Update fps component
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11d6098c69
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@ -25,12 +25,28 @@ namespace fps
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float screen_max[2];
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int history_count = 20;
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int history[20] = { 0 };
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int index;
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void check_resize()
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{
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screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0];
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screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1];
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}
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int average_fps()
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{
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auto total = 0;
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for (auto i = 0; i < history_count; i++)
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{
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total += history[i];
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}
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return total / history_count;
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}
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void draw_fps()
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{
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check_resize();
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@ -41,7 +57,14 @@ namespace fps
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const int fps = 1000000000 / frametime.count();
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const auto fps_string = utils::string::va("%i", fps);
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if (index >= history_count)
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{
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index = 0;
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}
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history[index++] = fps;
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const auto fps_string = utils::string::va("%i", average_fps());
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const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, fps_font);
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game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, fps_font, x, 25.f, 1.0f, 1.0f, 0.0f,
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@ -518,12 +518,17 @@ namespace game_console
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void execute(const char* cmd)
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{
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scripting::event e;
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e.name = "console_command";
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e.arguments.push_back(cmd);
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e.entity = *game::levelEntityId;
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const auto sv_running = game::Dvar_FindVar("sv_running")->current.enabled;
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scripting::lua::engine::notify(e);
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if (sv_running)
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{
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std::string command = cmd;
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scheduler::once([command]()
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{
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scripting::notify(*game::levelEntityId, "console_command", {command});
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}, scheduler::pipeline::server);
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}
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game::Cbuf_AddText(0, utils::string::va("%s \n", cmd));
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}
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