Thread names + some fixes
This commit is contained in:
parent
0b1efab69e
commit
cb7517e583
@ -50,27 +50,6 @@ namespace patches
|
|||||||
dvars::register_float("jump_height", 39, 0, 1000, game::DVAR_FLAG_REPLICATED);
|
dvars::register_float("jump_height", 39, 0, 1000, game::DVAR_FLAG_REPLICATED);
|
||||||
dvars::register_float("g_gravity", 800, 1, 1000, game::DVAR_FLAG_REPLICATED);
|
dvars::register_float("g_gravity", 800, 1, 1000, game::DVAR_FLAG_REPLICATED);
|
||||||
dvars::register_int("g_speed", 190, 0, 1000, game::DVAR_FLAG_REPLICATED);
|
dvars::register_int("g_speed", 190, 0, 1000, game::DVAR_FLAG_REPLICATED);
|
||||||
|
|
||||||
dvars::register_bool("sf_use_martyr_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_precision_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_greenberet_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_slowmo", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_fortitude_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_desperation_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_polterghost_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_wolf_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_attraction_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_starvation_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_ignoreammo", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_pineapple_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_football_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_tire_explosion", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_clustergrenade", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_pomegrenade_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_pinata_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_chaplin", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_edge_mode", false, game::DVAR_FLAG_NONE);
|
|
||||||
dvars::register_bool("sf_use_bw", false, game::DVAR_FLAG_NONE);
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
60
src/client/component/thread_names.cpp
Normal file
60
src/client/component/thread_names.cpp
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
#include <std_include.hpp>
|
||||||
|
#include "loader/component_loader.hpp"
|
||||||
|
|
||||||
|
#include "scheduler.hpp"
|
||||||
|
|
||||||
|
#include "game/game.hpp"
|
||||||
|
|
||||||
|
#include <utils/thread.hpp>
|
||||||
|
|
||||||
|
namespace thread_names
|
||||||
|
{
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
void set_thread_names()
|
||||||
|
{
|
||||||
|
static std::unordered_map<int, std::string> thread_names =
|
||||||
|
{
|
||||||
|
{game::THREAD_CONTEXT_MAIN, "Main"},
|
||||||
|
{game::THREAD_CONTEXT_BACKEND, "Backend"}, // Renderer
|
||||||
|
{game::THREAD_CONTEXT_WORKER0, "Worker0"},
|
||||||
|
{game::THREAD_CONTEXT_WORKER1, "Worker1"},
|
||||||
|
{game::THREAD_CONTEXT_WORKER2, "Worker2"},
|
||||||
|
{game::THREAD_CONTEXT_WORKER3, "Worker3"},
|
||||||
|
{game::THREAD_CONTEXT_WORKER4, "Worker4"},
|
||||||
|
{game::THREAD_CONTEXT_WORKER5, "Worker5"},
|
||||||
|
{game::THREAD_CONTEXT_WORKER6, "Worker6"},
|
||||||
|
{game::THREAD_CONTEXT_WORKER7, "Worker7"},
|
||||||
|
{game::THREAD_CONTEXT_SERVER, "Server"},
|
||||||
|
{game::THREAD_CONTEXT_CINEMATIC, "Cinematic"},
|
||||||
|
{game::THREAD_CONTEXT_DATABASE, "Database"},
|
||||||
|
{game::THREAD_CONTEXT_STREAM, "Stream"},
|
||||||
|
{game::THREAD_CONTEXT_SNDSTREAMPACKETCALLBACK, "Snd stream packet callback"},
|
||||||
|
{game::THREAD_CONTEXT_STATS_WRITE, "Stats write"},
|
||||||
|
};
|
||||||
|
|
||||||
|
for (const auto& thread_name : thread_names)
|
||||||
|
{
|
||||||
|
const auto id = game::threadIds[thread_name.first];
|
||||||
|
if (id)
|
||||||
|
{
|
||||||
|
utils::thread::set_name(id, thread_name.second);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class component final : public component_interface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void post_unpack() override
|
||||||
|
{
|
||||||
|
set_thread_names();
|
||||||
|
scheduler::once(set_thread_names, scheduler::pipeline::main);
|
||||||
|
scheduler::once(set_thread_names, scheduler::pipeline::renderer);
|
||||||
|
scheduler::once(set_thread_names, scheduler::pipeline::server);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
REGISTER_COMPONENT(thread_names::component)
|
@ -119,6 +119,8 @@ namespace ui_scripting
|
|||||||
int style, float* color, float* second_color, float* glow_color)
|
int style, float* color, float* second_color, float* glow_color)
|
||||||
{
|
{
|
||||||
const auto result = (uint64_t)game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, x, y, x_scale, y_scale, rotation, color, style);
|
const auto result = (uint64_t)game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, x, y, x_scale, y_scale, rotation, color, style);
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
*reinterpret_cast<float*>(result + 188) = glow_color[0];
|
*reinterpret_cast<float*>(result + 188) = glow_color[0];
|
||||||
*reinterpret_cast<float*>(result + 192) = glow_color[1];
|
*reinterpret_cast<float*>(result + 192) = glow_color[1];
|
||||||
*reinterpret_cast<float*>(result + 196) = glow_color[2];
|
*reinterpret_cast<float*>(result + 196) = glow_color[2];
|
||||||
@ -126,6 +128,7 @@ namespace ui_scripting
|
|||||||
*reinterpret_cast<game::rgba*>(result + 228) = float_to_rgba(second_color);
|
*reinterpret_cast<game::rgba*>(result + 228) = float_to_rgba(second_color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
element::element()
|
element::element()
|
||||||
: id(next_id++)
|
: id(next_id++)
|
||||||
|
Loading…
Reference in New Issue
Block a user