Fixes + add a gsc func
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@ -145,9 +145,12 @@ namespace fastfiles
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const mods::zone_priority priority)
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{
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if (priority == mods::zone_priority::post_common)
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{
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if (mods::get_mod().has_value())
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{
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try_add_zone(zones, allocator, "mod", true);
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}
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}
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const auto mod_zones = mods::get_mod_zones();
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for (const auto& zone : mod_zones)
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@ -484,6 +484,31 @@ namespace gsc
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table.clear();
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});
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});
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add_function("assetexists", []()
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{
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const std::string type = game::Scr_GetString(0);
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const auto name = game::Scr_GetString(1);
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game::XAssetType type_index = game::ASSET_TYPE_COUNT;
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for (auto i = 0; i < ::game::XAssetType::ASSET_TYPE_COUNT; i++)
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{
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if (type == ::game::g_assetNames[i])
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{
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type_index = static_cast<game::XAssetType>(i);
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}
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}
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if (type_index == game::ASSET_TYPE_COUNT)
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{
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return scr_error(true, "invalid asset type %s", type.data());
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}
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const auto result = game::DB_XAssetExists(type_index, name) &&
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!game::DB_IsXAssetDefault(type_index, name);
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game::Scr_AddInt(result);
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});
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}
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};
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}
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