Fix fps stuff
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@ -18,20 +18,22 @@ namespace fps
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{
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{
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namespace
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namespace
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{
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{
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game::dvar_t* cg_draw_fps;
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game::dvar_t* cg_draw_fps = nullptr;
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game::dvar_t* cg_draw_speed;
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game::dvar_t* cg_draw_speed = nullptr;
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game::dvar_t* cg_speed_graph;
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game::dvar_t* cg_speed_graph = nullptr;
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game::dvar_t* cg_speed_graph_color;
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game::dvar_t* cg_speed_graph_color = nullptr;
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game::dvar_t* cg_speed_graph_font_color;
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game::dvar_t* cg_speed_graph_font_color = nullptr;
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game::dvar_t* cg_speed_graph_background_color;
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game::dvar_t* cg_speed_graph_background_color = nullptr;
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game::dvar_t* cg_speed_graph_x;
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game::dvar_t* cg_speed_graph_x = nullptr;
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game::dvar_t* cg_speed_graph_y;
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game::dvar_t* cg_speed_graph_y = nullptr;
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game::dvar_t* cg_speed_graph_width;
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game::dvar_t* cg_speed_graph_width = nullptr;
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game::dvar_t* cg_speed_graph_height;
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game::dvar_t* cg_speed_graph_height = nullptr;
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game::dvar_t* cg_speed_graph_include_zaxis;
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game::dvar_t* cg_speed_graph_include_zaxis = nullptr;
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game::dvar_t* cg_draw_game_time;
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game::dvar_t* cg_draw_game_time = nullptr;
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game::dvar_t* com_accurate_fps = nullptr;
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float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f};
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float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f};
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float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f};
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float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f};
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@ -359,8 +361,23 @@ namespace fps
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draw_game_time();
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draw_game_time();
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}
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}
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void r_process_workers_with_timeout_stub(void* a1, void* a2)
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{
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if (com_accurate_fps->current.enabled)
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{
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return;
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}
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utils::hook::invoke<void>(0x140793DE0, a1, a2);
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}
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void com_frame_stub()
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void com_frame_stub()
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{
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{
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if (!com_accurate_fps->current.enabled)
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return com_frame_hook.invoke<void>();
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}
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const auto start = std::chrono::high_resolution_clock::now();
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const auto start = std::chrono::high_resolution_clock::now();
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com_frame_hook.invoke<void>();
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com_frame_hook.invoke<void>();
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@ -373,10 +390,14 @@ namespace fps
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constexpr auto nano_secs = std::chrono::duration_cast<std::chrono::nanoseconds>(1s);
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constexpr auto nano_secs = std::chrono::duration_cast<std::chrono::nanoseconds>(1s);
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const auto frame_time = nano_secs / max_fps;
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const auto frame_time = nano_secs / max_fps;
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while (std::chrono::high_resolution_clock::now() - start < frame_time)
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const auto diff = (std::chrono::high_resolution_clock::now() - start);
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if (diff > frame_time)
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{
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{
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std::this_thread::sleep_for(100ns);
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return;
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}
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}
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const auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(frame_time - diff).count();
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Sleep(static_cast<int>(ms));
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}
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}
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}
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}
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@ -413,7 +434,8 @@ namespace fps
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cg_draw_game_time = dvars::register_bool("cg_drawGameTime", false, game::DVAR_FLAG_SAVED, "Draw game time");
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cg_draw_game_time = dvars::register_bool("cg_drawGameTime", false, game::DVAR_FLAG_SAVED, "Draw game time");
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// Make fps capping accurate
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// Make fps capping accurate
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utils::hook::nop(0x1405A38B9, 5);
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com_accurate_fps = dvars::register_bool("com_accurateFps", false, game::DVAR_FLAG_SAVED, "Accurate fps capping");
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utils::hook::call(0x1405A38B9, r_process_workers_with_timeout_stub);
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com_frame_hook.create(0x1405A3740, com_frame_stub);
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com_frame_hook.create(0x1405A3740, com_frame_stub);
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}
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}
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};
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};
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