Actually fix ingame cinematics
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94a2e2a91d
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a58bad6936
@ -79,31 +79,6 @@ namespace patches
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{
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return game::Dvar_RegisterBool(hash, name, value, game::DVAR_FLAG_SAVED);
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}
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void gscr_cinematic_ingame_loop_resident_stub()
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{
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auto arg2 = 1.f;
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auto arg1 = 1;
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const auto num_params = game::Scr_GetNumParam();
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if (!num_params)
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{
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game::Scr_ErrorInternal();
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}
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if (num_params >= 2)
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{
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arg2 = game::Scr_GetFloat(1);
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}
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if (num_params >= 3)
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{
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arg1 = game::Scr_GetInt(2);
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}
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const auto video = game::Scr_GetString(0);
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utils::hook::invoke<void>(0x14071B740, video, arg1, arg2);
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}
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}
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class component final : public component_interface
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@ -146,8 +121,8 @@ namespace patches
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// make snd_musicDisabledForCustomSoundtrack saved
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utils::hook::call(0x1405D05FB, register_snd_music_stub);
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// Fix broken function
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utils::hook::jump(0x140502140, gscr_cinematic_ingame_loop_resident_stub);
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// cinematicingameloopresident -> cinematicingameloop (fix ingame cinematics)
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utils::hook::jump(0x140502140, 0x1405020C0);
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}
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};
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}
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