Merge branch 'fedddddd:develop' into locale

This commit is contained in:
Vlad 2022-09-03 05:28:14 +03:00 committed by GitHub
commit f5436c63f5
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 40 additions and 38 deletions

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@ -17,7 +17,6 @@ namespace discord
DiscordRichPresence discord_presence;
std::string state;
std::optional<std::string> details{};
std::optional<std::string> image{};
void update_discord()
{
@ -27,7 +26,6 @@ namespace discord
{
state = {};
details.reset();
image.reset();
discord_presence.details = game::UI_SafeTranslateString("MENU_MAIN_MENU");
discord_presence.state = "";
@ -39,19 +37,14 @@ namespace discord
}
else
{
static char map[0x1000] = {0};
if (image.has_value())
const char* base_mapname = nullptr;
auto* map = game::Dvar_FindVar("mapname")->current.string;
if (game::Com_IsAddonMap(map, &base_mapname))
{
strncpy_s(map, image.value().data(), sizeof(map));
}
else
{
const auto mapname = game::Dvar_FindVar("mapname")->current.string;
strncpy_s(map, mapname, sizeof(map));
map = base_mapname;
}
const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_SP_%s", map));
discord_presence.largeImageKey = map;
if (details.has_value())
@ -124,16 +117,6 @@ namespace discord
update_discord();
}, scheduler::pipeline::async);
});
command::add("setdiscordimage", [](const command::params& params)
{
const std::string image_ = params.join(1);
scheduler::once([=]()
{
image = image_;
update_discord();
}, scheduler::pipeline::async);
});
}
private:

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@ -110,9 +110,7 @@ namespace fastfiles
if (localized)
{
const auto language = game::SEH_GetCurrentLanguageCode();
try_load_zone(language + "_"s + name, false);
if (language != "eng"s)
if (!try_load_zone(language + "_"s + name, false) && language != "eng"s)
{
try_load_zone("eng_" + name, false);
}
@ -327,17 +325,12 @@ namespace fastfiles
if (localized)
{
const auto language = game::SEH_GetCurrentLanguageCode();
const auto eng_name = "eng_"s + name;
const auto lang_name = language + "_"s + name;
if (fastfiles::exists(lang_name))
{
add_custom_level_load_zone(load, lang_name.data(), false, size_est);
}
else if (fastfiles::exists(eng_name))
{
add_custom_level_load_zone(load, eng_name.data(), false, size_est);
}
}
game::DB_LevelLoadAddZone(load, name, game::DB_ZONE_GAME | game::DB_ZONE_CUSTOM, size_est);

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@ -306,6 +306,24 @@ namespace gsc
}
}
void builtin_call_error()
{
const auto pos = game::scr_function_stack->pos;
const auto function_id = *reinterpret_cast<std::uint16_t*>(
reinterpret_cast<size_t>(pos - 2));
if (function_id > 0x1000)
{
console::warn("in call to builtin method \"%s\"",
xsk::gsc::h2::resolver::method_name(function_id).data());
}
else
{
console::warn("in call to builtin function \"%s\"",
xsk::gsc::h2::resolver::function_name(function_id).data());
}
}
bool force_error_print = false;
void* vm_error_stub(void* a1)
{
@ -317,19 +335,26 @@ namespace gsc
console::warn("*********** script runtime error *************\n");
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x14BAA93E8);
const auto opcode = get_opcode_name(opcode_id);
const std::string error_str = gsc_error.has_value()
? utils::string::va(": %s", gsc_error.value().data())
: "";
if (opcode.has_value())
if ((opcode_id >= 0x1A && opcode_id <= 0x20) || (opcode_id >= 0xA9 && opcode_id <= 0xAF))
{
console::warn("while processing instruction %s%s\n",
opcode.value().data(), error_str.data());
builtin_call_error();
}
else
{
console::warn("while processing instruction 0x%X%s\n",
opcode_id, error_str.data());
const auto opcode = get_opcode_name(opcode_id);
const std::string error_str = gsc_error.has_value()
? utils::string::va(": %s", gsc_error.value().data())
: "";
if (opcode.has_value())
{
console::warn("while processing instruction %s%s\n",
opcode.value().data(), error_str.data());
}
else
{
console::warn("while processing instruction 0x%X%s\n",
opcode_id, error_str.data());
}
}
force_error_print = false;

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@ -33,6 +33,7 @@ namespace game
WEAK symbol<void(char const* finalMessage)> Com_Shutdown{0x1405A62C0};
WEAK symbol<void()> Com_Quit_f{0x1405A50D0};
WEAK symbol<bool()> Com_InFrontend{0x140328BD0};
WEAK symbol<bool(const char* mapName, const char** pBaseMapName)> Com_IsAddonMap{0x140609570};
WEAK symbol<void()> Quit{0x1405A52A0};
WEAK symbol<void(XAssetType type, void(__cdecl* func)(game::XAssetHeader, void*), const void* inData, bool includeOverride)>