Add 'Unlock All' button
This commit is contained in:
@ -0,0 +1 @@
|
||||
require("unlockall")
|
||||
|
33
data/cdata/ui_scripts/patches/unlockall.lua
Normal file
33
data/cdata/ui_scripts/patches/unlockall.lua
Normal file
@ -0,0 +1,33 @@
|
||||
if (Engine.InFrontend()) then
|
||||
local levelselectmenu = LUI.sp_menus.LevelSelectMenu
|
||||
levelselectmenu.DisplayUnlockAllFooterPrompt = function(f79_arg0, f79_arg1)
|
||||
if not Engine.GetDvarBool("profileMenuOption_hasUnlockedAll_SP") then
|
||||
f79_arg0:AddHelp({
|
||||
name = "add_button_helper_text",
|
||||
button_ref = "button_alt2",
|
||||
helper_text = Engine.Localize("@LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE"),
|
||||
side = "right",
|
||||
clickable = true
|
||||
}, levelselectmenu.UnlockAllPopup)
|
||||
else
|
||||
f79_arg0:AddHelp({
|
||||
name = "add_button_helper_text",
|
||||
button_ref = "button_alt2",
|
||||
helper_text = Engine.Localize("@LUA_MENU_CANCEL_UNLOCK_CAPS"),
|
||||
side = "right",
|
||||
clickable = true
|
||||
}, levelselectmenu.SetUnlockAll)
|
||||
end
|
||||
end
|
||||
|
||||
levelselectmenu.UnlockAllPopup = function(f70_arg0, f70_arg1)
|
||||
LUI.FlowManager.RequestAddMenu(nil, "request_yesno_popup_generic", true, f70_arg1.controller, nil, {
|
||||
popup_title = Engine.Localize("@LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE"),
|
||||
yes_action = levelselectmenu.SetUnlockAll,
|
||||
message_text = Engine.Localize("@MENU_COMPLETED_CHEAT") .. ". " ..
|
||||
Engine.Localize("@LUA_MENU_CAMPAIGN_UNLOCKED_ALL_DESC")
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
CoD.AllowUnlockAllInShip = true
|
Reference in New Issue
Block a user