Longjmp fixes
Co-Authored-By: Edo <edoardo.sanguineti222@gmail.com>
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@ -41,7 +41,7 @@ namespace gsc
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std::unordered_map<std::string, unsigned int> main_handles;
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std::unordered_map<std::string, unsigned int> init_handles;
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std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
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std::unordered_map<unsigned int, scripting::script_function> functions;
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std::unordered_map<scripting::script_function, unsigned int> functions;
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std::optional<std::string> gsc_error;
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char* allocate_buffer(size_t size)
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@ -185,21 +185,6 @@ namespace gsc
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loaded_scripts.clear();
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}
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void gscr_print_stub()
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{
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const auto num = game::Scr_GetNumParam();
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std::string buffer{};
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for (auto i = 0; i < num; i++)
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{
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const auto str = game::Scr_GetString(i);
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buffer.append(str);
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buffer.append("\t");
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}
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printf("%s\n", buffer.data());
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}
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void load_gametype_script_stub(void* a1, void* a2)
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{
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utils::hook::invoke<void>(0x1404E1400, a1, a2);
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@ -318,13 +303,11 @@ namespace gsc
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bool force_error_print = false;
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void* vm_error_stub(void* a1)
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{
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if (!developer_script->current.enabled || force_error_print)
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if (!developer_script->current.enabled && !force_error_print)
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{
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return utils::hook::invoke<void*>(0x140614670, a1);
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}
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force_error_print = false;
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console::warn("*********** script runtime error *************\n");
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const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x14BAA93E8);
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@ -343,6 +326,9 @@ namespace gsc
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opcode_id, error_str.data());
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}
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force_error_print = false;
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gsc_error = {};
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print_callstack();
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console::warn("**********************************************\n");
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return utils::hook::invoke<void*>(0x140614670, a1);
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@ -359,7 +345,7 @@ namespace gsc
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utils::hook::invoke<void>(0x140509F20, a1, a2);
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for (const auto& func : functions)
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{
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game::Scr_RegisterFunction(func.second, 0, func.first);
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game::Scr_RegisterFunction(func.first, 0, func.second);
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}
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}
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@ -377,34 +363,55 @@ namespace gsc
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auto function_id_start = 0x320;
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void add_function(const std::string& name, scripting::script_function function)
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{
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if (scripting::function_map.find(name) != scripting::function_map.end())
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{
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const auto id = scripting::function_map[name];
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functions[function] = id;
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}
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else
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{
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const auto id = ++function_id_start;
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scripting::function_map[name] = id;
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functions[id] = function;
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functions[function] = id;
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}
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}
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void set_gsc_error(const std::string& error)
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void execute_custom_function(scripting::script_function function)
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{
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bool error = false;
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try
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{
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function({});
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}
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catch (const std::exception& e)
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{
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error = true;
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force_error_print = true;
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gsc_error = error;
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gsc_error = e.what();
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}
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if (error)
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{
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game::Scr_ErrorInternal();
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}
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void assert_cmd()
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{
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const auto expr = get_argument(0).as<int>();
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if (!expr)
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{
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set_gsc_error("assert fail");
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}
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}
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void assertex_cmd()
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void vm_call_builtin_stub(scripting::script_function function)
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{
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const auto expr = get_argument(0).as<int>();
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if (!expr)
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bool custom = false;
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{
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set_gsc_error(get_argument(1).as<std::string>());
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custom = functions.find(function) != functions.end();
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}
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if (!custom)
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{
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function({});
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}
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else
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{
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execute_custom_function(function);
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}
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}
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}
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@ -466,13 +473,6 @@ namespace gsc
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utils::hook::call(0x1404C8F71, g_load_structs_stub);
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utils::hook::call(0x1404C8F80, scr_load_level_stub);
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// replace builtin print function
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utils::hook::jump(0x1404EC640, gscr_print_stub);
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// restore assert
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utils::hook::jump(0x1404EC890, assert_cmd);
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utils::hook::jump(0x1404EC920, assertex_cmd);
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utils::hook::call(0x1405CB94F, vm_error_stub);
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utils::hook::call(0x1405BC583, unknown_function_stub);
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@ -487,31 +487,59 @@ namespace gsc
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utils::hook::inject(0x1405BCB78 + 3, &func_table);
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utils::hook::set<uint32_t>(0x1405CA678 + 4, RVA(&func_table));
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add_function("replacefunc", [](const game::scr_entref_t ref)
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utils::hook::nop(0x1405CA683, 8);
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utils::hook::call(0x1405CA683, vm_call_builtin_stub);
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add_function("print", [](const game::scr_entref_t ref)
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{
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try
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const auto num = game::Scr_GetNumParam();
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std::string buffer{};
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for (auto i = 0; i < num; i++)
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{
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const auto str = game::Scr_GetString(i);
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buffer.append(str);
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buffer.append("\t");
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}
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printf("%s\n", buffer.data());
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});
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add_function("assert", [](const game::scr_entref_t ref)
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{
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const auto expr = get_argument(0).as<int>();
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if (!expr)
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{
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throw std::runtime_error("assert fail");
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}
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});
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add_function("assertex", [](const game::scr_entref_t ref)
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{
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const auto expr = get_argument(0).as<int>();
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if (!expr)
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{
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const auto error = get_argument(1).as<std::string>();
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throw std::runtime_error(error);
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}
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});
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add_function("replacefunc", [](const game::scr_entref_t ref)
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{
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const auto what = get_argument(0).get_raw();
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const auto with = get_argument(1).get_raw();
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if (what.type != game::SCRIPT_FUNCTION)
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{
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set_gsc_error("replaceFunc: parameter 0 must be a function");
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return;
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throw std::runtime_error("replaceFunc: parameter 1 must be a function");
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}
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if (with.type != game::SCRIPT_FUNCTION)
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{
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set_gsc_error("replaceFunc: parameter 1 must be a function");
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return;
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throw std::runtime_error("replaceFunc: parameter 2 must be a function");
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}
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notifies::set_gsc_hook(what.u.codePosValue, with.u.codePosValue);
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}
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catch (const std::exception& e)
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{
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set_gsc_error(utils::string::va("replaceFunc: %s", e.what()));
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}
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});
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scripting::on_shutdown([](int free_scripts)
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@ -152,7 +152,7 @@ namespace notifies
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}
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void scr_entity_damage_stub(game::gentity_s* self, game::gentity_s* inflictor, game::gentity_s* attacker, const float* vDir, const float* vPoint,
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int damage, int dflags, const unsigned int hitLoc, const unsigned int weapon, bool isAlternate, unsigned int a11, const int meansOfDeath, unsigned int a13, unsigned int a14)
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int damage, int dflags, const unsigned int meansOfDeath, const unsigned int weapon, bool isAlternate, unsigned int a11, const int hitLoc, unsigned int a13, unsigned int a14)
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{
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{
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const std::string _hitLoc = reinterpret_cast<const char**>(0x140BF4AA0)[hitLoc];
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@ -187,7 +187,8 @@ namespace notifies
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}
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}
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scr_entity_damage_hook.invoke<void>(self, inflictor, attacker, vDir, vPoint, damage, dflags, hitLoc, weapon, isAlternate, a11, meansOfDeath, a13, a14);
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scr_entity_damage_hook.invoke<void>(self,inflictor, attacker, vDir, vPoint, damage, dflags,
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meansOfDeath, weapon, isAlternate, a11, hitLoc, a13, a14);
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}
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}
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@ -445,7 +445,12 @@ namespace ui_scripting
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}
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}
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std::string current_error;
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int main_handler(game::hks::lua_State* state)
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{
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bool error = false;
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try
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{
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const auto value = state->m_apistack.base[-1];
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if (value.t != game::hks::TCFUNCTION)
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@ -461,8 +466,6 @@ namespace ui_scripting
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const auto& function = converted_functions[closure];
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try
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{
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const auto args = get_return_values();
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const auto results = function(args);
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@ -475,7 +478,13 @@ namespace ui_scripting
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}
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catch (const std::exception& e)
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{
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game::hks::hksi_luaL_error(state, e.what());
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current_error = e.what();
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error = true;
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}
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if (error)
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{
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game::hks::hksi_luaL_error(state, current_error.data());
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}
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return 0;
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