Add cheat dvars
This commit is contained in:
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25427a586d
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93aec8e726
@ -169,7 +169,7 @@ namespace fps
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void post_unpack() override
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{
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cg_drawspeed = dvars::register_int("cg_drawSpeed", 0, 0, 2, game::DVAR_FLAG_SAVED);
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cg_drawfps = dvars::register_int("cg_drawFPS", 0, 0, 4, game::DVAR_FLAG_SAVED);
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cg_drawfps = dvars::register_int("cg_drawFPS", 0, 0, 4, game::DVAR_FLAG_SAVED, false);
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scheduler::loop(draw, scheduler::pipeline::renderer);
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}
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@ -38,6 +38,27 @@ namespace patches
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dvars::register_float("jump_height", 39, 0, 1000, game::DVAR_FLAG_REPLICATED);
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dvars::register_float("g_gravity", 800, 1, 1000, game::DVAR_FLAG_REPLICATED);
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dvars::register_int("g_speed", 190, 0, 1000, game::DVAR_FLAG_REPLICATED);
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dvars::register_bool("sf_use_martyr_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_precision_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_greenberet_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_slowmo", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_fortitude_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_desperation_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_polterghost_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_wolf_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_attraction_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_starvation_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_ignoreammo", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_pineapple_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_football_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_tire_explosion", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_clustergrenade", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_pomegrenade_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_pinata_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_chaplin", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_edge_mode", false, game::DVAR_FLAG_NONE);
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dvars::register_bool("sf_use_bw", false, game::DVAR_FLAG_NONE);
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}
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};
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}
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@ -18,6 +18,7 @@ namespace dvars
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game::dvar_t* jump_enableFallDamage;
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game::dvar_t* r_fullbright;
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game::dvar_t* r_chams;
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std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain)
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{
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@ -1158,38 +1159,54 @@ namespace dvars
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"xblive_privatematch_solo"
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};
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game::dvar_t* register_int(const std::string& name, int value, int min, int max, game::DvarFlags flags)
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game::dvar_t* register_int(const std::string& name, int value, int min, int max,
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game::DvarFlags flags, bool add_to_list)
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{
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const auto hash = game::generateHashValue(name.data());
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if (add_to_list)
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{
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dvar_list.push_back(name);
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}
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return game::Dvar_RegisterInt(hash, "", value, min, max, flags);
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}
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game::dvar_t* register_bool(const std::string& name, bool value, game::DvarFlags flags)
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game::dvar_t* register_bool(const std::string& name, bool value,
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game::DvarFlags flags, bool add_to_list)
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{
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const auto hash = game::generateHashValue(name.data());
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if (add_to_list)
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{
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dvar_list.push_back(name);
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}
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return game::Dvar_RegisterBool(hash, "", value, flags);
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}
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game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags)
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game::dvar_t* register_float(const std::string& name, float value, float min,
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float max, game::DvarFlags flags, bool add_to_list)
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{
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const auto hash = game::generateHashValue(name.data());
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if (add_to_list)
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{
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dvar_list.push_back(name);
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}
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return game::Dvar_RegisterFloat(hash, "", value, min, max, flags);
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}
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game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min, float max, game::DvarFlags flags)
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game::dvar_t* register_vec4(const std::string& name, float x, float y, float z,
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float w, float min, float max, game::DvarFlags flags, bool add_to_list)
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{
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const auto hash = game::generateHashValue(name.data());
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if (add_to_list)
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{
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dvar_list.push_back(name);
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}
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return game::Dvar_RegisterVec4(hash, "", x, y, z, w, min, max, flags);
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}
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@ -19,14 +19,15 @@ namespace dvars
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extern game::dvar_t* jump_enableFallDamage;
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extern game::dvar_t* r_fullbright;
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extern game::dvar_t* r_chams;
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extern std::vector<std::string> dvar_list;
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std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain);
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std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain);
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game::dvar_t* register_int(const std::string& name, int value, int min, int max, game::DvarFlags flags);
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game::dvar_t* register_bool(const std::string& name, bool value, game::DvarFlags flags);
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game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags);
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game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min, float max, game::DvarFlags flags);
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game::dvar_t* register_int(const std::string& name, int value, int min, int max, game::DvarFlags flags, bool add_to_list = true);
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game::dvar_t* register_bool(const std::string& name, bool value, game::DvarFlags flags, bool add_to_list = true);
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game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags, bool add_to_list = true);
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game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min, float max, game::DvarFlags flags, bool add_to_list = true);
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}
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@ -68,9 +68,9 @@ namespace scripting
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{"gettime", 62},
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{"sub_7ff7de282330", 63},
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{"getentbynum", 64},
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{"sub_7ff7de282620", 65},
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{"getzonecount", 66},
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{"sub_7ff7de2828b0", 67},
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{"getscreenwidth", 65},
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{"getscreenheight", 66},
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{"getweaponmodel", 67},
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{"setgameendtime", 68},
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{"sub_7ff7de292c50", 69},
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{"sub_7ff7de292c90", 70},
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@ -225,11 +225,11 @@ namespace scripting
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{"sub_7ff7de2950a0", 221},
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{"sub_7ff7de295360", 222},
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{"sub_7ff7de295520", 223},
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{"sub_7ff7de295840", 224},
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{"sub_7ff7de295730", 225},
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{"sub_7ff7de295a40", 226},
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{"sub_7ff7de295b40", 227},
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{"errorinternal", 228},
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{"getspawnerarray", 224},
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{"getcorpsearray", 225},
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{"getspawnerteamarray", 226},
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{"getweaponclipmodel", 227},
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{"getbrushmodelcenter", 228},
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{"getkeybinding", 229},
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{"max", 230},
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{"floor", 231},
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@ -298,9 +298,9 @@ namespace scripting
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{"sub_7ff7de282e00", 299},
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{"worldentnumber", 325},
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{"sub_7ff7de292940", 328},
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{"sub_7ff7de292a20", 329},
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{"sub_7ff7de292a30", 330},
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{"sub_7ff7de2852c0", 331},
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{"visionsetnight", 329},
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{"visionsetmissilecam", 330},
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{"ambientstop", 331},
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{"precachemodel", 332},
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{"sub_7ff7de27b670", 333},
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{"sub_7ff7de281fc0", 334},
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@ -379,7 +379,7 @@ namespace scripting
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{"getweaponflashtagname", 457},
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{"summarizearraypoints", 458},
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{"buildhudoutlineclientmaskfromentarray", 459},
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{"getspawnerarray", 460},
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{"sub_7ff7de46a010", 460},
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{"sub_7ff7de27c020", 461},
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{"sub_7ff7de27c050", 462},
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{"sub_7ff7de27c0f0", 463},
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@ -625,7 +625,7 @@ namespace scripting
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{"thermaldrawenable", 32768},
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{"playerforcedeathanim", 32769},
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{"sub_7ff7de272590", 32794},
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{"sub_7ff7de27fbc0", 32797},
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{"attach", 32797},
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{"sub_7ff7de294220", 32798},
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{"sub_7ff7de294350", 32799},
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{"sub_7ff7de2944c0", 32800},
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@ -637,7 +637,7 @@ namespace scripting
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{"nullsub_368", 32806},
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{"setcoopplayerdatareservedint", 32808},
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{"entitywillneverchange", 32809},
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{"sub_7ff7de280510", 32810},
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{"detach", 32810},
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{"detachall", 32811},
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{"getattachsize", 32812},
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{"getattachmodelname", 32813},
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@ -732,23 +732,23 @@ namespace scripting
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{"playerlinkedoffsetenable", 32904},
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{"setwaypointedgestyle_secondaryarrow", 32905},
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{"setwaypointiconoffscreenonly", 32906},
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{"changefontscaleovertime", 32907},
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{"fadeovertime", 32907},
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{"scaleovertime", 32908},
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{"moveovertime", 32909},
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{"reset", 32910},
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{"destroy", 32911},
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{"setpulsefx", 32912},
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{"playersetexponentialfog", 32913},
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{"fadeovertime", 32914},
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{"sub_7ff7de2973d0", 32915},
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{"sub_7ff7de2973f0", 32916},
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{"sub_7ff7de2985c0", 32917},
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{"sub_7ff7de2985e0", 32918},
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{"sub_7ff7de295180", 32919},
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{"sub_7ff7de28f530", 32920},
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{"setplayernamestring", 32913},
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{"changefontscaleovertime", 32914},
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{"startignoringspotlight", 32915},
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{"stopignoringspotlight", 32916},
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{"dontcastshadows", 32917},
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{"castshadows", 32918},
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{"setstablemissile", 32919},
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{"playersetgroundreferenceent", 32920},
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{"dontinterpolate", 32921},
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{"sub_7ff7de291390", 32922},
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{"sub_7ff7de291430", 32923},
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{"dospawn", 32922},
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{"stalingradspawn", 32923},
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{"getorigin", 32924},
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{"getcentroid", 32925},
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{"getshootatpos", 32926},
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@ -960,25 +960,25 @@ namespace scripting
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{"sub_7ff7de22bfb0", 33151},
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{"sub_7ff7de22c0d0", 33152},
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{"getenemysqdist", 33153},
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{"sub_7ff7de2c15a0", 33154},
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{"getclosestenemysqdist", 33154},
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{"setthreatbiasgroup", 33155},
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{"getthreatbiasgroup", 33156},
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{"sub_7ff7de27b470", 33157},
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{"turretfireenable", 33157},
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{"setturretmodechangewait", 33158},
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{"sub_7ff7de27ade0", 33159},
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{"usetriggerrequirelookat", 33159},
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{"getstance", 33160},
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{"sub_7ff7de27f790", 33161},
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{"setstance", 33161},
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{"itemweaponsetammo", 33162},
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{"sub_7ff7de27d240", 33163},
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{"getammocount", 33163},
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{"gettagorigin", 33164},
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{"gettagangles", 33165},
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{"sub_7ff7de288bc0", 33166},
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{"shellshock", 33166},
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{"stunplayer", 33167},
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{"sub_7ff7de27d870", 33168},
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{"sub_7ff7de27dad0", 33169},
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{"stopshellshock", 33168},
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{"fadeoutshellshock", 33169},
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{"setdepthoffield", 33170},
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{"setviewmodeldepthoffield", 33171},
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{"sub_7ff7de285a30", 33172},
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{"setmotionblurmovescale", 33172},
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{"sub_7ff7de228f10", 33173},
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{"sub_7ff7de228f60", 33174},
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{"sub_7ff7de228fd0", 33175},
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@ -1004,15 +1004,15 @@ namespace scripting
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{"sub_7ff7de22a050", 33199},
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{"sub_7ff7de228850", 33200},
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{"sub_7ff7de22a1b0", 33201},
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{"sub_7ff7de22a410", 33202},
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{"sub_7ff7de22a480", 33203},
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{"sub_7ff7de22a520", 33204},
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{"sub_7ff7de22a650", 33205},
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{"sub_7ff7de22a7c0", 33206},
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{"sub_7ff7de22a810", 33207},
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{"sub_7ff7de22a8d0", 33208},
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{"sub_7ff7de285a40", 33209},
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{"sub_7ff7de285a50", 33210},
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{"setgoalpos", 33202},
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{"setgoalentity", 33203},
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{"setgoalvolume", 33204},
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{"setgoalvolumeauto", 33205},
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{"getgoalvolume", 33206},
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{"cleargoalvolume", 33207},
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{"setfixednodesafevolume", 33208},
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{"setmotionblurturnscale", 33209},
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{"setmotionblurzoomscale", 33210},
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{"viewkick", 33211},
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{"sub_7ff7de27cfe0", 33212},
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{"getnodenumber", 33213},
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@ -1032,7 +1032,7 @@ namespace scripting
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{"sub_7ff7de22d060", 33227},
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{"setcorpsefalling", 33228},
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{"sub_7ff7de2c1340", 33229},
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{"sub_7ff7de22d1b0", 33230},
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{"dropweapon", 33230},
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{"sub_7ff7de227fe0", 33231},
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{"sub_7ff7de228150", 33232},
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{"sub_7ff7de228270", 33233},
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@ -1101,7 +1101,7 @@ namespace scripting
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{"sub_7ff7de22c660", 33296},
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{"sub_7ff7de273ff0", 33297},
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{"sub_7ff7de274380", 33298},
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{"setgoalentity", 33300},
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{"sub_7ff7de291020", 33300},
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{"sub_7ff7de276720", 33308},
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{"sub_7ff7de276aa0", 33309},
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{"sub_7ff7de277320", 33310},
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@ -1127,7 +1127,7 @@ namespace scripting
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{"vehicleturretcontroloff", 33332},
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{"isturretready", 33333},
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{"vehicledriveto", 33334},
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{"dospawn", 33335},
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{"vehicle_dospawn", 33335},
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{"isphysveh", 33336},
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{"phys_crash", 33337},
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{"sub_7ff7de465f30", 33338},
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