Discord museum status

This commit is contained in:
fed 2022-10-09 16:39:57 +02:00
parent e14962398a
commit d3fca84cd8

View File

@ -5,8 +5,10 @@
#include "scheduler.hpp"
#include "command.hpp"
#include "console.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
#include <discord_rpc.h>
@ -15,16 +17,21 @@ namespace discord
namespace
{
DiscordRichPresence discord_presence;
std::string state;
std::optional<std::string> state{};
std::optional<std::string> details{};
void update_discord()
{
static char details_buf[128] = {0};
static char state_buf[128] = {0};
static char image_key_buf[32] = {0};
Discord_RunCallbacks();
if (!game::CL_IsCgameInitialized())
{
state = {};
state.reset();
details.reset();
discord_presence.details = game::UI_SafeTranslateString("MENU_MAIN_MENU");
@ -33,17 +40,25 @@ namespace discord
discord_presence.startTimestamp = 0;
const auto background_index = static_cast<int>(game::Sys_Milliseconds() / 300000) % 10;
discord_presence.largeImageKey = utils::string::va("bg_%i", background_index);
strcpy_s(image_key_buf, sizeof(image_key_buf), utils::string::va("bg_%i", background_index));
discord_presence.largeImageKey = image_key_buf;
}
else
{
const char* base_mapname = nullptr;
auto* map = game::Dvar_FindVar("mapname")->current.string;
auto* museum_mode = game::Dvar_FindVar("ui_char_museum_mode")->current.string;
if (game::Com_IsAddonMap(map, &base_mapname))
{
map = base_mapname;
}
if (museum_mode == "free"s)
{
map = "museum";
}
const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_SP_%s", map));
discord_presence.largeImageKey = map;
@ -57,7 +72,8 @@ namespace discord
}
else
{
discord_presence.details = utils::string::va("%s", details_.data());
strcpy_s(details_buf, sizeof(details_buf), utils::string::va("%s", details_.data()));
discord_presence.details = details_buf;
}
}
else
@ -65,7 +81,16 @@ namespace discord
discord_presence.details = mapname;
}
discord_presence.state = state.data();
if (state.has_value())
{
strcpy_s(state_buf, sizeof(state_buf), state.value().data());
discord_presence.state = state_buf;
}
else
{
discord_presence.state = "";
}
if (!discord_presence.startTimestamp)
{
@ -134,7 +159,7 @@ namespace discord
static void errored(const int error_code, const char* message)
{
printf("Discord: (%i) %s", error_code, message);
console::error("Discord: (%i) %s", error_code, message);
}
};
}