diff --git a/src/client/component/scripting.cpp b/src/client/component/scripting.cpp index b876c479..491341d6 100644 --- a/src/client/component/scripting.cpp +++ b/src/client/component/scripting.cpp @@ -25,7 +25,8 @@ namespace scripting utils::hook::detour vm_notify_hook; utils::hook::detour g_shutdown_game_hook; - utils::hook::detour player_spawn_hook; + utils::hook::detour client_spawn_hook; + utils::hook::detour sv_check_load_level_hook; utils::hook::detour scr_add_class_field_hook; @@ -55,9 +56,9 @@ namespace scripting vm_notify_hook.invoke(notify_list_owner_id, string_value, top); } - void player_spawn_stub(const game::gentity_s* player) + void client_spawn_stub(const game::gentity_s* client) { - player_spawn_hook.invoke(player); + client_spawn_hook.invoke(client); lua::engine::start(); } @@ -67,16 +68,16 @@ namespace scripting g_shutdown_game_hook.invoke(free_scripts); } - void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t _name, unsigned int canonicalString, unsigned int offset) + void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t name, unsigned int canonicalString, unsigned int offset) { - const auto name = game::SL_ConvertToString(_name); + const auto name_ = game::SL_ConvertToString(name); - if (fields_table[classnum].find(name) == fields_table[classnum].end()) + if (fields_table[classnum].find(name_) == fields_table[classnum].end()) { - fields_table[classnum][name] = offset; + fields_table[classnum][name_] = offset; } - scr_add_class_field_hook.invoke(classnum, _name, canonicalString, offset); + scr_add_class_field_hook.invoke(classnum, name, canonicalString, offset); } void process_script_stub(const char* filename) @@ -99,11 +100,10 @@ namespace scripting scr_set_thread_position_hook.invoke(threadName, codePos); } - utils::hook::detour sub_6B2940_hook; - char sub_6B2940_stub(void* a1) + char sv_check_load_level_stub(void* save_game) { - const auto result = sub_6B2940_hook.invoke(a1); - if (a1 != nullptr) + const auto result = sv_check_load_level_hook.invoke(save_game); + if (save_game != nullptr) { lua::engine::start(); } @@ -119,17 +119,13 @@ namespace scripting vm_notify_hook.create(0x1405CC450, vm_notify_stub); g_shutdown_game_hook.create(0x1404CBAD0, g_shutdown_game_stub); - player_spawn_hook.create(0x1404B0710, player_spawn_stub); + client_spawn_hook.create(0x1404B0710, client_spawn_stub); + sv_check_load_level_hook.create(0x1406B2940, sv_check_load_level_stub); scr_add_class_field_hook.create(0x1405C2C30, scr_add_class_field_stub); scr_set_thread_position_hook.create(0x1405BC7E0, scr_set_thread_position_stub); process_script_hook.create(0x1405C6160, process_script_stub); - // Loading last checkpoint doesn't call spawn player again (player_spawn_hook) - // Not sure what this function does but `a1` is != nullptr when loading - // the last checkpoint so we need to start lua in this context - sub_6B2940_hook.create(0x1406B2940, sub_6B2940_stub); - scheduler::loop([]() { lua::engine::run_frame();