More trigger stuff
This commit is contained in:
parent
526a477a59
commit
f1f84b705d
@ -31,6 +31,15 @@ namespace gui_debug
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cube_mesh
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};
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enum entity_type
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{
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other,
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trigger_radius,
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generic_trigger,
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actor,
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count
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};
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float camera[3] = {};
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float axis[3][3] = {};
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@ -39,6 +48,7 @@ namespace gui_debug
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bool enabled;
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bool camera_locked;
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object_type type;
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float mesh_thickness = 1.f;
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float range = 500.f;
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float camera[3] = {};
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};
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@ -47,16 +57,23 @@ namespace gui_debug
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{
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bool draw_node_links;
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float size = 10.f;
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float mesh_thickness = 1.f;
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float link_thickness = 1.f;
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float color[4] = {1.f, 0.f, 0.f, 1.f};
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} path_node_settings{};
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struct : draw_settings
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{
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bool enabled_types[entity_type::count];
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float type_colors[entity_type::count][4] =
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{
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{0.f, 0.5f, 1.f, 0.3f},
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{0.f, 1.f, 0.f, 0.3f},
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{1.0f, 1.f, 0.f, 0.3f},
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{1.f, 0.5f, 1.f, 0.3f},
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};
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bool mesh_only = false;
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int point_count = 30;
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float color[4] = {0.f, 1.f, 0.f, 0.5f};
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} trigger_settings{};
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} entity_bound_settings{};
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struct point
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{
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@ -160,7 +177,8 @@ namespace gui_debug
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window->DrawList->AddConvexPolyFilled(points, 4, color_);
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}
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void draw_square_from_points(float* p1, float* p2, float* p3, float* p4, float* color)
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void draw_square_from_points(float* p1, float* p2, float* p3, float* p4, float* color,
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float thickness, bool mesh_only)
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{
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float p1_screen[2] = {};
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float p2_screen[2] = {};
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@ -189,10 +207,25 @@ namespace gui_debug
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};
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const auto color_ = ImGui::GetColorU32({color[0], color[1], color[2], color[3]});
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window->DrawList->AddConvexPolyFilled(points, 4, color_);
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window->DrawList->PathClear();
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window->DrawList->PathLineTo(ImVec2(p1_screen[0], p1_screen[1]));
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window->DrawList->PathLineTo(ImVec2(p2_screen[0], p2_screen[1]));
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window->DrawList->PathLineTo(ImVec2(p3_screen[0], p3_screen[1]));
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window->DrawList->PathLineTo(ImVec2(p4_screen[0], p4_screen[1]));
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window->DrawList->PathLineTo(ImVec2(p1_screen[0], p1_screen[1]));
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if (mesh_only)
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{
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window->DrawList->PathStroke(color_, 0, thickness);
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}
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else
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{
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window->DrawList->PathFillConvex(color_);
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}
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}
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void draw_cube(float* origin, float width, float* color)
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void draw_cube(float* origin, float width, float* color, float thickness, bool mesh_only)
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{
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const auto half = width / 2.f;
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@ -206,44 +239,14 @@ namespace gui_debug
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float p3_top[3] = {p3[0], p3[1], origin[2] + width};
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float p4_top[3] = {p4[0], p4[1], origin[2] + width};
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draw_square_from_points(p1, p2, p3, p4, color);
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draw_square_from_points(p1_top, p2_top, p3_top, p4_top, color);
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draw_square_from_points(p1, p2, p3, p4, color, thickness, mesh_only);
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draw_square_from_points(p1_top, p2_top, p3_top, p4_top, color, thickness, mesh_only);
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draw_square_from_points(p3, p2, p2_top, p3_top, color);
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draw_square_from_points(p4, p1, p1_top, p4_top, color);
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draw_square_from_points(p3, p2, p2_top, p3_top, color, thickness, mesh_only);
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draw_square_from_points(p4, p1, p1_top, p4_top, color, thickness, mesh_only);
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draw_square_from_points(p1, p2, p2_top, p1_top, color);
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draw_square_from_points(p4, p3, p3_top, p4_top, color);
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}
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void draw_cube_mesh(float* origin, float width, float* color, float thickness)
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{
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const auto half = width / 2.f;
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float p1[3] = {origin[0] - half, origin[1] + half, origin[2]};
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float p2[3] = {origin[0] + half, origin[1] + half, origin[2]};
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float p3[3] = {origin[0] + half, origin[1] - half, origin[2]};
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float p4[3] = {origin[0] - half, origin[1] - half, origin[2]};
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float p1_top[3] = {p1[0], p1[1], origin[2] + width};
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float p2_top[3] = {p2[0], p2[1], origin[2] + width};
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float p3_top[3] = {p3[0], p3[1], origin[2] + width};
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float p4_top[3] = {p4[0], p4[1], origin[2] + width};
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draw_line(p1, p2, color, thickness);
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draw_line(p2, p3, color, thickness);
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draw_line(p3, p4, color, thickness);
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draw_line(p4, p1, color, thickness);
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draw_line(p1_top, p2_top, color, thickness);
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draw_line(p2_top, p3_top, color, thickness);
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draw_line(p3_top, p4_top, color, thickness);
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draw_line(p4_top, p1_top, color, thickness);
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draw_line(p1, p1_top, color, thickness);
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draw_line(p2, p2_top, color, thickness);
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draw_line(p3, p3_top, color, thickness);
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draw_line(p4, p4_top, color, thickness);
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draw_square_from_points(p1, p2, p2_top, p1_top, color, thickness, mesh_only);
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draw_square_from_points(p4, p3, p3_top, p4_top, color, thickness, mesh_only);
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}
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float get_pi()
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@ -252,7 +255,8 @@ namespace gui_debug
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return pi;
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}
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void draw_cylinder(float* center, float radius, float height, int point_count, float* color)
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void draw_cylinder(float* center, float radius, float height, int point_count, float* color,
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float thickness, bool mesh_only)
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{
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const auto pi = get_pi();
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@ -304,7 +308,15 @@ namespace gui_debug
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window->DrawList->PathLineTo(points_bottom[i].point);
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}
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if (mesh_only)
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{
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window->DrawList->PathStroke(color_, 0, thickness);
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}
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else
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{
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window->DrawList->PathFillConvex(color_);
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}
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window->DrawList->PathClear();
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for (auto i = 0; i < point_count; i++)
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@ -316,7 +328,15 @@ namespace gui_debug
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window->DrawList->PathLineTo(points_top[i].point);
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}
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if (mesh_only)
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{
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window->DrawList->PathStroke(color_, 0, thickness);
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}
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else
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{
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window->DrawList->PathFillConvex(color_);
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}
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for (auto i = 0; i < point_count; i++)
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{
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@ -352,9 +372,42 @@ namespace gui_debug
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}
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window->DrawList->PathLineTo(points_top[i].point);
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if (mesh_only)
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{
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window->DrawList->PathStroke(color_, 0, thickness);
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}
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else
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{
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window->DrawList->PathFillConvex(color_);
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}
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}
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}
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void draw_rectangular_prism(float* center, game::Bounds bounds, float* color, float thickness, bool mesh_only)
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{
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float vertices[8][3] =
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{
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{center[0] - bounds.halfSize[0], center[1] - bounds.halfSize[1], center[2] - bounds.halfSize[2]},
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{center[0] - bounds.halfSize[0], center[1] + bounds.halfSize[1], center[2] - bounds.halfSize[2]},
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{center[0] + bounds.halfSize[0], center[1] + bounds.halfSize[1], center[2] - bounds.halfSize[2]},
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{center[0] + bounds.halfSize[0], center[1] - bounds.halfSize[1], center[2] - bounds.halfSize[2]},
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{center[0] - bounds.halfSize[0], center[1] - bounds.halfSize[1], center[2] + bounds.halfSize[2]},
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{center[0] - bounds.halfSize[0], center[1] + bounds.halfSize[1], center[2] + bounds.halfSize[2]},
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{center[0] + bounds.halfSize[0], center[1] + bounds.halfSize[1], center[2] + bounds.halfSize[2]},
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{center[0] + bounds.halfSize[0], center[1] - bounds.halfSize[1], center[2] + bounds.halfSize[2]},
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};
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draw_square_from_points(vertices[0], vertices[1], vertices[2], vertices[3], color, thickness, mesh_only);
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draw_square_from_points(vertices[4], vertices[5], vertices[6], vertices[7], color, thickness, mesh_only);
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draw_square_from_points(vertices[0], vertices[4], vertices[5], vertices[1], color, thickness, mesh_only);
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draw_square_from_points(vertices[7], vertices[6], vertices[2], vertices[3], color, thickness, mesh_only);
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draw_square_from_points(vertices[6], vertices[5], vertices[1], vertices[2], color, thickness, mesh_only);
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draw_square_from_points(vertices[7], vertices[4], vertices[0], vertices[3], color, thickness, mesh_only);
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}
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void draw_window()
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{
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@ -403,20 +456,48 @@ namespace gui_debug
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Triggers"))
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if (ImGui::TreeNode("Entity bounds"))
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{
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ImGui::Checkbox("Draw", &trigger_settings.enabled);
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ImGui::Checkbox("Lock camera", &trigger_settings.camera_locked);
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ImGui::Checkbox("Draw", &entity_bound_settings.enabled);
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ImGui::Checkbox("Lock camera", &entity_bound_settings.camera_locked);
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ImGui::SliderFloat("range", &trigger_settings.range, 0.f, 10000.f);
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ImGui::SliderInt("circle max points", &trigger_settings.point_count, 3, 360);
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if (ImGui::TreeNode("Color picker"))
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if (ImGui::TreeNode("Types"))
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{
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ImGui::ColorPicker4("color", trigger_settings.color);
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ImGui::Checkbox("trigger_radius", &entity_bound_settings.enabled_types[entity_type::trigger_radius]);
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if (entity_bound_settings.enabled_types[entity_type::trigger_radius] && ImGui::TreeNode("Color picker"))
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{
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ImGui::ColorPicker4("color", entity_bound_settings.type_colors[entity_type::trigger_radius]);
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ImGui::TreePop();
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}
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ImGui::Checkbox("generic trigger", &entity_bound_settings.enabled_types[entity_type::generic_trigger]);
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if (entity_bound_settings.enabled_types[entity_type::generic_trigger] && ImGui::TreeNode("Color picker"))
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{
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ImGui::ColorPicker4("color", entity_bound_settings.type_colors[entity_type::generic_trigger]);
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ImGui::TreePop();
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}
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ImGui::Checkbox("actor", &entity_bound_settings.enabled_types[entity_type::actor]);
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if (entity_bound_settings.enabled_types[entity_type::actor] && ImGui::TreeNode("Color picker"))
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{
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ImGui::ColorPicker4("color", entity_bound_settings.type_colors[entity_type::actor]);
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ImGui::TreePop();
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}
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ImGui::Checkbox("other entities", &entity_bound_settings.enabled_types[entity_type::other]);
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if (entity_bound_settings.enabled_types[entity_type::other] && ImGui::TreeNode("Color picker"))
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{
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ImGui::ColorPicker4("color", entity_bound_settings.type_colors[entity_type::other]);
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ImGui::TreePop();
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}
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}
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ImGui::SliderFloat("range", &entity_bound_settings.range, 0.f, 10000.f);
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ImGui::SliderFloat("mesh thickness", &entity_bound_settings.mesh_thickness, 1.f, 20.f);
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ImGui::Checkbox("mesh only", &entity_bound_settings.mesh_only);
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ImGui::SliderInt("circle max points", &entity_bound_settings.point_count, 3, 360);
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ImGui::TreePop();
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}
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@ -500,12 +581,10 @@ namespace gui_debug
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case object_type::square:
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draw_square(origin, path_node_settings.size, path_node_settings.color);
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break;
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case object_type::cube:
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draw_cube(origin, path_node_settings.size, path_node_settings.color);
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break;
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case object_type::cube_mesh:
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draw_cube_mesh(origin, path_node_settings.size, path_node_settings.color,
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path_node_settings.mesh_thickness);
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case object_type::cube:
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draw_cube(origin, path_node_settings.size, path_node_settings.color,
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path_node_settings.mesh_thickness, path_node_settings.type == object_type::cube_mesh);
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break;
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}
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@ -516,32 +595,68 @@ namespace gui_debug
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}
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}
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entity_type get_entity_type(const char* classname)
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{
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if (strstr(classname, "trigger_radius"))
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{
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return entity_type::trigger_radius;
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}
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else if (strstr(classname, "trigger"))
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{
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return entity_type::generic_trigger;
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}
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else if (strstr(classname, "actor"))
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{
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return entity_type::actor;
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}
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return entity_type::other;
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}
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void draw_triggers()
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{
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if (!trigger_settings.enabled)
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if (!entity_bound_settings.enabled)
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{
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return;
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}
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const auto trigger_radius = game::SL_GetString("trigger_radius", 0);
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for (auto i = 0; i < 0xF9E; i++)
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for (auto i = 0; i < *game::num_entities; i++)
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{
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const auto entity = &game::g_entities[i];
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const auto origin = entity->origin;
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const auto radius = entity->halfSize[0];
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const auto height = entity->halfSize[2] * 2.f;
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const auto distance = distance_2d(trigger_settings.camera, origin);
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const auto distance = distance_2d(entity_bound_settings.camera, origin);
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const auto* classname = game::SL_ConvertToString(entity->script_classname);
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if (distance - radius * 2 > trigger_settings.range ||
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entity->script_classname != trigger_radius)
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if (distance > entity_bound_settings.range || !classname)
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{
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continue;
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}
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draw_cylinder(origin, radius, height, trigger_settings.point_count,
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trigger_settings.color);
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const auto type = get_entity_type(classname);
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if (!entity_bound_settings.enabled_types[type])
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{
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continue;
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}
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switch (type)
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{
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case entity_type::trigger_radius:
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{
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const auto radius = entity->box.halfSize[0];
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const auto height = entity->box.halfSize[2] * 2.f;
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draw_cylinder(origin, radius, height, entity_bound_settings.point_count,
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entity_bound_settings.type_colors[type], entity_bound_settings.mesh_thickness, entity_bound_settings.mesh_only);
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break;
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}
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default:
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{
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draw_rectangular_prism(origin, entity->box, entity_bound_settings.type_colors[type],
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entity_bound_settings.mesh_thickness, entity_bound_settings.mesh_only);
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break;
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}
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}
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}
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}
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@ -570,11 +685,11 @@ namespace gui_debug
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path_node_settings.camera[2] = camera[2];
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}
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if (!trigger_settings.camera_locked)
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if (!entity_bound_settings.camera_locked)
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{
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trigger_settings.camera[0] = camera[0];
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trigger_settings.camera[1] = camera[1];
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trigger_settings.camera[2] = camera[2];
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entity_bound_settings.camera[0] = camera[0];
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entity_bound_settings.camera[1] = camera[1];
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entity_bound_settings.camera[2] = camera[2];
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}
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}
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}
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@ -61,21 +61,28 @@ namespace game
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scr_string_t_dummy = 0x0,
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};
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struct Bounds
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{
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vec3_t midPoint;
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vec3_t halfSize;
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};
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struct gentity_s
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{
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EntityState s;
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char __pad0[0x1B];
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vec3_t origin;
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char __pad1[0x98];
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float midPoint[0x3]; // entityShared.box
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float halfSize[0x3]; // entityShared.box
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char __pad2[0x40];
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Bounds box;
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char __pad2[0x4];
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Bounds absBox;
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char __pad3[0x24];
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gclient_s* client;
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char __pad3[0x30];
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char __pad4[0x30];
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scr_string_t script_classname;
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char __pad4[0x18];
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char __pad5[0x18];
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char flags;
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char __pad5[0x188];
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char __pad6[0x188];
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}; // size = 760
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//auto a = sizeof(gentity_s);
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@ -973,12 +980,6 @@ namespace game
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const char* name;
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};
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struct Bounds
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{
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vec3_t midPoint;
|
||||
vec3_t halfSize;
|
||||
};
|
||||
|
||||
struct pmove_t
|
||||
{
|
||||
};
|
||||
|
@ -153,6 +153,7 @@ namespace game
|
||||
WEAK symbol<int> g_poolSize{0xBF2E40};
|
||||
|
||||
WEAK symbol<gentity_s> g_entities{0x52DDDA0};
|
||||
WEAK symbol<int> num_entities{0x55CC738};
|
||||
WEAK symbol<PathData> pathData{0x52CCDA0};
|
||||
|
||||
WEAK symbol<DWORD> threadIds{0xB11DC80};
|
||||
|
Loading…
Reference in New Issue
Block a user