Some fixes

This commit is contained in:
Federico Cecchetto 2021-09-13 04:08:11 +02:00
parent 7eb372c539
commit bd3cdbb23d
3 changed files with 63 additions and 57 deletions

View File

@ -757,6 +757,7 @@ namespace ui_scripting::lua
{
this->state_.collect_garbage();
this->scheduler_.clear();
this->event_handler_.clear();
this->state_ = {};
}

View File

@ -358,15 +358,15 @@ namespace ui_scripting::lua::engine
void start()
{
clear_menus();
get_scripts().clear();
clear_menus();
load_scripts();
}
void stop()
{
clear_menus();
get_scripts().clear();
clear_menus();
}
void ui_event(const std::string& type, const std::vector<int>& arguments)

View File

@ -1,7 +1,4 @@
function element:animate(state, animationtime)
self:notify("cancel_animation")
local doanimation = function()
function element:animate(name, state, animationtime)
local start = {
x = self.x,
y = self.y,
@ -23,16 +20,25 @@ function element:animate(state, animationtime)
for k, v in pairs(_end) do
if (type(v) == "table") then
local value = {}
local different = false
for _k, _v in pairs(v) do
value[_k] = _v - start[k][_k]
if (value[_k] ~= 0) then
different = true
end
end
if (different) then
diffs[k] = value
end
else
local value = v - start[k]
if (value ~= 0) then
diffs[k] = v - start[k]
end
end
end
local timeout = nil
local interval = nil
@ -41,13 +47,12 @@ function element:animate(state, animationtime)
interval = game:onframe(function()
local time = game:time()
local percentage = (time - starttime) / animationtime
if (percentage >= 1) then
for k, v in pairs(_end) do
self[k] = v
end
return
end
if (percentage >= 1) then
for k, v in pairs(diffs) do
self[k] = _end[k]
end
else
for k, v in pairs(diffs) do
if (type(v) == "table") then
local value = {}
@ -61,26 +66,26 @@ function element:animate(state, animationtime)
self[k] = start[k] + v * percentage
end
end
end
end)
timeout = game:ontimeout(function()
interval:clear()
for k, v in pairs(_end) do
self[k] = v
for k, v in pairs(diffs) do
self[k] = _end[k]
end
end, animationtime)
self:onnotifyonce("cancel_animation", function()
self:onnotifyonce("cancel_animation", function(_name)
if (name == _name) then
timeout:clear()
interval:clear()
end)
end
game:ontimeout(doanimation, 0)
end)
end
function element:cancelanimations(callback)
self:notify("cancel_animation")
function element:cancelanimations(name, callback)
self:notify("cancel_animation", name)
if (type(callback) == "function") then
game:ontimeout(callback, 0)
end