Add cg_drawGameTime

This commit is contained in:
Federico Cecchetto 2022-07-13 23:18:35 +02:00
parent aac0be0f54
commit ec9f3faa3e

View File

@ -31,6 +31,8 @@ namespace fps
game::dvar_t* cg_speedGraphHeight; game::dvar_t* cg_speedGraphHeight;
game::dvar_t* cg_speedGraphIncludeZAxis; game::dvar_t* cg_speedGraphIncludeZAxis;
game::dvar_t* cg_drawGameTime;
float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f}; float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f};
float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f}; float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f};
float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f}; float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f};
@ -243,7 +245,7 @@ namespace fps
static_cast<int>(speed), static_cast<int>(max_speed)); static_cast<int>(speed), static_cast<int>(max_speed));
const auto font_height = relative(15); const auto font_height = relative(15);
const auto font = game::R_RegisterFont("fonts/default.ttf", static_cast<int>(font_height)); const auto font = game::R_RegisterFont("fonts/default.otf", static_cast<int>(font_height));
const auto text_x = base_x + relative(5); const auto text_x = base_x + relative(5);
const auto text_y = base_y - (base_height / 2.f) + (font_height / 2.f); const auto text_y = base_y - (base_height / 2.f) + (font_height / 2.f);
@ -290,6 +292,47 @@ namespace fps
60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0); 60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0);
} }
void draw_game_time()
{
if (!cg_drawGameTime->current.enabled)
{
return;
}
auto msec = *game::gameTime;
// remove first frames
if (msec >= 300)
{
msec -= 300;
}
const auto ms = static_cast<int>((msec % 1000) / 10);
const auto s = static_cast<int>(msec / 1000) % 60;
const auto m = static_cast<int>(msec / 1000 / 60);
const auto text = utils::string::va("%d:%02d.%02d", m, s, ms);
const auto height = relative(24);
const auto base_width = relative(cg_speedGraphWidth->current.integer);
const auto base_height = cg_speedGraph->current.enabled ? relative(cg_speedGraphHeight->current.integer) : 0;
const auto base_x = relative(cg_speedGraphX->current.integer);
const auto base_y = screen_max[1] - relative(cg_speedGraphY->current.integer) - base_height - height
- (cg_speedGraph->current.enabled ? 2.f : 0.f);
const auto font_height = relative(20);
const auto font = game::R_RegisterFont("fonts/default.otf", static_cast<int>(font_height));
const auto text_width = game::R_TextWidth(text, 0x7FFFFFFF, font);
draw_box(base_x, base_y, base_width + 5.f,
height, cg_speedGraphBackgroundColor->current.vector);
const auto text_y = base_y + (height / 2.f) + ((font_height + relative(5)) / 2.f);
game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, base_x + base_width - text_width,
text_y, 1.0f, 1.0f, 0.0f, cg_speedGraphFontColor->current.vector, 0);
}
void draw() void draw()
{ {
check_resize(); check_resize();
@ -303,6 +346,7 @@ namespace fps
draw_pos(); draw_pos();
draw_speed(); draw_speed();
draw_speed_graph(); draw_speed_graph();
draw_game_time();
} }
} }
@ -335,6 +379,8 @@ namespace fps
cg_speedGraphIncludeZAxis = dvars::register_bool("cg_speedGraphIncludeZAxis", false, game::DVAR_FLAG_SAVED, cg_speedGraphIncludeZAxis = dvars::register_bool("cg_speedGraphIncludeZAxis", false, game::DVAR_FLAG_SAVED,
"Include velocity on the z axis when calculating the speed"); "Include velocity on the z axis when calculating the speed");
cg_drawGameTime = dvars::register_bool("cg_drawGameTime", false, game::DVAR_FLAG_SAVED, "Draw game time");
} }
}; };
} }