Add achievement background images

Co-Authored-By: Vlad Loktionov <13555921+VladWinner@users.noreply.github.com>
This commit is contained in:
fed
2023-09-11 18:05:22 +02:00
parent eb6781e406
commit a06044eff2
105 changed files with 1449 additions and 25 deletions

View File

@ -1,5 +1,5 @@
LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
local menuwidth = 1129
local menuwidth = 500
local menu = LUI.MenuTemplate.new(root, {
menu_title = "@LUA_MENU_ACHIEVEMENTS",
exclusiveController = 0,
@ -9,7 +9,58 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
uppercase_title = true
})
local itemwidth = 80
local black_state = CoD.CreateState(nil, nil, nil, nil, CoD.AnchorTypes.All)
black_state.red = 0
black_state.blue = 0
black_state.green = 0
black_state.alpha = 0
black_state.left = -100
black_state.right = 100
black_state.top = -100
black_state.bottom = 100
local black = LUI.UIImage.new(black_state)
black:setPriority(-1000)
black:registerAnimationState("BlackScreen", {
alpha = 1
})
black:registerAnimationState("Faded", {
alpha = 0
})
menu:addElement(black)
local currentbackground = nil
local changebackground = function(background, isvideobg)
if (currentbackground == background) then
return
end
currentbackground = background
if (isvideobg) then
PersistentBackground.ChangeBackground(nil, background)
else
PersistentBackground.ChangeBackground(background, "")
PersistentBackground.ChangeBackground(background, nil)
end
black:animateInSequence( {
{
"BlackScreen",
0
},
{
"Faded",
500
}
})
end
local itemheight = 80
local itemwidth = menuwidth
local itemspacing = 10
local maxrowelements = 1
@ -18,14 +69,13 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
local currentrow = LUI.UIElement.new({
topAnchor = true,
leftAnchor = true,
width = itemwidth * maxrowelements,
height = itemwidth,
width = itemheight * maxrowelements,
height = itemheight,
})
menu.list.currentrow = currentrow
menu.list:addElement(currentrow)
menu.list.currentrow:makeFocusable()
end
newrow()
@ -34,9 +84,9 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
local container = LUI.UIElement.new({
topAnchor = true,
leftAnchor = true,
width = itemwidth,
height = itemwidth,
left = rowelements * (itemwidth + itemspacing)
width = itemheight,
height = itemheight,
left = rowelements * (itemheight + itemspacing)
})
container:addElement(element)
container:makeFocusable()
@ -60,8 +110,8 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
local btnbg = LUI.UIImage.new({
topAnchor = true,
leftAnchor = true,
width = menuwidth,
height = itemwidth,
width = itemwidth,
height = itemheight,
material = RegisterMaterial("h2_btn_unfocused")
})
@ -84,7 +134,7 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
topAnchor = true,
leftAnchor = true,
width = 10,
height = itemwidth,
height = itemheight,
material = RegisterMaterial("depot_button_rarity_strip_" .. rarityname)
})
@ -101,8 +151,8 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
local glow = LUI.UIImage.new({
topAnchor = true,
leftAnchor = true,
width = menuwidth,
height = itemwidth,
width = itemwidth,
height = itemheight,
material = RegisterMaterial("depot_button_rarity_glow_" .. rarityname)
})
@ -117,8 +167,8 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
local glow2 = LUI.UIImage.new({
topAnchor = true,
leftAnchor = true,
width = menuwidth,
height = itemwidth,
width = itemwidth,
height = itemheight,
material = RegisterMaterial("depot_button_rarity_glow_" .. rarityname)
})
@ -136,8 +186,8 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
local achievementcontainer = LUI.UIElement.new({
topAnchor = true,
leftAnchor = true,
width = menuwidth,
height = itemwidth,
width = itemwidth,
height = itemheight,
})
local image = LUI.UIImage.new({
@ -145,8 +195,8 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
leftAnchor = true,
top = itemspacing / 2,
left = itemspacing / 2 + 10,
width = itemwidth - itemspacing,
height = itemwidth - itemspacing,
width = itemheight - itemspacing,
height = itemheight - itemspacing,
material = RegisterMaterial("trophy_" .. i)
})
@ -155,17 +205,17 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
leftAnchor = true,
top = itemspacing / 2 + 15,
left = itemspacing / 2 + 15 + 10,
width = itemwidth - itemspacing - 30,
height = itemwidth - itemspacing - 30,
width = itemheight - itemspacing - 30,
height = itemheight - itemspacing - 30,
material = RegisterMaterial("icon_lock_mini")
})
local textwidth = menuwidth - itemwidth - itemspacing * 2
local textwidth = itemwidth - itemheight - itemspacing * 2
local title = LUI.UIText.new({
topAnchor = true,
leftAnchor = true,
top = itemspacing + 5,
left = itemwidth + 5 + 10,
left = itemheight + 5 + 10,
color = {
r = 0.7,
g = 0.7,
@ -180,7 +230,7 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
topAnchor = true,
leftAnchor = true,
top = itemspacing + CoD.TextSettings.Font23.Height + 10,
left = itemwidth + 5 + 10,
left = itemheight + 5 + 10,
width = textwidth,
alignment = LUI.Alignment.Left,
color = {
@ -208,9 +258,16 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
raritystrip:animateToState("hide")
end
local background = achievements.getbackground(i)
achievementcontainer:registerEventHandler("mouseenter", function()
Engine.PlaySound(CoD.SFX.MouseOver)
if (background ~= nil) then
changebackground(background, false)
else
changebackground("sp_menus_bg_regular", true)
end
if (locked) then
btnbg:setImage(RegisterMaterial("h2_btn_focused_locked"))
else
@ -258,7 +315,7 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
})
local createprogressbar = function()
local barwidth = menuwidth + 17
local barwidth = itemwidth + 17
local progressbar = LUI.UIElement.new({
bottomAnchor = true,
leftAnchor = true,