Disable update button ingame
This commit is contained in:
parent
dc88978b58
commit
eb1df5e81d
@ -1,210 +1,2 @@
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require("settings")
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require("language")
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function createdivider(menu, text)
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local element = LUI.UIElement.new({
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leftAnchor = true,
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rightAnchor = true,
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left = 0,
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right = 0,
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topAnchor = true,
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bottomAnchor = false,
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top = 0,
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bottom = 33.33
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})
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element.scrollingToNext = true
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element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
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title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
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}))
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menu.list:addElement(element)
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end
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LUI.addmenubutton("pc_controls", {
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index = 4,
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text = "@MENU_GENERAL",
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description = Engine.Localize("@MENU_GENERAL_DESC"),
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callback = function()
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LUI.FlowManager.RequestAddMenu(nil, "settings_menu")
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end
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})
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LUI.MenuBuilder.m_types_build["settings_menu"] = function(a1)
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local menu = LUI.MenuTemplate.new(a1, {
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menu_title = "@MENU_GENERAL",
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menu_list_divider_top_offset = -(LUI.H1MenuTab.tabChangeHoldingElementHeight + H1MenuDims.spacing),
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menu_width = GenericMenuDims.OptionMenuWidth
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})
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createdivider(menu, "@LUA_MENU_UPDATES")
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LUI.Options.CreateOptionButton(
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menu,
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"cg_auto_update",
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"@LUA_MENU_AUTO_UPDATE",
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"@LUA_MENU_AUTO_UPDATE_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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}
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}
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)
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menu:AddButton("@LUA_MENU_CHECK_UPDATES", function()
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LUI.tryupdating(false)
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end, nil, true, nil, {
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desc_text = Engine.Localize("@LUA_MENU_CHECK_UPDATES_DESC")
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})
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createdivider(menu, "@LUA_MENU_DRAWING")
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LUI.Options.CreateOptionButton(
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menu,
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"cg_drawFPS",
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"@LUA_MENU_DRAW_FPS",
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"@LUA_MENU_DRAW_FPS_DESC",
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{
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{
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text = "@LUA_MENU_DISABLED",
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value = 0
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},
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{
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text = "@LUA_MENU_FPS_ONLY",
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value = 1
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},
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{
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text = "@LUA_MENU_FPS_AND_VIEWPOS",
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value = 2
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}
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}
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)
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LUI.Options.CreateOptionButton(
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menu,
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"cg_drawSpeed",
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"@LUA_MENU_DRAW_SPEED",
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"@LUA_MENU_DRAW_SPEED_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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}
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}
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)
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LUI.Options.CreateOptionButton(
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menu,
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"cg_speedGraph",
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"@LUA_MENU_DRAW_SPEEDGRAPH",
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"@LUA_MENU_DRAW_SPEEDGRAPH_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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}
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}
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)
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createdivider(menu, "@LUA_MENU_RENDERING")
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LUI.Options.CreateOptionButton(
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menu,
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"r_fullbright",
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"@LUA_MENU_R_FULLBRIGHT",
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"@LUA_MENU_R_FULLBRIGHT_DESC",
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{
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{
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text = "@LUA_MENU_DISABLED",
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value = 0
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},
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{
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text = "@LUA_MENU_ENABLED",
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value = 1
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},
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{
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text = "@LUA_MENU_MODE2",
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value = 2
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},
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{
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text = "@LUA_MENU_MODE3",
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value = 3
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}
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}
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)
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createdivider(menu, "@LUA_MENU_AUDIO_OPTIONS")
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LUI.Options.CreateOptionButton(
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menu,
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"snd_musicDisabledForCustomSoundtrack",
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"@LUA_MENU_MUSIC",
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"@LUA_MENU_MUSIC_DESC",
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{
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{
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text = "@LUA_MENU_DISABLED",
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value = true
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},
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{
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text = "@LUA_MENU_ENABLED",
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value = false
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},
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}
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)
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createdivider(menu, "@MENU_GAME_BEGINNING")
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LUI.Options.CreateOptionButton(
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menu,
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"intro",
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"@LUA_MENU_INTRO",
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"@LUA_MENU_INTRO_DESC",
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{
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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},
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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}
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)
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LUI.Options.InitScrollingList(menu.list, nil)
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LUI.Options.AddOptionTextInfo(menu)
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menu:AddBackButton()
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return menu
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end
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if not Engine.InFrontend() then
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LUI.MenuTemplate.AddVignette = function(f36_arg0)
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if not LUI.FlowManager.IsMenuTopmost(Engine.GetLuiRoot(), "advanced_video") then
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local f36_local0 = CoD.CreateState(0, 0, 0, 0, CoD.AnchorTypes.All)
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f36_local0.material = RegisterMaterial("h1_ui_bg_vignette")
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local self = LUI.UIImage.new(f36_local0)
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self:setupFullWindowElement()
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f36_arg0:addElement(self)
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end
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end
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LUI.MenuTemplate.InitInGameBkg = function(f38_arg0, f38_arg1, f38_arg2, f38_arg3)
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LUI.MenuTemplate.AddDarken(f38_arg0, f38_arg1, f38_arg3, 0.55)
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if not Engine.IsMultiplayer() and not LUI.FlowManager.IsMenuTopmost(Engine.GetLuiRoot(), "advanced_video") then
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LUI.MenuTemplate.AddWorldBlur(f38_arg0, f38_arg1)
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end
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end
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end
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210
data/cdata/ui_scripts/settings/settings.lua
Normal file
210
data/cdata/ui_scripts/settings/settings.lua
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@ -0,0 +1,210 @@
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function createdivider(menu, text)
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local element = LUI.UIElement.new({
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leftAnchor = true,
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rightAnchor = true,
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left = 0,
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right = 0,
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topAnchor = true,
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bottomAnchor = false,
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top = 0,
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bottom = 33.33
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})
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element.scrollingToNext = true
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element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
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title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
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}))
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menu.list:addElement(element)
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end
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LUI.addmenubutton("pc_controls", {
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index = 4,
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text = "@MENU_GENERAL",
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description = Engine.Localize("@MENU_GENERAL_DESC"),
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callback = function()
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LUI.FlowManager.RequestAddMenu(nil, "settings_menu")
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end
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})
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LUI.MenuBuilder.m_types_build["settings_menu"] = function(a1)
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local menu = LUI.MenuTemplate.new(a1, {
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menu_title = "@MENU_GENERAL",
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menu_list_divider_top_offset = -(LUI.H1MenuTab.tabChangeHoldingElementHeight + H1MenuDims.spacing),
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menu_width = GenericMenuDims.OptionMenuWidth
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})
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createdivider(menu, "@LUA_MENU_UPDATES")
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LUI.Options.CreateOptionButton(
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menu,
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"cg_auto_update",
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"@LUA_MENU_AUTO_UPDATE",
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"@LUA_MENU_AUTO_UPDATE_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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}
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}
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)
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if (Engine.InFrontend()) then
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menu:AddButton("@LUA_MENU_CHECK_UPDATES", function()
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LUI.tryupdating(false)
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end, nil, true, nil, {
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desc_text = Engine.Localize("@LUA_MENU_CHECK_UPDATES_DESC")
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})
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end
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createdivider(menu, "@LUA_MENU_DRAWING")
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LUI.Options.CreateOptionButton(
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menu,
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"cg_drawFPS",
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"@LUA_MENU_DRAW_FPS",
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"@LUA_MENU_DRAW_FPS_DESC",
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{
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{
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text = "@LUA_MENU_DISABLED",
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value = 0
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},
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{
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text = "@LUA_MENU_FPS_ONLY",
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value = 1
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},
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{
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text = "@LUA_MENU_FPS_AND_VIEWPOS",
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value = 2
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}
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}
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)
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LUI.Options.CreateOptionButton(
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menu,
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"cg_drawSpeed",
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"@LUA_MENU_DRAW_SPEED",
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"@LUA_MENU_DRAW_SPEED_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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}
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}
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)
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LUI.Options.CreateOptionButton(
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menu,
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"cg_speedGraph",
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"@LUA_MENU_DRAW_SPEEDGRAPH",
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"@LUA_MENU_DRAW_SPEEDGRAPH_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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}
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}
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)
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createdivider(menu, "@LUA_MENU_RENDERING")
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LUI.Options.CreateOptionButton(
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menu,
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"r_fullbright",
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"@LUA_MENU_R_FULLBRIGHT",
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"@LUA_MENU_R_FULLBRIGHT_DESC",
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{
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{
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text = "@LUA_MENU_DISABLED",
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value = 0
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},
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{
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text = "@LUA_MENU_ENABLED",
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value = 1
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},
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{
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text = "@LUA_MENU_MODE2",
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value = 2
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},
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{
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text = "@LUA_MENU_MODE3",
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value = 3
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}
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}
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)
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createdivider(menu, "@LUA_MENU_AUDIO_OPTIONS")
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LUI.Options.CreateOptionButton(
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menu,
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"snd_musicDisabledForCustomSoundtrack",
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"@LUA_MENU_MUSIC",
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"@LUA_MENU_MUSIC_DESC",
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{
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{
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text = "@LUA_MENU_DISABLED",
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value = true
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},
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{
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text = "@LUA_MENU_ENABLED",
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value = false
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},
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}
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)
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createdivider(menu, "@MENU_GAME_BEGINNING")
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LUI.Options.CreateOptionButton(
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menu,
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"intro",
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"@LUA_MENU_INTRO",
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"@LUA_MENU_INTRO_DESC",
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{
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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},
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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}
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)
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LUI.Options.InitScrollingList(menu.list, nil)
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LUI.Options.AddOptionTextInfo(menu)
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menu:AddBackButton()
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return menu
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end
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if not Engine.InFrontend() then
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LUI.MenuTemplate.AddVignette = function(f36_arg0)
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if not LUI.FlowManager.IsMenuTopmost(Engine.GetLuiRoot(), "advanced_video") then
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local f36_local0 = CoD.CreateState(0, 0, 0, 0, CoD.AnchorTypes.All)
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f36_local0.material = RegisterMaterial("h1_ui_bg_vignette")
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local self = LUI.UIImage.new(f36_local0)
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self:setupFullWindowElement()
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f36_arg0:addElement(self)
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end
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end
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LUI.MenuTemplate.InitInGameBkg = function(f38_arg0, f38_arg1, f38_arg2, f38_arg3)
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LUI.MenuTemplate.AddDarken(f38_arg0, f38_arg1, f38_arg3, 0.55)
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if not Engine.IsMultiplayer() and not LUI.FlowManager.IsMenuTopmost(Engine.GetLuiRoot(), "advanced_video") then
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LUI.MenuTemplate.AddWorldBlur(f38_arg0, f38_arg1)
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end
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end
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end
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Block a user