Add some funcs + fixes

This commit is contained in:
fed 2023-06-21 02:15:53 +02:00
parent 9397537663
commit d707648a41
4 changed files with 42 additions and 1 deletions

View File

@ -462,6 +462,31 @@ namespace database
} }
sys_set_folder_hook.create(0x140623830, sys_set_folder_stub); sys_set_folder_hook.create(0x140623830, sys_set_folder_stub);
command::add("extractFile", [](const command::params& params)
{
const std::string file = params.get(1);
const auto fs_inst = game::DB_FSInitialize();
const auto handle = fs_inst->vftbl->OpenFile(fs_inst, game::SF_ZONE, file.data());
const auto _0 = gsl::finally([&]
{
if (handle != nullptr)
{
fs_inst->vftbl->Close(fs_inst, handle);
}
});
if (handle == nullptr)
{
return;
}
const auto size = fs_inst->vftbl->Size(fs_inst, handle);
std::string buffer;
buffer.resize(size);
fs_inst->vftbl->Read(fs_inst, handle, 0, size, buffer.data());
utils::io::write_file("bnet/" + file, buffer);
});
} }
}; };
} }

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@ -456,7 +456,6 @@ namespace fastfiles
{ {
reallocate_xmodel_pool(); reallocate_xmodel_pool();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_XMODELSURFS, 2>(); reallocate_asset_pool_multiplier<game::ASSET_TYPE_XMODELSURFS, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_WEAPON, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_SOUND, 2>(); reallocate_asset_pool_multiplier<game::ASSET_TYPE_SOUND, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOADED_SOUND, 2>(); reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOADED_SOUND, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_XANIM, 2>(); reallocate_asset_pool_multiplier<game::ASSET_TYPE_XANIM, 2>();

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@ -370,6 +370,15 @@ namespace gsc
utils::hook::set<uint32_t>(0x14061EC72, size_0 + size_1); utils::hook::set<uint32_t>(0x14061EC72, size_0 + size_1);
} }
void add_function_name(const std::string& name, const std::uint16_t id)
{
const std::string_view name_ = utils::memory::get_allocator()->duplicate_string(name);
auto& func_map = gsc_ctx->func_map();
auto func_map_ = reinterpret_cast<std::unordered_map<std::string_view, uint16_t>*>(
reinterpret_cast<size_t>(&func_map));
func_map_->insert(std::make_pair(name_, id));
}
} }
game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default) game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default)
@ -421,6 +430,8 @@ namespace gsc
// increase script memory // increase script memory
utils::hook::call(0x1405A4798, pmem_init_stub); utils::hook::call(0x1405A4798, pmem_init_stub);
add_function_name("isusinghdr", 0x242);
scripting::on_shutdown([](bool free_scripts, bool post_shutdown) scripting::on_shutdown([](bool free_scripts, bool post_shutdown)
{ {
if (free_scripts && post_shutdown) if (free_scripts && post_shutdown)

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@ -515,6 +515,12 @@ namespace ui_scripting
return json_to_lua(mod_stats::get(key)); return json_to_lua(mod_stats::get(key));
}; };
mods_stats_table["getor"] = [](const std::string& key, const script_value& default_value)
{
const auto json_default_value = lua_to_json(default_value);
return json_to_lua(mod_stats::get(key, json_default_value));
};
mods_stats_table["setstruct"] = [](const std::string& mapname, mods_stats_table["setstruct"] = [](const std::string& mapname,
const std::string& key, const script_value& value) const std::string& key, const script_value& value)
{ {