Thread names + some fixes
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0b1efab69e
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cb7517e583
@ -50,27 +50,6 @@ namespace patches
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dvars::register_float("jump_height", 39, 0, 1000, game::DVAR_FLAG_REPLICATED);
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dvars::register_float("g_gravity", 800, 1, 1000, game::DVAR_FLAG_REPLICATED);
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dvars::register_int("g_speed", 190, 0, 1000, game::DVAR_FLAG_REPLICATED);
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dvars::register_bool("sf_use_martyr_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_precision_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_greenberet_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_slowmo", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_fortitude_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_desperation_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_polterghost_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_wolf_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_attraction_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_starvation_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_ignoreammo", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_pineapple_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_football_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_tire_explosion", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_clustergrenade", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_pomegrenade_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_pinata_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_chaplin", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_edge_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_bw", false, game::DVAR_FLAG_NONE);
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}
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};
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}
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60
src/client/component/thread_names.cpp
Normal file
60
src/client/component/thread_names.cpp
Normal file
@ -0,0 +1,60 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/game.hpp"
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#include <utils/thread.hpp>
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namespace thread_names
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{
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namespace
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{
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void set_thread_names()
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{
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static std::unordered_map<int, std::string> thread_names =
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{
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{game::THREAD_CONTEXT_MAIN, "Main"},
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{game::THREAD_CONTEXT_BACKEND, "Backend"}, // Renderer
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{game::THREAD_CONTEXT_WORKER0, "Worker0"},
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{game::THREAD_CONTEXT_WORKER1, "Worker1"},
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{game::THREAD_CONTEXT_WORKER2, "Worker2"},
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{game::THREAD_CONTEXT_WORKER3, "Worker3"},
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{game::THREAD_CONTEXT_WORKER4, "Worker4"},
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{game::THREAD_CONTEXT_WORKER5, "Worker5"},
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{game::THREAD_CONTEXT_WORKER6, "Worker6"},
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{game::THREAD_CONTEXT_WORKER7, "Worker7"},
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{game::THREAD_CONTEXT_SERVER, "Server"},
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{game::THREAD_CONTEXT_CINEMATIC, "Cinematic"},
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{game::THREAD_CONTEXT_DATABASE, "Database"},
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{game::THREAD_CONTEXT_STREAM, "Stream"},
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{game::THREAD_CONTEXT_SNDSTREAMPACKETCALLBACK, "Snd stream packet callback"},
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{game::THREAD_CONTEXT_STATS_WRITE, "Stats write"},
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};
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for (const auto& thread_name : thread_names)
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{
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const auto id = game::threadIds[thread_name.first];
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if (id)
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{
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utils::thread::set_name(id, thread_name.second);
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}
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}
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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set_thread_names();
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scheduler::once(set_thread_names, scheduler::pipeline::main);
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scheduler::once(set_thread_names, scheduler::pipeline::renderer);
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scheduler::once(set_thread_names, scheduler::pipeline::server);
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}
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};
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}
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REGISTER_COMPONENT(thread_names::component)
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@ -119,6 +119,8 @@ namespace ui_scripting
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int style, float* color, float* second_color, float* glow_color)
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{
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const auto result = (uint64_t)game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, x, y, x_scale, y_scale, rotation, color, style);
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if (result)
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{
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*reinterpret_cast<float*>(result + 188) = glow_color[0];
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*reinterpret_cast<float*>(result + 192) = glow_color[1];
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*reinterpret_cast<float*>(result + 196) = glow_color[2];
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@ -126,6 +128,7 @@ namespace ui_scripting
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*reinterpret_cast<game::rgba*>(result + 228) = float_to_rgba(second_color);
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}
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}
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}
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element::element()
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: id(next_id++)
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