Better fix
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208525e682
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@ -53,14 +53,6 @@ namespace camera
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return;
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return;
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}
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}
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if (cg_paused->modified)
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{
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ps->origin[0] = game::refdef->org[0];
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ps->origin[1] = game::refdef->org[1];
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ps->origin[2] = game::refdef->org[2];
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cg_paused->modified = false;
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}
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float viewangles[3]{};
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float viewangles[3]{};
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viewangles[0] = angle_normalize((cmd.angles[0] * 0.000021457672f) + ps->delta_angles[0]);
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viewangles[0] = angle_normalize((cmd.angles[0] * 0.000021457672f) + ps->delta_angles[0]);
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viewangles[1] = angle_normalize((cmd.angles[1] * 0.000021457672f) + ps->delta_angles[1]);
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viewangles[1] = angle_normalize((cmd.angles[1] * 0.000021457672f) + ps->delta_angles[1]);
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@ -124,7 +116,7 @@ namespace camera
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game::refdef->org[0] = ps->origin[0];
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game::refdef->org[0] = ps->origin[0];
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game::refdef->org[1] = ps->origin[1];
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game::refdef->org[1] = ps->origin[1];
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game::refdef->org[2] = ps->origin[2];
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game::refdef->org[2] = ps->origin[2] + ps->viewHeightCurrent;
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}
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}
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void set_viewpos_now_stub(void* a1)
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void set_viewpos_now_stub(void* a1)
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@ -752,11 +752,14 @@ namespace game
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char __pad2[40];
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char __pad2[40];
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vec3_t origin;
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vec3_t origin;
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vec3_t velocity;
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vec3_t velocity;
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char __pad3[144];
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char __pad3[128];
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float viewHeightCurrent;
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char __pad4[12];
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vec3_t delta_angles;
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vec3_t delta_angles;
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};
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};
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static_assert(offsetof(playerState_s, origin) == 128);
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static_assert(offsetof(playerState_s, origin) == 128);
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static_assert(offsetof(playerState_s, viewHeightCurrent) == 280);
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static_assert(offsetof(playerState_s, delta_angles) == 296);
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static_assert(offsetof(playerState_s, delta_angles) == 296);
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struct SprintState_s
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struct SprintState_s
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