Nevermind

This commit is contained in:
Federico Cecchetto 2021-09-18 18:29:03 +02:00
parent d46bac727d
commit d44a55dc11
2 changed files with 6 additions and 11 deletions

View File

@ -9,6 +9,7 @@
#include "game/scripting/event.hpp"
#include "game/scripting/functions.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/lua/engine.hpp"
#include <utils/hook.hpp>
@ -22,8 +23,8 @@ namespace scripting
{
utils::hook::detour vm_notify_hook;
utils::hook::detour scr_load_level_hook;
utils::hook::detour g_shutdown_game_hook;
utils::hook::detour player_spawn_hook;
utils::hook::detour scr_add_class_field_hook;
@ -53,22 +54,16 @@ namespace scripting
vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
}
void scr_load_level_stub()
void player_spawn_stub(const game::gentity_s* player)
{
scr_load_level_hook.invoke<void>();
command::execute("reloadmenus");
player_spawn_hook.invoke<void>(player);
lua::engine::start();
}
void g_shutdown_game_stub(const int free_scripts)
{
lua::engine::stop();
if (!free_scripts)
{
lua::engine::start();
}
g_shutdown_game_hook.invoke<void>(free_scripts);
}
@ -101,7 +96,6 @@ namespace scripting
{
const auto function_name = scripting::find_token(threadName);
script_function_table[current_file][function_name] = codePos;
scr_set_thread_position_hook.invoke<void>(threadName, codePos);
}
}
@ -113,8 +107,8 @@ namespace scripting
{
vm_notify_hook.create(game::base_address + 0x5CC450, vm_notify_stub);
scr_load_level_hook.create(game::base_address + 0x4C7EB0, scr_load_level_stub);
g_shutdown_game_hook.create(game::base_address + 0x4CBAD0, g_shutdown_game_stub);
player_spawn_hook.create(game::base_address + 0x4B0710, player_spawn_stub);
scr_add_class_field_hook.create(game::base_address + 0x5C2C30, scr_add_class_field_stub);
scr_set_thread_position_hook.create(game::base_address + 0x5BC7E0, scr_set_thread_position_stub);

View File

@ -32,6 +32,7 @@ namespace scripting::lua
void setup_entity_type(sol::state& state, event_handler& handler, scheduler& scheduler)
{
state["level"] = entity{*game::levelEntityId};
state["player"] = call("getentbynum", {0}).as<entity>();
state["io"]["fileexists"] = utils::io::file_exists;
state["io"]["writefile"] = utils::io::write_file;