Text color gradient, style, ... + fixes

This commit is contained in:
Federico Cecchetto 2021-09-22 00:57:41 +02:00
parent 6f2afe4c74
commit b6a382047a
8 changed files with 180 additions and 26 deletions

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@ -32,7 +32,7 @@ namespace branding
public: public:
void post_unpack() override void post_unpack() override
{ {
localized_strings::override("MENU_SP_CAMPAIGN", "H2-Mod"); localized_strings::override("MENU_SP_CAMPAIGN", "H2-MOD");
} }
}; };
} }

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@ -49,7 +49,6 @@ namespace input
void cl_mouse_move_stub(const int local_client_num, int x, int y) void cl_mouse_move_stub(const int local_client_num, int x, int y)
{ {
ui_scripting::lua::engine::ui_event("mousemove", {x, y}); ui_scripting::lua::engine::ui_event("mousemove", {x, y});
cl_mouse_move_hook.invoke<void>(local_client_num, x, y); cl_mouse_move_hook.invoke<void>(local_client_num, x, y);
} }
} }

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@ -89,6 +89,14 @@ namespace game
point p3; point p3;
}; };
struct rgba
{
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
struct Glyph struct Glyph
{ {
unsigned short letter; unsigned short letter;

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@ -87,11 +87,15 @@ namespace game
float* color, Material* material)> R_AddCmdDrawStretchPic{0x3C9710}; float* color, Material* material)> R_AddCmdDrawStretchPic{0x3C9710};
WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1, WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1,
float angle, float* color, Material* material)> R_AddCmdDrawStretchPicRotateXY{0x3C99B0}; float angle, float* color, Material* material)> R_AddCmdDrawStretchPicRotateXY{0x3C99B0};
WEAK symbol<void(const char* text, int maxChars, Font_s* font, float x, float y, float xScale, float yScale, WEAK symbol<void*(const char* text, int maxChars, Font_s* font, float x, float y, float xScale, float yScale,
float rotation, float* color, int style)> R_AddCmdDrawText{0x76C660}; float rotation, float* color, int style)> R_AddCmdDrawText{0x76C660};
WEAK symbol<void(const char* text, int maxChars, Font_s* font, float x, float y, float xScale, float yScale,
float rotation, float* color1, float* color2, int style)> R_AddCmdDrawText2{0x76C860};
WEAK symbol<void(rectangle* rect, float a2, float a3, float a4, float a5, float* color, Material* material)> R_DrawRectangle{0x76A280}; WEAK symbol<void(rectangle* rect, float a2, float a3, float a4, float a5, float* color, Material* material)> R_DrawRectangle{0x76A280};
WEAK symbol<void(const char* text, int maxChars, Font_s* font, int fontSize, float x, float y, float xScale, float yScale, float rotation, WEAK symbol<void(const char* text, int maxChars, Font_s* font, int fontSize, float x, float y, float xScale, float yScale, float rotation,
const float* color, int style, int cursorPos, char cursor)> R_AddCmdDrawTextWithCursor{0x76CAF0}; const float* color, int style, int cursorPos, char cursor)> R_AddCmdDrawTextWithCursor{0x76CAF0};
WEAK symbol<void*(const char* text, int maxChars, Font_s* font, float x, float y, float xScale, float yScale,
int a8, float* color1, unsigned int style, rgba color2)> R_AddCmdDrawTextGradient{0x76C570};
WEAK symbol<Font_s*(const char* font, int size)> R_RegisterFont{0x746FE0}; WEAK symbol<Font_s*(const char* font, int size)> R_RegisterFont{0x746FE0};
WEAK symbol<int(const char* text, int maxChars, Font_s* font)> R_TextWidth{0x7472A0}; WEAK symbol<int(const char* text, int maxChars, Font_s* font)> R_TextWidth{0x7472A0};
WEAK symbol<void()> R_SyncRenderThread{0x76E7D0}; WEAK symbol<void()> R_SyncRenderThread{0x76E7D0};

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@ -104,6 +104,27 @@ namespace ui_scripting
{ {
return (int)ceil(((float)value / 1920.f) * screen_max[0]); return (int)ceil(((float)value / 1920.f) * screen_max[0]);
} }
game::rgba float_to_rgba(const float* color)
{
game::rgba rgba;
rgba.r = (uint8_t)(color[0] * 255.f);
rgba.g = (uint8_t)(color[1] * 255.f);
rgba.b = (uint8_t)(color[2] * 255.f);
rgba.a = (uint8_t)(color[3] * 255.f);
return rgba;
}
void draw_text(const char* text, game::Font_s* font, float x, float y, float x_scale, float y_scale, float rotation,
int style, float* color, float* second_color, float* glow_color)
{
const auto result = (uint64_t)game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, x, y, x_scale, y_scale, rotation, color, style);
*reinterpret_cast<float*>(result + 188) = glow_color[0];
*reinterpret_cast<float*>(result + 192) = glow_color[1];
*reinterpret_cast<float*>(result + 196) = glow_color[2];
*reinterpret_cast<float*>(result + 200) = glow_color[3];
*reinterpret_cast<game::rgba*>(result + 228) = float_to_rgba(second_color);
}
} }
element::element() element::element()
@ -177,6 +198,22 @@ namespace ui_scripting
this->text_offset[1] = _y; this->text_offset[1] = _y;
} }
void element::set_scale(float _x, float _y)
{
this->x_scale = _x;
this->y_scale = _y;
}
void element::set_rotation(float _rotation)
{
this->rotation = _rotation;
}
void element::set_style(int _style)
{
this->style = _style;
}
void element::set_background_color(float r, float g, float b, float a) void element::set_background_color(float r, float g, float b, float a)
{ {
this->background_color[0] = r; this->background_color[0] = r;
@ -193,6 +230,15 @@ namespace ui_scripting
this->color[3] = a; this->color[3] = a;
} }
void element::set_second_color(float r, float g, float b, float a)
{
this->use_gradient = true;
this->second_color[0] = r;
this->second_color[1] = g;
this->second_color[2] = b;
this->second_color[3] = a;
}
void element::set_glow_color(float r, float g, float b, float a) void element::set_glow_color(float r, float g, float b, float a)
{ {
this->glow_color[0] = r; this->glow_color[0] = r;
@ -340,16 +386,22 @@ namespace ui_scripting
auto _horzalign = get_align_value(this->horzalign, (float)text_width, relative(this->w)); auto _horzalign = get_align_value(this->horzalign, (float)text_width, relative(this->w));
auto _vertalign = get_align_value(this->vertalign, (float)relative(this->fontsize), relative(this->h)); auto _vertalign = get_align_value(this->vertalign, (float)relative(this->fontsize), relative(this->h));
game::CL_DrawTextPhysicalWithEffects( float transparent[4] = {0.f, 0.f, 0.f, 0.f};
const auto _x = relative(this->x) + relative(this->text_offset[0]) + _horzalign + relative(this->border_width[3]);
const auto _y = relative(this->y) + relative(this->text_offset[1]) + _vertalign + relative(this->fontsize) + relative(this->border_width[0]);
draw_text(
this->text.data(), this->text.data(),
0x7FFFFFFF,
_font, _font,
relative(this->x) + relative(this->text_offset[0]) + _horzalign + relative(this->border_width[3]), _x, _y,
relative(this->y) + relative(this->text_offset[1]) + _vertalign + relative(this->fontsize) + relative(this->border_width[0]), this->x_scale,
1.f, 1.f, this->y_scale,
(float*)this->color, 0, this->rotation,
(float*)this->glow_color, this->style,
0, 0, 0, 0, 0, 0, 0 (float*)this->color,
(float*)(this->use_gradient ? this->second_color : this->color),
(float*)this->glow_color
); );
} }
} }

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@ -22,9 +22,14 @@ namespace ui_scripting
void set_font(const std::string& _font); void set_font(const std::string& _font);
void set_font(const std::string& _font, const int _fontsize); void set_font(const std::string& _font, const int _fontsize);
void set_color(float r, float g, float b, float a); void set_color(float r, float g, float b, float a);
void set_second_color(float r, float g, float b, float a);
void set_glow_color(float r, float g, float b, float a); void set_glow_color(float r, float g, float b, float a);
void set_text_offset(float x, float y); void set_text_offset(float x, float y);
void set_scale(float x, float y);
void set_rotation(float rotation);
void set_style(int style);
void set_background_color(float r, float g, float b, float a); void set_background_color(float r, float g, float b, float a);
void set_material(const std::string& material); void set_material(const std::string& material);
@ -44,16 +49,23 @@ namespace ui_scripting
void render() const; void render() const;
bool hidden = false; bool hidden = false;
bool use_gradient = false;
float x = 0.f; float x = 0.f;
float y = 0.f; float y = 0.f;
float w = 0.f; float w = 0.f;
float h = 0.f; float h = 0.f;
float rotation = 0;
float x_scale = 1.f;
float y_scale = 1.f;
int style = 0;
int fontsize = 20; int fontsize = 20;
float text_offset[2] = {0.f, 0.f}; float text_offset[2] = {0.f, 0.f};
float color[4] = {1.f, 1.f, 1.f, 1.f}; float color[4] = {1.f, 1.f, 1.f, 1.f};
float second_color[4] = {1.f, 1.f, 1.f, 1.f};
float glow_color[4] = {0.f, 0.f, 0.f, 0.f}; float glow_color[4] = {0.f, 0.f, 0.f, 0.f};
float background_color[4] = {0.f, 0.f, 0.f, 0.f}; float background_color[4] = {0.f, 0.f, 0.f, 0.f};
float border_color[4] = {0.f, 0.f, 0.f, 0.f}; float border_color[4] = {0.f, 0.f, 0.f, 0.f};

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@ -207,6 +207,7 @@ namespace ui_scripting::lua
element_type["settext"] = &element::set_text; element_type["settext"] = &element::set_text;
element_type["setmaterial"] = &element::set_material; element_type["setmaterial"] = &element::set_material;
element_type["setcolor"] = &element::set_color; element_type["setcolor"] = &element::set_color;
element_type["setsecondcolor"] = &element::set_second_color;
element_type["setglowcolor"] = &element::set_glow_color; element_type["setglowcolor"] = &element::set_glow_color;
element_type["setbackcolor"] = &element::set_background_color; element_type["setbackcolor"] = &element::set_background_color;
element_type["setbordercolor"] = &element::set_border_color; element_type["setbordercolor"] = &element::set_border_color;
@ -217,6 +218,9 @@ namespace ui_scripting::lua
static_cast<void(element::*)(float, float, float, float)>(&element::set_border_width) static_cast<void(element::*)(float, float, float, float)>(&element::set_border_width)
); );
element_type["settextoffset"] = &element::set_text_offset; element_type["settextoffset"] = &element::set_text_offset;
element_type["setscale"] = &element::set_scale;
element_type["setrotation"] = &element::set_rotation;
element_type["setyle"] = &element::set_style;
element_type["setslice"] = &element::set_slice; element_type["setslice"] = &element::set_slice;
element_type["getrect"] = [](const sol::this_state s, element& element) element_type["getrect"] = [](const sol::this_state s, element& element)
@ -274,6 +278,50 @@ namespace ui_scripting::lua
} }
); );
element_type["scalex"] = sol::property(
[](element& element)
{
return element.x_scale;
},
[](element& element, float x_scale)
{
element.x_scale = x_scale;
}
);
element_type["scaley"] = sol::property(
[](element& element)
{
return element.y_scale;
},
[](element& element, float y_scale)
{
element.y_scale = y_scale;
}
);
element_type["rotation"] = sol::property(
[](element& element)
{
return element.rotation;
},
[](element& element, float rotation)
{
element.rotation = rotation;
}
);
element_type["style"] = sol::property(
[](element& element)
{
return element.style;
},
[](element& element, int style)
{
element.style = style;
}
);
element_type["color"] = sol::property( element_type["color"] = sol::property(
[](element& element, const sol::this_state s) [](element& element, const sol::this_state s)
{ {
@ -293,6 +341,37 @@ namespace ui_scripting::lua
} }
); );
element_type["secondcolor"] = sol::property(
[](element& element, const sol::this_state s)
{
auto color = sol::table::create(s.lua_state());
color["r"] = element.second_color[0];
color["g"] = element.second_color[1];
color["b"] = element.second_color[2];
color["a"] = element.second_color[3];
return color;
},
[](element& element, const sol::lua_table color)
{
element.use_gradient = true;
element.second_color[0] = color["r"].get_type() == sol::type::number ? color["r"].get<float>() : 0.f;
element.second_color[1] = color["g"].get_type() == sol::type::number ? color["g"].get<float>() : 0.f;
element.second_color[2] = color["b"].get_type() == sol::type::number ? color["b"].get<float>() : 0.f;
element.second_color[3] = color["a"].get_type() == sol::type::number ? color["a"].get<float>() : 0.f;
}
);
element_type["usegradient"] = sol::property(
[](element& element, const sol::this_state s)
{
return element.use_gradient;
},
[](element& element, bool use_gradient)
{
element.use_gradient = use_gradient;
}
);
element_type["glowcolor"] = sol::property( element_type["glowcolor"] = sol::property(
[](element& element, const sol::this_state s) [](element& element, const sol::this_state s)
{ {
@ -694,8 +773,11 @@ namespace ui_scripting::lua
}; };
game_type["luiopen"] = [](const game&, const std::string& menu) game_type["luiopen"] = [](const game&, const std::string& menu)
{
::scheduler::once([menu]()
{ {
::game::LUI_OpenMenu(0, menu.data(), 0, 0, 0); ::game::LUI_OpenMenu(0, menu.data(), 0, 0, 0);
}, ::scheduler::pipeline::renderer);
}; };
game_type["newmenuoverlay"] = [](const game&, const std::string& name, const std::string& menu_name) game_type["newmenuoverlay"] = [](const game&, const std::string& name, const std::string& menu_name)

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@ -417,8 +417,6 @@ namespace ui_scripting::lua::engine
} }
void ui_event(const std::string& type, const std::vector<int>& arguments) void ui_event(const std::string& type, const std::vector<int>& arguments)
{
::scheduler::once([type, arguments]()
{ {
if (type == "key") if (type == "key")
{ {
@ -434,7 +432,6 @@ namespace ui_scripting::lua::engine
{ {
handle_mousemove_event(relative_mouse(arguments[0]), relative_mouse(arguments[1])); handle_mousemove_event(relative_mouse(arguments[0]), relative_mouse(arguments[1]));
} }
}, ::scheduler::pipeline::renderer);
} }
void notify(const event& e) void notify(const event& e)