Update function tables
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@ -62,12 +62,12 @@ namespace scripting
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static const auto function_table = 0xB153F90;
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static const auto method_table = 0xB155890;
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if (index < 0x2DF)
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if (index < 0x320)
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{
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return reinterpret_cast<script_function*>(game::base_address + function_table)[index];
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return reinterpret_cast<script_function*>(game::base_address + function_table)[index - 1];
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}
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return reinterpret_cast<script_function*>(game::base_address + method_table)[index];
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return reinterpret_cast<script_function*>(game::base_address + method_table)[index - 0x8000];
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}
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}
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@ -3,9 +3,9 @@
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namespace scripting::lua
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{
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/*namespace
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namespace
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{
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struct array_value
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/*struct array_value
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{
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int index;
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script_value value;
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@ -107,9 +107,38 @@ namespace scripting::lua
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table[sol::metatable_key] = metatable;
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return {state, table};
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}
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}*/
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bool is_istring(const sol::lua_value& value)
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{
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if (!value.is<std::string>())
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{
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return false;
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}
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const auto str = value.as<std::string>();
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return str[0] == '&';
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}
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script_value string_to_istring(const sol::lua_value& value)
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{
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const auto str = value.as<std::string>().erase(0, 1);
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const auto string_value = game::SL_GetString(str.data(), 0);
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game::VariableValue variable{};
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variable.type = game::SCRIPT_ISTRING;
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variable.u.uintValue = string_value;
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const auto _ = gsl::finally([&variable]()
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{
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game::RemoveRefToValue(variable.type, variable.u);
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});
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return script_value(variable);
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}
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}
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script_value convert(const sol::lua_value& value)
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{
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if (value.is<int>())
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@ -137,6 +166,11 @@ namespace scripting::lua
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return {value.as<float>()};
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}
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if (is_istring(value))
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{
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return string_to_istring(value);
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}
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if (value.is<std::string>())
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{
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return {value.as<std::string>()};
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