Add audio ui script

This commit is contained in:
fed 2023-08-22 22:07:00 +02:00
parent 861d77ea4b
commit 9cc2a586c1
2 changed files with 208 additions and 0 deletions

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require("settings")
require("language")
require("audio")

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local function GetVolume()
return (Engine.GetProfileData("snd_volume") - SliderBounds.Volume.Min) / (SliderBounds.Volume.Max - SliderBounds.Volume.Min)
end
local function VolumeLess(a1)
LUI.Options.ProfileDataMenuOption(a1, SliderBounds.Volume.Min, SliderBounds.Volume.Max, -SliderBounds.Volume.Step, "snd_volume")
end
local function VolumeMore(a1)
LUI.Options.ProfileDataMenuOption(a1, SliderBounds.Volume.Min, SliderBounds.Volume.Max, SliderBounds.Volume.Step, "snd_volume")
end
local function dvarmenuoption(name, min, max, step)
Engine.SetDvarFloat(name, math.min(max, math.max(min, Engine.GetDvarFloat(name) + step)))
end
local function getvolumefunc(name)
return function()
return (Engine.GetDvarFloat(name) - SliderBounds.Volume.Min) / (SliderBounds.Volume.Max - SliderBounds.Volume.Min)
end
end
local function getvolumelessfunc(name)
return function()
dvarmenuoption(name, SliderBounds.Volume.Min, SliderBounds.Volume.Max, -SliderBounds.Volume.Step)
end
end
local function getvolumemorefunc(name)
return function()
dvarmenuoption(name, SliderBounds.Volume.Min, SliderBounds.Volume.Max, SliderBounds.Volume.Step)
end
end
LUI.PCAudio.new = function (a1)
local menu = LUI.MenuTemplate.new(a1, {
menu_title = Engine.ToUpperCase(Engine.Localize("@LUA_MENU_AUDIO_OPTIONS")),
menu_top_indent = Engine.IsMultiplayer() and 0 or LUI.MenuTemplate.spMenuOffset,
menu_width = GenericMenuDims.OptionMenuWidth
})
LUI.Options.AddButtonOptionVariant(
menu,
GenericButtonSettings.Variants.Slider,
"@MENU_MASTER_VOLUME",
"@MENU_MASTER_VOLUME_DESC",
GetVolume,
VolumeLess,
VolumeMore
)
LUI.Options.AddButtonOptionVariant(
menu,
GenericButtonSettings.Variants.Slider,
"@MENU_MUSIC_VOLUME",
"@MENU_MUSIC_VOLUME_DESC",
getvolumefunc("snd_musicVolume"),
getvolumelessfunc("snd_musicVolume"),
getvolumemorefunc("snd_musicVolume")
)
local speakeroptions = {
{
text = "@LUA_MENU_AUTODETECT_SPEAKERS",
value = 0
}
}
local speakerconfig = Engine.GetDvarInt("snd_detectedSpeakerConfig")
if speakerconfig > 1 then
speakeroptions[#speakeroptions + 1] = {
text = "@LUA_MENU_STEREO",
value = 2
}
speakeroptions[#speakeroptions + 1] = {
text = "@LUA_MENU_HEADPHONE",
value = 50
}
end
if speakerconfig > 2 then
speakeroptions[#speakeroptions + 1] = {
text = "@LUA_MENU_FOUR_SPEAKERS",
value = 4
}
end
if speakerconfig > 4 then
speakeroptions[#speakeroptions + 1] = {
text = "@LUA_MENU_FIVE_ONE_SPEAKERS",
value = 6
}
end
if speakerconfig > 6 then
speakeroptions[#speakeroptions + 1] = {
text = "@LUA_MENU_SEVEN_ONE_SPEAKERS",
value = 8
}
end
LUI.Options.CreateOptionButton(
menu,
"snd_speakerConfig",
"@LUA_MENU_SPEAKER_CONFIG",
"@LUA_MENU_SPEAKER_CONFIG_DESC",
speakeroptions
)
if Engine.IsMultiplayer() then
LUI.Options.AddButtonOptionVariant(
menu,
GenericButtonSettings.Variants.Select,
"@LUA_MENU_MUSIC",
"@LUA_MENU_MUSIC_DESC",
LUI.Options.GetDvarEnableTextFunc("snd_musicDisabled", true),
LUI.Options.ToggleDvarFunc("snd_musicDisabled"),
LUI.Options.ToggleDvarFunc("snd_musicDisabled")
)
LUI.Options.AddButtonOptionVariant(
menu,
GenericButtonSettings.Variants.Select,
"@LUA_MENU_ANNOUNCER",
"@LUA_MENU_ANNOUNCER_DESC",
LUI.Options.GetDvarEnableTextFunc("snd_announcerDisabled", true),
LUI.Options.ToggleDvarFunc("snd_announcerDisabled"),
LUI.Options.ToggleDvarFunc("snd_announcerDisabled")
)
LUI.Options.AddButtonOptionVariant(
menu,
GenericButtonSettings.Variants.Select,
"@LUA_MENU_BATTLECHATTER",
"@LUA_MENU_BATTLECHATTER_DESC",
LUI.Options.GetDvarEnableTextFunc("snd_battleChatterDisabled", true),
LUI.Options.ToggleDvarFunc("snd_battleChatterDisabled"),
LUI.Options.ToggleDvarFunc("snd_battleChatterDisabled")
)
LUI.Options.AddButtonOptionVariant(
menu,
GenericButtonSettings.Variants.Select,
"@LUA_MENU_PUSH_TO_TALK",
"@LUA_MENU_PUSH_TO_TALK_DESC",
LUI.Options.GetDvarEnableTextFunc("cl_pushToTalk", false),
LUI.Options.ToggleDvarFunc("cl_pushToTalk"),
LUI.Options.ToggleDvarFunc("cl_pushToTalk")
)
end
if not Engine.IsMultiplayer() and Engine.ShouldShowSubtitlesOption() then
LUI.Options.CreateControlProfileDataButton(
menu,
"subtitles",
"profile_toggleSubtitles",
nil,
"LUA_MENU_SUBTITLES",
"PLATFORM_UI_OPTIONS_SUBTITLES_DESC",
{
{
text = "@LUA_MENU_DISABLED",
value = false
},
{
text = "@LUA_MENU_ENABLED",
value = true
}
}
)
end
LUI.Options.AddButtonOptionVariant(
menu,
GenericButtonSettings.Variants.Select,
"@LUA_MENU_HITSOUND",
"@LUA_MENU_HITSOUND_DESC",
LUI.Options.GetDvarEnableTextFunc("snd_hitsoundDisabled", true),
LUI.Options.ToggleDvarFunc("snd_hitsoundDisabled"),
LUI.Options.ToggleDvarFunc("snd_hitsoundDisabled")
)
if Engine.IsPC() and Engine.GetDvarBool("snd_wasapiSampleRateConverterNeeded") then
LUI.Options.AddButtonOptionVariant(
menu,
GenericButtonSettings.Variants.Select,
"@LUA_MENU_LOWQUALITYAUDIO",
"@LUA_MENU_LOWQUALITYAUDIO_DESC",
LUI.Options.GetDvarEnableTextFunc("snd_lowQualityAudio", false),
LUI.Options.ToggleDvarFunc("snd_lowQualityAudio"),
LUI.Options.ToggleDvarFunc("snd_lowQualityAudio")
)
end
LUI.Options.InitScrollingList(menu.list, nil)
LUI.Options.AddOptionTextInfo(menu)
menu:AddBackButton(function(a1, a2)
Engine.ExecNow("profile_menuDvarsFinish", a2.controller)
Engine.Exec("updategamerprofile")
LUI.FlowManager.RequestLeaveMenu(a1)
end)
return menu
end
LUI.MenuBuilder.m_types_build["pc_audio"] = LUI.PCAudio.new