Some fixes
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ee0e3db05c
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@ -482,6 +482,8 @@ namespace gui_debug
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ImGui::ColorPicker4("color", entity_bound_settings.type_colors[entity_type::other]);
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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ImGui::SliderFloat("range", &entity_bound_settings.range, 0.f, 10000.f);
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@ -44,7 +44,7 @@ namespace patches
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if (hash == cg_fov_hash || hash == cg_fov_scale_hash)
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{
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flags |= game::DvarFlags::DVAR_FLAG_SAVED;
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flags = game::DvarFlags::DVAR_FLAG_SAVED;
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}
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return dvar_register_float_hook.invoke<game::dvar_t*>(hash, dvarName, value, min, max, flags);
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@ -77,8 +77,6 @@ namespace patches
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gscr_set_save_dvar_hook.create(0x504C60_b, &gscr_set_save_dvar_stub);
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// Make cg_fov and cg_fovscale saved dvars
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dvar_register_float_hook.create(game::Dvar_RegisterFloat.get(), dvar_register_float_stub);
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// Don't make the game reset cg_fov and cg_fovscale along with other dvars
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utils::hook::nop(0x4C8A08_b, 5);
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}
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};
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}
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@ -55,24 +55,14 @@ namespace scripting
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vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
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}
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void clear_shared_table()
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{
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shared_table.access([](shared_table_t& table)
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{
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table.clear();
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});
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}
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void player_spawn_stub(const game::gentity_s* player)
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{
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player_spawn_hook.invoke<void>(player);
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clear_shared_table();
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lua::engine::start();
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}
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void g_shutdown_game_stub(const int free_scripts)
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{
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clear_shared_table();
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lua::engine::stop();
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g_shutdown_game_hook.invoke<void>(free_scripts);
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}
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@ -556,6 +556,14 @@ namespace scripting::lua
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return result;
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};
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game_type["sharedclear"] = [](const game&)
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{
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scripting::shared_table.access([](scripting::shared_table_t& table)
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{
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table.clear();
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});
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};
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game_type["getentbyref"] = [](const game&, const sol::this_state s,
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const unsigned int entnum, const unsigned int classnum)
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{
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@ -1025,6 +1025,14 @@ namespace ui_scripting::lua
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return result;
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};
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game_type["sharedclear"] = [](const game&)
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{
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scripting::shared_table.access([](scripting::shared_table_t& table)
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{
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table.clear();
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});
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};
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auto userdata_type = state.new_usertype<userdata>("userdata_");
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userdata_type["new"] = sol::property(
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