commit
b997e0eb32
@ -58,7 +58,7 @@ namespace command
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const auto current = game::Dvar_ValueToString(dvar, nullptr, &dvar->current);
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const auto reset = game::Dvar_ValueToString(dvar, nullptr, &dvar->reset);
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game_console::print(game_console::con_type_info, "\"%s\" is: \"%s\" default: \"%s\" hash: %i",
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game_console::print(game_console::con_type_info, "\"%s\" is: \"%s\" default: \"%s\" hash: 0x%08lX",
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args[0], current, reset, dvar->name);
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game_console::print(game_console::con_type_info, " %s\n",
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@ -31,7 +31,7 @@ namespace console
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while (true)
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{
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std::getline(std::cin, cmd);
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command::execute(cmd.data(), false);
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game_console::add(cmd.data(), false);
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}
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});
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}
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@ -69,7 +69,7 @@ namespace game_console
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matches.clear();
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}
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void print(const std::string& data)
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void print(const std::string& data, bool print_ = true)
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{
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if (con.visible_line_count > 0 && con.display_line_offset == (con.output.size() - con.visible_line_count))
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{
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@ -78,7 +78,10 @@ namespace game_console
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con.output.push_back(data);
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if (print_)
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{
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printf("%s\n", data.data());
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}
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if (con.output.size() > 1024)
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{
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@ -182,50 +185,6 @@ namespace game_console
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return false;
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}
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void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact)
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{
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input = utils::string::to_lower(input);
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for (const auto& dvar : dvars::dvar_list)
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{
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auto name = utils::string::to_lower(dvar);
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if (match_compare(input, name, exact))
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{
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suggestions.push_back(dvar);
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}
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if (exact && suggestions.size() > 1)
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{
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return;
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}
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}
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if (suggestions.size() == 0 && game::Dvar_FindVar(input.data()))
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{
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suggestions.push_back(input.data());
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}
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game::cmd_function_s* cmd = (*game::cmd_functions);
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while (cmd)
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{
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if (cmd->name)
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{
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std::string name = utils::string::to_lower(cmd->name);
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if (match_compare(input, name, exact))
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{
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suggestions.push_back(cmd->name);
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}
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if (exact && suggestions.size() > 1)
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{
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return;
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}
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}
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cmd = cmd->next;
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}
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}
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void draw_input()
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{
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con.globals.font_height = static_cast<float>(console_font->pixelHeight);
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@ -534,19 +493,20 @@ namespace game_console
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void execute(const char* cmd)
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{
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const auto sv_running = game::Dvar_FindVar("sv_running")->current.enabled;
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if (sv_running)
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{
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std::string command = cmd;
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scheduler::once([command]()
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{
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scripting::notify(*game::levelEntityId, "console_command", {command});
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}, scheduler::pipeline::server);
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game::Cbuf_AddText(0, utils::string::va("%s \n", cmd));
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}
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game::Cbuf_AddText(0, utils::string::va("%s \n", cmd));
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void add(const std::string& cmd, bool print_)
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{
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execute(cmd.data());
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history.push_front(cmd);
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if (history.size() > 10)
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{
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history.erase(history.begin() + 10);
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}
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print(cmd, print_);
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}
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bool console_key_event(const int localClientNum, const int key, const int down)
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@ -678,6 +638,69 @@ namespace game_console
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return true;
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}
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void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact)
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{
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input = utils::string::to_lower(input);
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for (const auto& dvar : dvars::dvar_list)
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{
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auto name = utils::string::to_lower(dvar);
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if (match_compare(input, name, exact))
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{
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suggestions.push_back(dvar);
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}
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if (exact && suggestions.size() > 1)
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{
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return;
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}
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}
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if (suggestions.size() == 0 && game::Dvar_FindVar(input.data()))
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{
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suggestions.push_back(input.data());
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}
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game::cmd_function_s* cmd = (*game::cmd_functions);
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while (cmd)
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{
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if (cmd->name)
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{
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std::string name = utils::string::to_lower(cmd->name);
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if (match_compare(input, name, exact))
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{
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suggestions.push_back(cmd->name);
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}
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if (exact && suggestions.size() > 1)
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{
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return;
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}
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}
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cmd = cmd->next;
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}
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}
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std::deque<std::string>& get_output()
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{
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return con.output;
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}
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std::deque<std::string>& get_history()
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{
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return history;
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}
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void clear_console()
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{
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clear();
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con.line_count = 0;
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con.output.clear();
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history_index = -1;
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history.clear();
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}
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class component final : public component_interface
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{
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public:
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@ -699,14 +722,7 @@ namespace game_console
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strncpy_s(con.globals.auto_complete_choice, "", 64);
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// add clear command
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command::add("clear", [&]()
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{
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clear();
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con.line_count = 0;
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con.output.clear();
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history_index = -1;
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history.clear();
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});
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command::add("clear", clear_console);
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// add our dvars
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dvars::con_inputBoxColor = dvars::register_vec4(
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@ -16,5 +16,11 @@ namespace game_console
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bool console_char_event(int local_client_num, int key);
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bool console_key_event(int local_client_num, int key, int down);
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void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact);
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void execute(const char* cmd);
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void clear_console();
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void add(const std::string& cmd, bool print_ = true);
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std::deque<std::string>& get_output();
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std::deque<std::string>& get_history();
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}
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@ -119,6 +119,7 @@ namespace gui
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{
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ImGui::Checkbox("Asset list", &enabled_menus["asset_list"]);
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ImGui::Checkbox("Entity list", &enabled_menus["entity_list"]);
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ImGui::Checkbox("Console", &enabled_menus["console"]);
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ImGui::EndMenu();
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}
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@ -239,6 +240,12 @@ namespace gui
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});
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}
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void copy_to_clipboard(const std::string& text)
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{
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utils::string::set_clipboard_data(text);
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gui::notification("Text copied to clipboard", utils::string::va("\"%s\"", text.data()));
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}
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class component final : public component_interface
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{
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public:
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@ -19,4 +19,5 @@ namespace gui
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void on_frame(const std::function<void()>& callback);
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bool is_menu_open(const std::string& name);
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void notification(const std::string& title, const std::string& text, const std::chrono::milliseconds duration = 3s);
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void copy_to_clipboard(const std::string& text);
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}
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@ -15,6 +15,9 @@ namespace asset_list
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{
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namespace
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{
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bool shown_assets[game::XAssetType::ASSET_TYPE_COUNT];
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std::string filter_buffer{};
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
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{
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game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
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@ -31,19 +34,16 @@ namespace asset_list
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return;
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}
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static bool shown_assets[game::XAssetType::ASSET_TYPE_COUNT];
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{
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ImGui::Begin("Asset list", &gui::enabled_menus["asset_list"]);
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static char filter[0x200]{};
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ImGui::InputText("asset type", filter, IM_ARRAYSIZE(filter));
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ImGui::InputText("asset type", &filter_buffer);
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for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++)
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{
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const auto name = game::g_assetNames[i];
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const auto type = static_cast<game::XAssetType>(i);
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if (strstr(name, filter))
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if (utils::string::find_lower(name, filter_buffer))
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{
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ImGui::Checkbox(name, &shown_assets[type]);
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}
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@ -73,15 +73,14 @@ namespace asset_list
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const auto asset = game::XAsset{type, header};
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const auto* const asset_name = game::DB_GetXAssetName(&asset);
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if (!strstr(asset_name, filter))
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if (!utils::string::find_lower(asset_name, filter))
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{
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return;
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}
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if (ImGui::Button(asset_name))
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{
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utils::string::set_clipboard_data(asset_name);
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gui::notification("Text copied to clipboard!", utils::string::va("\"%s\"", asset_name));
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gui::copy_to_clipboard(asset_name);
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}
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}, true);
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206
src/client/component/gui_console.cpp
Normal file
206
src/client/component/gui_console.cpp
Normal file
@ -0,0 +1,206 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "game_console.hpp"
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#include "gui.hpp"
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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#include <utils/concurrency.hpp>
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namespace gui_console
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{
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namespace
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{
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bool auto_scroll = true;
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int history_index = -1;
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std::string input{};
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std::string filter{};
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std::vector<std::string> matches{};
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int input_text_edit(ImGuiInputTextCallbackData* data)
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{
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switch (data->EventFlag)
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{
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case ImGuiInputTextFlags_CallbackCompletion:
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{
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matches.clear();
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const std::string text = data->Buf;
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if (text.find(" ") != std::string::npos)
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{
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game_console::find_matches(text.substr(0, text.find(" ")), matches, true);
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}
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else
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{
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game_console::find_matches(text, matches, false);
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}
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if (matches.size() < 24)
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{
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const auto match = matches[0].data();
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data->DeleteChars(0, data->BufTextLen);
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data->InsertChars(0, match, match + strlen(match));
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}
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break;
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}
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case ImGuiInputTextFlags_CallbackHistory:
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{
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const auto history = game_console::get_history();
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if (data->EventKey == ImGuiKey_UpArrow)
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{
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if (++history_index >= history.size())
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{
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history_index = static_cast<int>(history.size()) - 1;
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}
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data->DeleteChars(0, data->BufTextLen);
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if (history_index != -1)
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{
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const auto text = history.at(history_index).data();
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data->InsertChars(0, text, text + strlen(text));
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}
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}
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else if (data->EventKey == ImGuiKey_DownArrow)
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{
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if (--history_index < -1)
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{
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history_index = -1;
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}
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data->DeleteChars(0, data->BufTextLen);
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if (history_index != -1)
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{
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const auto text = history.at(history_index).data();
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data->InsertChars(0, text, text + strlen(text));
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}
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}
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break;
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}
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}
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return 0;
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}
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std::string get_filtered_text()
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{
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std::string text{};
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const auto history = game_console::get_output();
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for (const auto& line : history)
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{
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if (utils::string::find_lower(line, filter))
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{
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text.append(line.data());
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text.append("\n");
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}
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}
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if (text[text.size() - 1] == '\n')
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{
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text.pop_back();
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}
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return text;
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}
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void on_frame()
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{
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auto* open = &gui::enabled_menus["console"];
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if (!*open)
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{
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return;
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}
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auto filtered_text = get_filtered_text();
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static auto input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackCompletion |
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ImGuiInputTextFlags_CallbackHistory;
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ImGui::Begin("Console", open);
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if (ImGui::BeginPopup("Options"))
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{
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ImGui::Checkbox("Auto-scroll", &auto_scroll);
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ImGui::EndPopup();
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}
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if (ImGui::Button("Clear"))
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{
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game_console::clear_console();
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}
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ImGui::SameLine();
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if (ImGui::Button("Copy"))
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{
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utils::string::set_clipboard_data(filtered_text);
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gui::notification("Console", "Text copied to clipboard");
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}
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|
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ImGui::Separator();
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if (ImGui::Button("Options"))
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{
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ImGui::OpenPopup("Options");
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}
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|
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ImGui::SameLine();
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ImGui::InputText("Filter", &filter);
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const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
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ImGui::BeginChild("console_scroll", ImVec2(0, -footer_height_to_reserve), false);
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ImGui::Text(filtered_text.data(), ImVec2(-1, -1));
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if (auto_scroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())
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{
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ImGui::SetScrollHereY(1.0f);
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}
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|
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ImGui::EndChild();
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|
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if (ImGui::InputText("Input", &input, input_text_flags, input_text_edit))
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{
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auto history = game_console::get_history();
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|
||||
if (history_index != -1)
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{
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const auto itr = history.begin() + history_index;
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|
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if (*itr == input)
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{
|
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history.erase(history.begin() + history_index);
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}
|
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}
|
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game_console::add(input.data());
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input.clear();
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ImGui::SetKeyboardFocusHere(-1);
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||||
}
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||||
|
||||
ImGui::End();
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}
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||||
}
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||||
|
||||
class component final : public component_interface
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||||
{
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public:
|
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void post_unpack() override
|
||||
{
|
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gui::on_frame(on_frame);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
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REGISTER_COMPONENT(gui_console::component)
|
@ -348,7 +348,8 @@ namespace entity_list
|
||||
|
||||
const auto classname = classname_value.as<std::string>();
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const auto team_ = team_value.as<std::string>();
|
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if (strstr(classname.data(), "actor_") && (team == entity_team::team_any || team_ == team_names[team]))
|
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if (utils::string::find_lower(classname, "actor_") &&
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(team == entity_team::team_any || team_ == team_names[team]))
|
||||
{
|
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result.push(entity);
|
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}
|
||||
@ -457,8 +458,8 @@ namespace entity_list
|
||||
for (const auto& filter : data.filters.fields)
|
||||
{
|
||||
if (field_value.is<std::string>() &&
|
||||
strstr(field.first.data(), utils::string::to_lower(filter.first).data()) &&
|
||||
strstr(value_string.data(), filter.second.data()))
|
||||
utils::string::find_lower(field.first, filter.first) &&
|
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utils::string::find_lower(value_string, filter.second))
|
||||
{
|
||||
match_count++;
|
||||
}
|
||||
@ -789,16 +790,14 @@ namespace entity_list
|
||||
|
||||
if (ImGui::Button(field.first.data()))
|
||||
{
|
||||
utils::string::set_clipboard_data(field.first);
|
||||
gui::notification("Text copied to clipboard!", utils::string::va("\"%s\"", field.first.data()));
|
||||
gui::copy_to_clipboard(field.first);
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::Button(field.second.data()))
|
||||
{
|
||||
utils::string::set_clipboard_data(field.second);
|
||||
gui::notification("Text copied to clipboard!", utils::string::va("\"%s\"", field.second.data()));
|
||||
gui::copy_to_clipboard(field.second);
|
||||
}
|
||||
}
|
||||
|
||||
@ -815,7 +814,8 @@ namespace entity_list
|
||||
ImGui::InputText("field name", field_filter, IM_ARRAYSIZE(field_filter));
|
||||
for (auto& field : data.selected_fields)
|
||||
{
|
||||
if (strstr(field.first.data(), field_filter) && ImGui::Checkbox(field.first.data(), &field.second))
|
||||
if (utils::string::find_lower(field.first, field_filter) &&
|
||||
ImGui::Checkbox(field.first.data(), &field.second))
|
||||
{
|
||||
data.force_update = true;
|
||||
}
|
||||
|
@ -192,4 +192,9 @@ namespace utils::string
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
bool find_lower(const std::string& a, const std::string& b)
|
||||
{
|
||||
return to_lower(a).find(to_lower(b)) != std::string::npos;
|
||||
}
|
||||
}
|
||||
|
@ -98,4 +98,6 @@ namespace utils::string
|
||||
std::wstring convert(const std::string& str);
|
||||
|
||||
std::string replace(std::string str, const std::string& from, const std::string& to);
|
||||
|
||||
bool find_lower(const std::string& a, const std::string& b);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user