From 28763917ea2667837521909d58f395cdb047358b Mon Sep 17 00:00:00 2001 From: Federico Cecchetto Date: Sat, 29 Jan 2022 02:14:36 +0100 Subject: [PATCH 1/3] commit --- src/client/component/images.cpp | 6 +- src/client/game/ui_scripting/lua/context.cpp | 48 ++- src/client/game/ui_scripting/lua/context.hpp | 3 +- src/client/game/ui_scripting/lua/engine.cpp | 8 +- src/client/resource.hpp | 3 +- src/client/resource.rc | 2 + src/client/resources/json.lua | 388 +++++++++++++++++++ 7 files changed, 448 insertions(+), 10 deletions(-) create mode 100644 src/client/resources/json.lua diff --git a/src/client/component/images.cpp b/src/client/component/images.cpp index 693f208d..53718b93 100644 --- a/src/client/component/images.cpp +++ b/src/client/component/images.cpp @@ -29,7 +29,11 @@ namespace images } }); - if (data.empty() && !utils::io::read_file(utils::string::va("images/%s.png", image->name), &data)) + if (data.empty() + && !utils::io::read_file(utils::string::va("images/%s.png", image->name), &data) + && game::mod_folder.empty() && !utils::io::read_file(utils::string::va("%s/images/%s.png", + game::mod_folder.data(), image->name), &data) + ) { return {}; } diff --git a/src/client/game/ui_scripting/lua/context.cpp b/src/client/game/ui_scripting/lua/context.cpp index d9f5b298..dae21dbc 100644 --- a/src/client/game/ui_scripting/lua/context.cpp +++ b/src/client/game/ui_scripting/lua/context.cpp @@ -17,6 +17,7 @@ #include #include #include +#include namespace ui_scripting::lua { @@ -28,6 +29,7 @@ namespace ui_scripting::lua namespace { const auto animation_script = utils::nt::load_resource(LUA_ANIMATION_SCRIPT); + const auto json_script = utils::nt::load_resource(LUA_JSON_SCRIPT); scripting::script_value script_convert(const sol::lua_value& value) { @@ -94,6 +96,13 @@ namespace ui_scripting::lua state["io"]["readfile"] = static_cast(utils::io::read_file); } + void setup_json(sol::state& state) + { + const auto json = state.safe_script(json_script, &sol::script_pass_on_error); + handle_error(json); + state["json"] = json; + } + void setup_vector_type(sol::state& state) { auto vector_type = state.new_usertype("vector", sol::constructors()); @@ -699,7 +708,7 @@ namespace ui_scripting::lua ); } - void setup_game_type(sol::state& state, event_handler& handler, scheduler& scheduler) + void setup_game_type(sol::state& state, event_handler& handler, scheduler& scheduler, bool safe_mode) { struct game { @@ -1092,6 +1101,36 @@ namespace ui_scripting::lua return ::game::mod_folder; }; + if (/*!safe_mode*/true) + { + static int request_id{}; + game_type["httpget"] = [](const game&, const std::string& url) + { + const auto id = request_id++; + ::scheduler::once([url, id]() + { + const auto result = utils::http::get_data(url); + ::scheduler::once([result, id] + { + event event; + event.element = &ui_element; + event.name = "http_request_done"; + if (result.has_value()) + { + event.arguments = {id, true, result.value()}; + } + else + { + event.arguments = {id, false}; + } + + notify(event); + }, ::scheduler::pipeline::renderer); + }, ::scheduler::pipeline::async); + return id; + }; + } + struct player { }; @@ -1247,9 +1286,10 @@ namespace ui_scripting::lua } } - context::context(std::string data, script_type type) + context::context(std::string data, script_type type, bool safe_mode) : scheduler_(state_) , event_handler_(state_) + , safe_mode_(safe_mode) { this->state_.open_libraries(sol::lib::base, @@ -1261,10 +1301,12 @@ namespace ui_scripting::lua sol::lib::table); setup_io(this->state_); + setup_json(this->state_); setup_vector_type(this->state_); setup_element_type(this->state_, this->event_handler_, this->scheduler_); setup_menu_type(this->state_, this->event_handler_, this->scheduler_); - setup_game_type(this->state_, this->event_handler_, this->scheduler_); + setup_game_type(this->state_, this->event_handler_, + this->scheduler_, this->safe_mode_); setup_lui_types(this->state_, this->event_handler_, this->scheduler_); if (type == script_type::file) diff --git a/src/client/game/ui_scripting/lua/context.hpp b/src/client/game/ui_scripting/lua/context.hpp index 78e6c57b..4953f330 100644 --- a/src/client/game/ui_scripting/lua/context.hpp +++ b/src/client/game/ui_scripting/lua/context.hpp @@ -29,7 +29,7 @@ namespace ui_scripting::lua class context { public: - context(std::string data, script_type); + context(std::string data, script_type type, bool safe_mode); ~context(); context(context&&) noexcept = delete; @@ -45,6 +45,7 @@ namespace ui_scripting::lua sol::state state_{}; std::string folder_; std::unordered_set loaded_scripts_; + bool safe_mode_; scheduler scheduler_; event_handler event_handler_; diff --git a/src/client/game/ui_scripting/lua/engine.cpp b/src/client/game/ui_scripting/lua/engine.cpp index 000e96e1..95299ac7 100644 --- a/src/client/game/ui_scripting/lua/engine.cpp +++ b/src/client/game/ui_scripting/lua/engine.cpp @@ -318,14 +318,14 @@ namespace ui_scripting::lua::engine { if (std::filesystem::is_directory(script) && utils::io::file_exists(script + "/__init__.lua")) { - get_scripts().push_back(std::make_unique(script, script_type::file)); + get_scripts().push_back(std::make_unique(script, script_type::file, true)); } } } - void load_code(const std::string& code) + void load_code(const std::string& code, bool safe_mode) { - get_scripts().push_back(std::make_unique(code, script_type::code)); + get_scripts().push_back(std::make_unique(code, script_type::code, safe_mode)); } void render_menus() @@ -413,7 +413,7 @@ namespace ui_scripting::lua::engine get_scripts().clear(); clear_menus(); - load_code(mods_menu_script); + //load_code(mods_menu_script); load_scripts("ui_scripts/"); load_scripts("h2-mod/ui_scripts/"); diff --git a/src/client/resource.hpp b/src/client/resource.hpp index e9af0a1b..3b68dedb 100644 --- a/src/client/resource.hpp +++ b/src/client/resource.hpp @@ -22,4 +22,5 @@ #define ICON_IMAGE 313 #define LUA_ANIMATION_SCRIPT 314 -#define LUI_MODS_MENU 315 +#define LUA_JSON_SCRIPT 315 +#define LUI_MODS_MENU 316 diff --git a/src/client/resource.rc b/src/client/resource.rc index f87531a4..02339d31 100644 --- a/src/client/resource.rc +++ b/src/client/resource.rc @@ -98,6 +98,8 @@ ID_ICON ICON "resources/icon.ico" MENU_MAIN RCDATA "resources/main.html" LUA_ANIMATION_SCRIPT RCDATA "resources/animation.lua" +LUA_JSON_SCRIPT RCDATA "resources/json.lua" + LUI_MODS_MENU RCDATA "resources/mods_menu.lua" #ifdef _DEBUG diff --git a/src/client/resources/json.lua b/src/client/resources/json.lua new file mode 100644 index 00000000..711ef786 --- /dev/null +++ b/src/client/resources/json.lua @@ -0,0 +1,388 @@ +-- +-- json.lua +-- +-- Copyright (c) 2020 rxi +-- +-- Permission is hereby granted, free of charge, to any person obtaining a copy of +-- this software and associated documentation files (the "Software"), to deal in +-- the Software without restriction, including without limitation the rights to +-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +-- of the Software, and to permit persons to whom the Software is furnished to do +-- so, subject to the following conditions: +-- +-- The above copyright notice and this permission notice shall be included in all +-- copies or substantial portions of the Software. +-- +-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +-- SOFTWARE. +-- + +local json = { _version = "0.1.2" } + +------------------------------------------------------------------------------- +-- Encode +------------------------------------------------------------------------------- + +local encode + +local escape_char_map = { + [ "\\" ] = "\\", + [ "\"" ] = "\"", + [ "\b" ] = "b", + [ "\f" ] = "f", + [ "\n" ] = "n", + [ "\r" ] = "r", + [ "\t" ] = "t", +} + +local escape_char_map_inv = { [ "/" ] = "/" } +for k, v in pairs(escape_char_map) do + escape_char_map_inv[v] = k +end + + +local function escape_char(c) + return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte())) +end + + +local function encode_nil(val) + return "null" +end + + +local function encode_table(val, stack) + local res = {} + stack = stack or {} + + -- Circular reference? + if stack[val] then error("circular reference") end + + stack[val] = true + + if rawget(val, 1) ~= nil or next(val) == nil then + -- Treat as array -- check keys are valid and it is not sparse + local n = 0 + for k in pairs(val) do + if type(k) ~= "number" then + error("invalid table: mixed or invalid key types") + end + n = n + 1 + end + if n ~= #val then + error("invalid table: sparse array") + end + -- Encode + for i, v in ipairs(val) do + table.insert(res, encode(v, stack)) + end + stack[val] = nil + return "[" .. table.concat(res, ",") .. "]" + + else + -- Treat as an object + for k, v in pairs(val) do + if type(k) ~= "string" then + error("invalid table: mixed or invalid key types") + end + table.insert(res, encode(k, stack) .. ":" .. encode(v, stack)) + end + stack[val] = nil + return "{" .. table.concat(res, ",") .. "}" + end +end + + +local function encode_string(val) + return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"' +end + + +local function encode_number(val) + -- Check for NaN, -inf and inf + if val ~= val or val <= -math.huge or val >= math.huge then + error("unexpected number value '" .. tostring(val) .. "'") + end + return string.format("%.14g", val) +end + + +local type_func_map = { + [ "nil" ] = encode_nil, + [ "table" ] = encode_table, + [ "string" ] = encode_string, + [ "number" ] = encode_number, + [ "boolean" ] = tostring, +} + + +encode = function(val, stack) + local t = type(val) + local f = type_func_map[t] + if f then + return f(val, stack) + end + error("unexpected type '" .. t .. "'") +end + + +function json.encode(val) + return ( encode(val) ) +end + + +------------------------------------------------------------------------------- +-- Decode +------------------------------------------------------------------------------- + +local parse + +local function create_set(...) + local res = {} + for i = 1, select("#", ...) do + res[ select(i, ...) ] = true + end + return res +end + +local space_chars = create_set(" ", "\t", "\r", "\n") +local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",") +local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u") +local literals = create_set("true", "false", "null") + +local literal_map = { + [ "true" ] = true, + [ "false" ] = false, + [ "null" ] = nil, +} + + +local function next_char(str, idx, set, negate) + for i = idx, #str do + if set[str:sub(i, i)] ~= negate then + return i + end + end + return #str + 1 +end + + +local function decode_error(str, idx, msg) + local line_count = 1 + local col_count = 1 + for i = 1, idx - 1 do + col_count = col_count + 1 + if str:sub(i, i) == "\n" then + line_count = line_count + 1 + col_count = 1 + end + end + error( string.format("%s at line %d col %d", msg, line_count, col_count) ) +end + + +local function codepoint_to_utf8(n) + -- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa + local f = math.floor + if n <= 0x7f then + return string.char(n) + elseif n <= 0x7ff then + return string.char(f(n / 64) + 192, n % 64 + 128) + elseif n <= 0xffff then + return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128) + elseif n <= 0x10ffff then + return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128, + f(n % 4096 / 64) + 128, n % 64 + 128) + end + error( string.format("invalid unicode codepoint '%x'", n) ) +end + + +local function parse_unicode_escape(s) + local n1 = tonumber( s:sub(1, 4), 16 ) + local n2 = tonumber( s:sub(7, 10), 16 ) + -- Surrogate pair? + if n2 then + return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000) + else + return codepoint_to_utf8(n1) + end +end + + +local function parse_string(str, i) + local res = "" + local j = i + 1 + local k = j + + while j <= #str do + local x = str:byte(j) + + if x < 32 then + decode_error(str, j, "control character in string") + + elseif x == 92 then -- `\`: Escape + res = res .. str:sub(k, j - 1) + j = j + 1 + local c = str:sub(j, j) + if c == "u" then + local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1) + or str:match("^%x%x%x%x", j + 1) + or decode_error(str, j - 1, "invalid unicode escape in string") + res = res .. parse_unicode_escape(hex) + j = j + #hex + else + if not escape_chars[c] then + decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string") + end + res = res .. escape_char_map_inv[c] + end + k = j + 1 + + elseif x == 34 then -- `"`: End of string + res = res .. str:sub(k, j - 1) + return res, j + 1 + end + + j = j + 1 + end + + decode_error(str, i, "expected closing quote for string") +end + + +local function parse_number(str, i) + local x = next_char(str, i, delim_chars) + local s = str:sub(i, x - 1) + local n = tonumber(s) + if not n then + decode_error(str, i, "invalid number '" .. s .. "'") + end + return n, x +end + + +local function parse_literal(str, i) + local x = next_char(str, i, delim_chars) + local word = str:sub(i, x - 1) + if not literals[word] then + decode_error(str, i, "invalid literal '" .. word .. "'") + end + return literal_map[word], x +end + + +local function parse_array(str, i) + local res = {} + local n = 1 + i = i + 1 + while 1 do + local x + i = next_char(str, i, space_chars, true) + -- Empty / end of array? + if str:sub(i, i) == "]" then + i = i + 1 + break + end + -- Read token + x, i = parse(str, i) + res[n] = x + n = n + 1 + -- Next token + i = next_char(str, i, space_chars, true) + local chr = str:sub(i, i) + i = i + 1 + if chr == "]" then break end + if chr ~= "," then decode_error(str, i, "expected ']' or ','") end + end + return res, i +end + + +local function parse_object(str, i) + local res = {} + i = i + 1 + while 1 do + local key, val + i = next_char(str, i, space_chars, true) + -- Empty / end of object? + if str:sub(i, i) == "}" then + i = i + 1 + break + end + -- Read key + if str:sub(i, i) ~= '"' then + decode_error(str, i, "expected string for key") + end + key, i = parse(str, i) + -- Read ':' delimiter + i = next_char(str, i, space_chars, true) + if str:sub(i, i) ~= ":" then + decode_error(str, i, "expected ':' after key") + end + i = next_char(str, i + 1, space_chars, true) + -- Read value + val, i = parse(str, i) + -- Set + res[key] = val + -- Next token + i = next_char(str, i, space_chars, true) + local chr = str:sub(i, i) + i = i + 1 + if chr == "}" then break end + if chr ~= "," then decode_error(str, i, "expected '}' or ','") end + end + return res, i +end + + +local char_func_map = { + [ '"' ] = parse_string, + [ "0" ] = parse_number, + [ "1" ] = parse_number, + [ "2" ] = parse_number, + [ "3" ] = parse_number, + [ "4" ] = parse_number, + [ "5" ] = parse_number, + [ "6" ] = parse_number, + [ "7" ] = parse_number, + [ "8" ] = parse_number, + [ "9" ] = parse_number, + [ "-" ] = parse_number, + [ "t" ] = parse_literal, + [ "f" ] = parse_literal, + [ "n" ] = parse_literal, + [ "[" ] = parse_array, + [ "{" ] = parse_object, +} + + +parse = function(str, idx) + local chr = str:sub(idx, idx) + local f = char_func_map[chr] + if f then + return f(str, idx) + end + decode_error(str, idx, "unexpected character '" .. chr .. "'") +end + + +function json.decode(str) + if type(str) ~= "string" then + error("expected argument of type string, got " .. type(str)) + end + local res, idx = parse(str, next_char(str, 1, space_chars, true)) + idx = next_char(str, idx, space_chars, true) + if idx <= #str then + decode_error(str, idx, "trailing garbage") + end + return res +end + + +return json From 5fae85dd35a66c9bdd28372c62bf8463e9968ab4 Mon Sep 17 00:00:00 2001 From: fed <58637860+fedddddd@users.noreply.github.com> Date: Sat, 29 Jan 2022 16:50:41 +0100 Subject: [PATCH 2/3] commit 2 --- src/client/game/ui_scripting/lua/context.cpp | 2 ++ src/common/utils/io.cpp | 5 +++++ src/common/utils/io.hpp | 1 + 3 files changed, 8 insertions(+) diff --git a/src/client/game/ui_scripting/lua/context.cpp b/src/client/game/ui_scripting/lua/context.cpp index dae21dbc..ccda967b 100644 --- a/src/client/game/ui_scripting/lua/context.cpp +++ b/src/client/game/ui_scripting/lua/context.cpp @@ -93,6 +93,8 @@ namespace ui_scripting::lua state["io"]["directoryisempty"] = utils::io::directory_is_empty; state["io"]["listfiles"] = utils::io::list_files; state["io"]["copyfolder"] = utils::io::copy_folder; + state["io"]["removefile"] = utils::io::remove_file; + state["io"]["removedirectory"] = utils::io::remove_directory; state["io"]["readfile"] = static_cast(utils::io::read_file); } diff --git a/src/common/utils/io.cpp b/src/common/utils/io.cpp index 4968f449..9b161d39 100644 --- a/src/common/utils/io.cpp +++ b/src/common/utils/io.cpp @@ -104,6 +104,11 @@ namespace utils::io return std::filesystem::is_empty(directory); } + bool remove_directory(const std::string& directory) + { + return std::filesystem::remove_all(directory); + } + std::vector list_files(const std::string& directory) { std::vector files; diff --git a/src/common/utils/io.hpp b/src/common/utils/io.hpp index ab4ebaa4..38344987 100644 --- a/src/common/utils/io.hpp +++ b/src/common/utils/io.hpp @@ -16,6 +16,7 @@ namespace utils::io bool create_directory(const std::string& directory); bool directory_exists(const std::string& directory); bool directory_is_empty(const std::string& directory); + bool remove_directory(const std::string& directory); std::vector list_files(const std::string& directory); void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target); } From cef4cbc5b9112a6e4c140191a34835d17d2cbb86 Mon Sep 17 00:00:00 2001 From: Federico Cecchetto Date: Sat, 29 Jan 2022 21:27:54 +0100 Subject: [PATCH 3/3] commit 3 --- src/client/component/images.cpp | 6 +- src/client/game/ui_scripting/lua/context.cpp | 59 ++++++++++---------- src/client/game/ui_scripting/lua/context.hpp | 3 +- src/client/game/ui_scripting/lua/engine.cpp | 6 +- 4 files changed, 35 insertions(+), 39 deletions(-) diff --git a/src/client/component/images.cpp b/src/client/component/images.cpp index 53718b93..693f208d 100644 --- a/src/client/component/images.cpp +++ b/src/client/component/images.cpp @@ -29,11 +29,7 @@ namespace images } }); - if (data.empty() - && !utils::io::read_file(utils::string::va("images/%s.png", image->name), &data) - && game::mod_folder.empty() && !utils::io::read_file(utils::string::va("%s/images/%s.png", - game::mod_folder.data(), image->name), &data) - ) + if (data.empty() && !utils::io::read_file(utils::string::va("images/%s.png", image->name), &data)) { return {}; } diff --git a/src/client/game/ui_scripting/lua/context.cpp b/src/client/game/ui_scripting/lua/context.cpp index ccda967b..1cc17e6b 100644 --- a/src/client/game/ui_scripting/lua/context.cpp +++ b/src/client/game/ui_scripting/lua/context.cpp @@ -18,6 +18,7 @@ #include #include #include +#include namespace ui_scripting::lua { @@ -710,7 +711,7 @@ namespace ui_scripting::lua ); } - void setup_game_type(sol::state& state, event_handler& handler, scheduler& scheduler, bool safe_mode) + void setup_game_type(sol::state& state, event_handler& handler, scheduler& scheduler) { struct game { @@ -1103,35 +1104,37 @@ namespace ui_scripting::lua return ::game::mod_folder; }; - if (/*!safe_mode*/true) + static int request_id{}; + game_type["httpget"] = [](const game&, const std::string& url) { - static int request_id{}; - game_type["httpget"] = [](const game&, const std::string& url) + const auto id = request_id++; + ::scheduler::once([url, id]() { - const auto id = request_id++; - ::scheduler::once([url, id]() + const auto result = utils::http::get_data(url); + ::scheduler::once([result, id] { - const auto result = utils::http::get_data(url); - ::scheduler::once([result, id] + event event; + event.element = &ui_element; + event.name = "http_request_done"; + if (result.has_value()) { - event event; - event.element = &ui_element; - event.name = "http_request_done"; - if (result.has_value()) - { - event.arguments = {id, true, result.value()}; - } - else - { - event.arguments = {id, false}; - } + event.arguments = { id, true, result.value() }; + } + else + { + event.arguments = { id, false }; + } - notify(event); - }, ::scheduler::pipeline::renderer); - }, ::scheduler::pipeline::async); - return id; - }; - } + notify(event); + }, ::scheduler::pipeline::renderer); + }, ::scheduler::pipeline::async); + return id; + }; + + game_type["sha"] = [](const game&, const std::string& data) + { + return utils::cryptography::sha1::compute(data, true); + }; struct player { @@ -1288,10 +1291,9 @@ namespace ui_scripting::lua } } - context::context(std::string data, script_type type, bool safe_mode) + context::context(std::string data, script_type type) : scheduler_(state_) , event_handler_(state_) - , safe_mode_(safe_mode) { this->state_.open_libraries(sol::lib::base, @@ -1307,8 +1309,7 @@ namespace ui_scripting::lua setup_vector_type(this->state_); setup_element_type(this->state_, this->event_handler_, this->scheduler_); setup_menu_type(this->state_, this->event_handler_, this->scheduler_); - setup_game_type(this->state_, this->event_handler_, - this->scheduler_, this->safe_mode_); + setup_game_type(this->state_, this->event_handler_, this->scheduler_); setup_lui_types(this->state_, this->event_handler_, this->scheduler_); if (type == script_type::file) diff --git a/src/client/game/ui_scripting/lua/context.hpp b/src/client/game/ui_scripting/lua/context.hpp index 4953f330..6b05116c 100644 --- a/src/client/game/ui_scripting/lua/context.hpp +++ b/src/client/game/ui_scripting/lua/context.hpp @@ -29,7 +29,7 @@ namespace ui_scripting::lua class context { public: - context(std::string data, script_type type, bool safe_mode); + context(std::string data, script_type type); ~context(); context(context&&) noexcept = delete; @@ -45,7 +45,6 @@ namespace ui_scripting::lua sol::state state_{}; std::string folder_; std::unordered_set loaded_scripts_; - bool safe_mode_; scheduler scheduler_; event_handler event_handler_; diff --git a/src/client/game/ui_scripting/lua/engine.cpp b/src/client/game/ui_scripting/lua/engine.cpp index 95299ac7..b3cefc35 100644 --- a/src/client/game/ui_scripting/lua/engine.cpp +++ b/src/client/game/ui_scripting/lua/engine.cpp @@ -318,14 +318,14 @@ namespace ui_scripting::lua::engine { if (std::filesystem::is_directory(script) && utils::io::file_exists(script + "/__init__.lua")) { - get_scripts().push_back(std::make_unique(script, script_type::file, true)); + get_scripts().push_back(std::make_unique(script, script_type::file)); } } } - void load_code(const std::string& code, bool safe_mode) + void load_code(const std::string& code) { - get_scripts().push_back(std::make_unique(code, script_type::code, safe_mode)); + get_scripts().push_back(std::make_unique(code, script_type::code)); } void render_menus()