Implement jump_enableFallDamage
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214226ad5a
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@ -2,6 +2,7 @@
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#include "loader/component_loader.hpp"
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/hook.hpp>
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@ -9,7 +10,15 @@ namespace patches
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{
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{
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namespace
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namespace
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{
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{
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utils::hook::detour pm_crashland_hook;
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void pm_crashland_stub(void* ps, void* pm)
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{
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if (dvars::jump_enableFallDamage->current.enabled)
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{
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pm_crashland_hook.invoke<void>(ps, pm);
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}
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}
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}
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}
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class component final : public component_interface
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class component final : public component_interface
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@ -22,6 +31,13 @@ namespace patches
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// Disable battle net popup
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// Disable battle net popup
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utils::hook::set(game::base_address + 0xBE7F83C, true);
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utils::hook::set(game::base_address + 0xBE7F83C, true);
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pm_crashland_hook.create(game::base_address + 0x688A20, pm_crashland_stub);
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dvars::jump_enableFallDamage = dvars::register_bool("jump_enableFallDamage", 1, game::DVAR_FLAG_REPLICATED);
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dvars::jump_enableFallDamage = dvars::register_float("jump_height", 39, 0, 1000, game::DVAR_FLAG_REPLICATED);
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dvars::jump_enableFallDamage = dvars::register_float("g_gravity", 800, 1, 1000, game::DVAR_FLAG_REPLICATED);
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dvars::jump_enableFallDamage = dvars::register_int("g_speed", 190, 0, 1000, game::DVAR_FLAG_REPLICATED);
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}
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}
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};
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};
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}
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}
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@ -15,6 +15,8 @@ namespace dvars
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game::dvar_t* con_inputDvarInactiveValueColor = nullptr;
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game::dvar_t* con_inputDvarInactiveValueColor = nullptr;
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game::dvar_t* con_inputCmdMatchColor = nullptr;
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game::dvar_t* con_inputCmdMatchColor = nullptr;
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game::dvar_t* jump_enableFallDamage;
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std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain)
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std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain)
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{
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{
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if (domain.vector.min == -FLT_MAX)
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if (domain.vector.min == -FLT_MAX)
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@ -1163,6 +1165,15 @@ namespace dvars
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return game::Dvar_RegisterInt(hash, "", value, min, max, flags);
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return game::Dvar_RegisterInt(hash, "", value, min, max, flags);
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}
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}
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game::dvar_t* register_bool(const std::string& name, bool value, game::DvarFlags flags)
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{
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const auto hash = game::generateHashValue(name.data());
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dvar_list.push_back(name);
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return game::Dvar_RegisterBool(hash, "", value, flags);
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}
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game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags)
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game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags)
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{
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{
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const auto hash = game::generateHashValue(name.data());
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const auto hash = game::generateHashValue(name.data());
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@ -16,22 +16,7 @@ namespace dvars
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extern game::dvar_t* con_inputDvarInactiveValueColor;
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extern game::dvar_t* con_inputDvarInactiveValueColor;
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extern game::dvar_t* con_inputCmdMatchColor;
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extern game::dvar_t* con_inputCmdMatchColor;
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extern game::dvar_t* g_playerCollision;
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extern game::dvar_t* g_playerEjection;
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extern game::dvar_t* g_gravity;
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extern game::dvar_t* g_speed;
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extern game::dvar_t* pm_bouncing;
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extern game::dvar_t* r_aspectRatioCustom;
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extern game::dvar_t* jump_slowDownEnable;
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extern game::dvar_t* jump_enableFallDamage;
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extern game::dvar_t* jump_enableFallDamage;
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extern game::dvar_t* jump_height;
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extern game::dvar_t* jump_ladderPushVel;
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extern game::dvar_t* r_fullbright;
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extern game::dvar_t* aimassist_enabled;
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extern std::vector<std::string> dvar_list;
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extern std::vector<std::string> dvar_list;
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@ -39,6 +24,7 @@ namespace dvars
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std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain);
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std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain);
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game::dvar_t* register_int(const std::string& name, int value, int min, int max, game::DvarFlags flags);
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game::dvar_t* register_int(const std::string& name, int value, int min, int max, game::DvarFlags flags);
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game::dvar_t* register_bool(const std::string& name, bool value, game::DvarFlags flags);
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game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags);
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game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags);
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game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min, float max, game::DvarFlags flags);
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game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min, float max, game::DvarFlags flags);
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}
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}
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