Small fix + cleanup

This commit is contained in:
Federico Cecchetto 2022-03-21 18:39:51 +01:00
parent 0938e5450d
commit b1c69e74b7
5 changed files with 18 additions and 13 deletions

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@ -9,16 +9,18 @@
#include "filesystem.hpp"
#include "materials.hpp"
#include "fonts.hpp"
#include "mods.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
namespace mods
{
std::string mod_path{};
namespace
{
utils::hook::detour db_release_xassets_hook;
bool release_assets = false;
void db_release_xassets_stub()
@ -71,22 +73,22 @@ namespace mods
}
const auto path = params.get(1);
game_console::print(game_console::con_type_info, "Loading mod %s\n", path);
if (!utils::io::directory_exists(path))
{
game_console::print(game_console::con_type_error, "Mod %s not found!\n", path);
return;
}
game_console::print(game_console::con_type_info, "Loading mod %s\n", path);
filesystem::get_search_paths().erase(mod_path);
filesystem::get_search_paths().insert(path);
game::mod_folder = path;
mod_path = path;
restart();
});
command::add("unloadmod", [](const command::params& params)
{
if (game::mod_folder.empty())
if (mod_path.empty())
{
game_console::print(game_console::con_type_info, "No mod loaded\n");
return;
@ -99,9 +101,9 @@ namespace mods
return;
}
game_console::print(game_console::con_type_info, "Unloading mod %s\n", game::mod_folder.data());
filesystem::get_search_paths().erase(game::mod_folder);
game::mod_folder.clear();
game_console::print(game_console::con_type_info, "Unloading mod %s\n", mod_path.data());
filesystem::get_search_paths().erase(mod_path);
mod_path.clear();
restart();
});
}

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@ -0,0 +1,6 @@
#pragma once
namespace mods
{
extern std::string mod_path;
}

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@ -3,8 +3,6 @@
namespace game
{
std::string mod_folder{};
namespace environment
{
launcher::mode mode = launcher::mode::none;

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@ -5,8 +5,6 @@
namespace game
{
extern std::string mod_folder;
namespace environment
{
launcher::mode get_mode();

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@ -12,6 +12,7 @@
#include "../../../component/fastfiles.hpp"
#include "../../../component/updater.hpp"
#include "../../../component/localized_strings.hpp"
#include "../../../component/mods.hpp"
#include "component/game_console.hpp"
#include "component/scheduler.hpp"
@ -434,7 +435,7 @@ namespace ui_scripting::lua
game_type["getloadedmod"] = [](const game&)
{
return ::game::mod_folder;
return mods::mod_path;
};
game_type["addlocalizedstring"] = [](const game&, const std::string& string,