Small fix
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947b0b3596
commit
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@ -1,6 +1,4 @@
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if (Engine.InFrontend()) then
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require("language")
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require("language")
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end
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game:addlocalizedstring("MENU_GENERAL", "GENERAL")
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game:addlocalizedstring("MENU_GENERAL", "GENERAL")
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game:addlocalizedstring("MENU_GENERAL_DESC", "Set the client's settings.")
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game:addlocalizedstring("MENU_GENERAL_DESC", "Set the client's settings.")
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@ -89,6 +89,33 @@ LUI.UIButtonText.IsOffsetedLanguage = function()
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end
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end
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end
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end
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local lang = Engine.GetCurrentLanguage()
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if (lang == 5 or lang == 6 or lang == 17) then
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local scale = function (size)
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return size * 720 / 1080
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end
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CoD.TextSettings.SP_HudAmmoStatusText = {
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Font = RegisterFont("fonts/bank.ttf", 16),
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Height = 16
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}
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CoD.TextSettings.SP_HudAmmoCounterFont = {
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Font = RegisterFont("fonts/bank.ttf", 34),
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Height = 34
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}
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CoD.TextSettings.HudAmmoCounterFont = {
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Font = RegisterFont("fonts/bank.ttf", 105),
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Height = 64
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}
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CoD.TextSettings.H2TitleFont = {
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Font = RegisterFont("fonts/bank.ttf", 56),
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Height = scale(56)
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}
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end
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LUI.MenuBuilder.registerType("choose_language_menu", function(a1)
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LUI.MenuBuilder.registerType("choose_language_menu", function(a1)
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local menu = LUI.MenuTemplate.new(a1, {
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local menu = LUI.MenuTemplate.new(a1, {
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menu_title = "@LUA_MENU_CHOOSE_LANGUAGE",
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menu_title = "@LUA_MENU_CHOOSE_LANGUAGE",
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