Fix fps stuff

This commit is contained in:
fed 2023-10-10 10:38:12 +02:00
parent fe6b3c763f
commit 973721636d

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@ -18,20 +18,22 @@ namespace fps
{ {
namespace namespace
{ {
game::dvar_t* cg_draw_fps; game::dvar_t* cg_draw_fps = nullptr;
game::dvar_t* cg_draw_speed; game::dvar_t* cg_draw_speed = nullptr;
game::dvar_t* cg_speed_graph; game::dvar_t* cg_speed_graph = nullptr;
game::dvar_t* cg_speed_graph_color; game::dvar_t* cg_speed_graph_color = nullptr;
game::dvar_t* cg_speed_graph_font_color; game::dvar_t* cg_speed_graph_font_color = nullptr;
game::dvar_t* cg_speed_graph_background_color; game::dvar_t* cg_speed_graph_background_color = nullptr;
game::dvar_t* cg_speed_graph_x; game::dvar_t* cg_speed_graph_x = nullptr;
game::dvar_t* cg_speed_graph_y; game::dvar_t* cg_speed_graph_y = nullptr;
game::dvar_t* cg_speed_graph_width; game::dvar_t* cg_speed_graph_width = nullptr;
game::dvar_t* cg_speed_graph_height; game::dvar_t* cg_speed_graph_height = nullptr;
game::dvar_t* cg_speed_graph_include_zaxis; game::dvar_t* cg_speed_graph_include_zaxis = nullptr;
game::dvar_t* cg_draw_game_time; game::dvar_t* cg_draw_game_time = nullptr;
game::dvar_t* com_accurate_fps = nullptr;
float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f}; float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f};
float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f}; float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f};
@ -359,8 +361,23 @@ namespace fps
draw_game_time(); draw_game_time();
} }
void r_process_workers_with_timeout_stub(void* a1, void* a2)
{
if (com_accurate_fps->current.enabled)
{
return;
}
utils::hook::invoke<void>(0x140793DE0, a1, a2);
}
void com_frame_stub() void com_frame_stub()
{ {
if (!com_accurate_fps->current.enabled)
{
return com_frame_hook.invoke<void>();
}
const auto start = std::chrono::high_resolution_clock::now(); const auto start = std::chrono::high_resolution_clock::now();
com_frame_hook.invoke<void>(); com_frame_hook.invoke<void>();
@ -372,11 +389,15 @@ namespace fps
constexpr auto nano_secs = std::chrono::duration_cast<std::chrono::nanoseconds>(1s); constexpr auto nano_secs = std::chrono::duration_cast<std::chrono::nanoseconds>(1s);
const auto frame_time = nano_secs / max_fps; const auto frame_time = nano_secs / max_fps;
while (std::chrono::high_resolution_clock::now() - start < frame_time) const auto diff = (std::chrono::high_resolution_clock::now() - start);
if (diff > frame_time)
{ {
std::this_thread::sleep_for(100ns); return;
} }
const auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(frame_time - diff).count();
Sleep(static_cast<int>(ms));
} }
} }
@ -413,7 +434,8 @@ namespace fps
cg_draw_game_time = dvars::register_bool("cg_drawGameTime", false, game::DVAR_FLAG_SAVED, "Draw game time"); cg_draw_game_time = dvars::register_bool("cg_drawGameTime", false, game::DVAR_FLAG_SAVED, "Draw game time");
// Make fps capping accurate // Make fps capping accurate
utils::hook::nop(0x1405A38B9, 5); com_accurate_fps = dvars::register_bool("com_accurateFps", false, game::DVAR_FLAG_SAVED, "Accurate fps capping");
utils::hook::call(0x1405A38B9, r_process_workers_with_timeout_stub);
com_frame_hook.create(0x1405A3740, com_frame_stub); com_frame_hook.create(0x1405A3740, com_frame_stub);
} }
}; };