make requested changes
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@ -12,9 +12,9 @@ namespace database
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namespace
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{
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game::dvar_t* db_filesysImpl = nullptr;
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utils::hook::detour db_fsinitialize_hook;
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utils::hook::detour db_fs_initialize_hook;
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game::DB_FileSysInterface* db_fsinitialize_stub()
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game::DB_FileSysInterface* db_fs_initialize_stub()
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{
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switch (db_filesysImpl->current.integer)
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{
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@ -33,13 +33,17 @@ namespace database
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public:
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void post_unpack() override
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{
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static const char* values[] = {
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static const char* values[] =
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{
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"BnetTACTVFSManager", // (load files from CASC)
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"DiskFS", // (load files from disk)
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nullptr
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};
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int default_value = (utils::io::directory_exists("Data/data") && utils::io::directory_exists("Data/config") && utils::io::directory_exists("Data/indices")) ? 0 : 1;
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const auto default_value = static_cast<int>(!utils::io::directory_exists("Data/data")
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|| !utils::io::directory_exists("Data/config")
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|| !utils::io::directory_exists("Data/indices"));
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db_filesysImpl = dvars::register_enum("db_filesysImpl", values, default_value, game::DVAR_FLAG_READ);
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if (default_value == 1)
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@ -48,7 +52,7 @@ namespace database
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utils::hook::nop(0x14071AF83, 45); // Skip setting Bink file OS callbacks (not necessary since we're loading from disk)
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}
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db_fsinitialize_hook.create(game::DB_FSInitialize, db_fsinitialize_stub);
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db_fs_initialize_hook.create(game::DB_FSInitialize, db_fs_initialize_stub);
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}
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};
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}
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