });
command::add("setdiscordimage", [](const command::params& params)
{
const std::string image_ = params.join(1);
scheduler::once([=]()
{
image = image_;
update_discord();
}, scheduler::pipeline::async);
});
} }
private: private:

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@ -110,9 +110,7 @@ namespace fastfiles
if (localized) if (localized)
{ {
const auto language = game::SEH_GetCurrentLanguageCode(); const auto language = game::SEH_GetCurrentLanguageCode();
try_load_zone(language + "_"s + name, false); if (!try_load_zone(language + "_"s + name, false) && language != "eng"s)
if (language != "eng"s)
{ {
try_load_zone("eng_" + name, false); try_load_zone("eng_" + name, false);
} }
@ -327,17 +325,12 @@ namespace fastfiles
if (localized) if (localized)
{ {
const auto language = game::SEH_GetCurrentLanguageCode(); const auto language = game::SEH_GetCurrentLanguageCode();
const auto eng_name = "eng_"s + name;
const auto lang_name = language + "_"s + name; const auto lang_name = language + "_"s + name;
if (fastfiles::exists(lang_name)) if (fastfiles::exists(lang_name))
{ {
add_custom_level_load_zone(load, lang_name.data(), false, size_est); add_custom_level_load_zone(load, lang_name.data(), false, size_est);
} }
else if (fastfiles::exists(eng_name))
{
add_custom_level_load_zone(load, eng_name.data(), false, size_est);
}
} }
game::DB_LevelLoadAddZone(load, name, game::DB_ZONE_GAME | game::DB_ZONE_CUSTOM, size_est); game::DB_LevelLoadAddZone(load, name, game::DB_ZONE_GAME | game::DB_ZONE_CUSTOM, size_est);

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@ -306,6 +306,24 @@ namespace gsc
} }
} }
void builtin_call_error()
{
const auto pos = game::scr_function_stack->pos;
const auto function_id = *reinterpret_cast<std::uint16_t*>(
reinterpret_cast<size_t>(pos - 2));
if (function_id > 0x1000)
{
console::warn("in call to builtin method \"%s\"",
xsk::gsc::h2::resolver::method_name(function_id).data());
}
else
{
console::warn("in call to builtin function \"%s\"",
xsk::gsc::h2::resolver::function_name(function_id).data());
}
}
bool force_error_print = false; bool force_error_print = false;
void* vm_error_stub(void* a1) void* vm_error_stub(void* a1)
{ {
@ -317,19 +335,26 @@ namespace gsc
console::warn("*********** script runtime error *************\n"); console::warn("*********** script runtime error *************\n");
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x14BAA93E8); const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x14BAA93E8);
const auto opcode = get_opcode_name(opcode_id); if ((opcode_id >= 0x1A && opcode_id <= 0x20) || (opcode_id >= 0xA9 && opcode_id <= 0xAF))
const std::string error_str = gsc_error.has_value()
? utils::string::va(": %s", gsc_error.value().data())
: "";
if (opcode.has_value())
{ {
console::warn("while processing instruction %s%s\n", builtin_call_error();
opcode.value().data(), error_str.data());
} }
else else
{ {
console::warn("while processing instruction 0x%X%s\n", const auto opcode = get_opcode_name(opcode_id);
opcode_id, error_str.data()); const std::string error_str = gsc_error.has_value()
? utils::string::va(": %s", gsc_error.value().data())
: "";
if (opcode.has_value())
{
console::warn("while processing instruction %s%s\n",
opcode.value().data(), error_str.data());
}
else
{
console::warn("while processing instruction 0x%X%s\n",
opcode_id, error_str.data());
}
} }
force_error_print = false; force_error_print = false;

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@ -33,6 +33,7 @@ namespace game
WEAK symbol<void(char const* finalMessage)> Com_Shutdown{0x1405A62C0}; WEAK symbol<void(char const* finalMessage)> Com_Shutdown{0x1405A62C0};
WEAK symbol<void()> Com_Quit_f{0x1405A50D0}; WEAK symbol<void()> Com_Quit_f{0x1405A50D0};
WEAK symbol<bool()> Com_InFrontend{0x140328BD0}; WEAK symbol<bool()> Com_InFrontend{0x140328BD0};
WEAK symbol<bool(const char* mapName, const char** pBaseMapName)> Com_IsAddonMap{0x140609570};
WEAK symbol<void()> Quit{0x1405A52A0}; WEAK symbol<void()> Quit{0x1405A52A0};
WEAK symbol<void(XAssetType type, void(__cdecl* func)(game::XAssetHeader, void*), const void* inData, bool includeOverride)> WEAK symbol<void(XAssetType type, void(__cdecl* func)(game::XAssetHeader, void*), const void* inData, bool includeOverride)>