Make "name" saved

This commit is contained in:
fed 2023-06-21 02:14:56 +02:00
parent 7b08d9433f
commit 9397537663
4 changed files with 512 additions and 36 deletions

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@ -0,0 +1,459 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
namespace dvars
{
struct dvar_base
{
unsigned int flags{};
};
struct dvar_bool : dvar_base
{
bool value{};
};
struct dvar_float : dvar_base
{
float value{};
float min{};
float max{};
};
struct dvar_vector2 : dvar_base
{
float x{};
float y{};
float min{};
float max{};
};
struct dvar_vector3 : dvar_base
{
float x{};
float y{};
float z{};
float min{};
float max{};
};
struct dvar_int : dvar_base
{
int value{};
int min{};
int max{};
};
struct dvar_string : dvar_base
{
std::string value{};
};
namespace
{
template <typename T>
T* find_dvar(std::unordered_map<std::string, T>& map, const std::string& name)
{
auto i = map.find(name);
if (i != map.end())
{
return &i->second;
}
return nullptr;
}
template <typename T>
T* find_dvar(std::unordered_map<std::string, T>& map, const int hash)
{
for (auto i = map.begin(); i != map.end(); ++i)
{
if (game::generateHashValue(i->first.data()) == hash)
{
return &i->second;
}
}
return nullptr;
}
bool find_dvar(std::unordered_set<std::string>& set, const std::string& name)
{
return set.find(name) != set.end();
}
bool find_dvar(std::unordered_set<std::string>& set, const int hash)
{
for (auto i = set.begin(); i != set.end(); ++i)
{
if (game::generateHashValue(i->data()) == hash)
{
return true;
}
}
return false;
}
}
namespace disable
{
static std::unordered_set<std::string> set_bool_disables;
static std::unordered_set<std::string> set_float_disables;
static std::unordered_set<std::string> set_int_disables;
static std::unordered_set<std::string> set_string_disables;
void set_bool(const std::string& name)
{
set_bool_disables.emplace(name);
}
void set_float(const std::string& name)
{
set_float_disables.emplace(name);
}
void set_int(const std::string& name)
{
set_int_disables.emplace(name);
}
void set_string(const std::string& name)
{
set_string_disables.emplace(name);
}
}
namespace override
{
static std::unordered_map<std::string, dvar_bool> register_bool_overrides;
static std::unordered_map<std::string, dvar_float> register_float_overrides;
static std::unordered_map<std::string, dvar_int> register_int_overrides;
static std::unordered_map<std::string, dvar_string> register_string_overrides;
static std::unordered_map<std::string, dvar_vector2> register_vector2_overrides;
static std::unordered_map<std::string, dvar_vector3> register_vector3_overrides;
static std::unordered_map<std::string, bool> set_bool_overrides;
static std::unordered_map<std::string, float> set_float_overrides;
static std::unordered_map<std::string, int> set_int_overrides;
static std::unordered_map<std::string, std::string> set_string_overrides;
static std::unordered_map<std::string, std::string> set_from_string_overrides;
void register_bool(const std::string& name, const bool value, const unsigned int flags)
{
dvar_bool values;
values.value = value;
values.flags = flags;
register_bool_overrides[name] = std::move(values);
}
void register_float(const std::string& name, const float value, const float min, const float max,
const unsigned int flags)
{
dvar_float values;
values.value = value;
values.min = min;
values.max = max;
values.flags = flags;
register_float_overrides[name] = std::move(values);
}
void register_int(const std::string& name, const int value, const int min, const int max,
const unsigned int flags)
{
dvar_int values;
values.value = value;
values.min = min;
values.max = max;
values.flags = flags;
register_int_overrides[name] = std::move(values);
}
void register_string(const std::string& name, const std::string& value,
const unsigned int flags)
{
dvar_string values;
values.value = value;
values.flags = flags;
register_string_overrides[name] = std::move(values);
}
void register_vec2(const std::string& name, float x, float y, float min, float max,
const unsigned int flags)
{
dvar_vector2 values;
values.x = x;
values.y = y;
values.min = min;
values.max = max;
values.flags = flags;
register_vector2_overrides[name] = std::move(values);
}
void register_vec3(const std::string& name, float x, float y, float z, float min,
float max, const unsigned int flags)
{
dvar_vector3 values;
values.x = x;
values.y = y;
values.z = z;
values.min = min;
values.max = max;
values.flags = flags;
register_vector3_overrides[name] = std::move(values);
}
void set_bool(const std::string& name, const bool value)
{
set_bool_overrides[name] = value;
}
void set_float(const std::string& name, const float value)
{
set_float_overrides[name] = value;
}
void set_int(const std::string& name, const int value)
{
set_int_overrides[name] = value;
}
void set_string(const std::string& name, const std::string& value)
{
set_string_overrides[name] = value;
}
void set_from_string(const std::string& name, const std::string& value)
{
set_from_string_overrides[name] = value;
}
}
utils::hook::detour dvar_register_bool_hook;
utils::hook::detour dvar_register_float_hook;
utils::hook::detour dvar_register_int_hook;
utils::hook::detour dvar_register_string_hook;
utils::hook::detour dvar_register_vector2_hook;
utils::hook::detour dvar_register_vector3_hook;
utils::hook::detour dvar_set_bool_hook;
utils::hook::detour dvar_set_float_hook;
utils::hook::detour dvar_set_int_hook;
utils::hook::detour dvar_set_string_hook;
utils::hook::detour dvar_set_from_string_hook;
game::dvar_t* dvar_register_bool(const int hash, const char* name, bool value, unsigned int flags)
{
auto* var = find_dvar(override::register_bool_overrides, hash);
if (var)
{
value = var->value;
flags = var->flags;
}
return dvar_register_bool_hook.invoke<game::dvar_t*>(hash, name, value, flags);
}
game::dvar_t* dvar_register_float(const int hash, const char* name, float value, float min, float max, unsigned int flags)
{
auto* var = find_dvar(override::register_float_overrides, hash);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_float_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
}
game::dvar_t* dvar_register_int(const int hash, const char* name, int value, int min, int max, unsigned int flags)
{
auto* var = find_dvar(override::register_int_overrides, hash);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_int_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
}
game::dvar_t* dvar_register_string(const int hash, const char* name, const char* value, unsigned int flags)
{
auto* var = find_dvar(override::register_string_overrides, hash);
if (hash == game::generateHashValue("name"))
{
printf("lol\n");
}
if (var)
{
value = var->value.data();
flags = var->flags;
}
return dvar_register_string_hook.invoke<game::dvar_t*>(hash, name, value, flags);
}
game::dvar_t* dvar_register_vector2(const int hash, const char* name, float x, float y, float min, float max,
unsigned int flags)
{
auto* var = find_dvar(override::register_vector2_overrides, hash);
if (var)
{
x = var->x;
y = var->y;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_vector2_hook.invoke<game::dvar_t*>(hash, name, x, y, min, max, flags);
}
game::dvar_t* dvar_register_vector3(const int hash, const char* name, float x, float y, float z, float min,
float max, unsigned int flags)
{
auto* var = find_dvar(override::register_vector3_overrides, hash);
if (var)
{
x = var->x;
y = var->y;
z = var->z;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_vector3_hook.invoke<game::dvar_t*>(hash, name, x, y, z, min, max, flags);
}
void dvar_set_bool(game::dvar_t* dvar, bool boolean)
{
const auto disabled = find_dvar(disable::set_bool_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_bool_overrides, dvar->hash);
if (var)
{
boolean = *var;
}
return dvar_set_bool_hook.invoke<void>(dvar, boolean);
}
void dvar_set_float(game::dvar_t* dvar, float fl)
{
const auto disabled = find_dvar(disable::set_float_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_float_overrides, dvar->hash);
if (var)
{
fl = *var;
}
return dvar_set_float_hook.invoke<void>(dvar, fl);
}
void dvar_set_int(game::dvar_t* dvar, int integer)
{
const auto disabled = find_dvar(disable::set_int_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_int_overrides, dvar->hash);
if (var)
{
integer = *var;
}
return dvar_set_int_hook.invoke<void>(dvar, integer);
}
void dvar_set_string(game::dvar_t* dvar, const char* string)
{
if (dvar->hash == game::generateHashValue("name"))
{
printf("lol\n");
}
const auto disabled = find_dvar(disable::set_string_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_string_overrides, dvar->hash);
if (var)
{
string = var->data();
}
return dvar_set_string_hook.invoke<void>(dvar, string);
}
void dvar_set_from_string(game::dvar_t* dvar, const char* string, game::DvarSetSource source)
{
if (dvar->hash == game::generateHashValue("name"))
{
printf("lol\n");
}
const auto disabled = find_dvar(disable::set_string_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_from_string_overrides, dvar->hash);
if (var)
{
string = var->data();
}
return dvar_set_from_string_hook.invoke<void>(dvar, string, source);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
dvar_register_bool_hook.create(0x140617BB0, &dvar_register_bool);
dvar_register_float_hook.create(0x140617F80, &dvar_register_float);
dvar_register_int_hook.create(0x140618090, &dvar_register_int);
dvar_register_string_hook.create(0x140618170, &dvar_register_string);
dvar_register_vector2_hook.create(0x140618250, &dvar_register_vector2);
dvar_register_vector3_hook.create(0x140618390, &dvar_register_vector3);
dvar_set_bool_hook.create(0x14061A310, &dvar_set_bool);
dvar_set_float_hook.create(0x14061A750, &dvar_set_float);
dvar_set_int_hook.create(0x14061A9D0, &dvar_set_int);
dvar_set_string_hook.create(0x14061ABF0, &dvar_set_string);
dvar_set_from_string_hook.create(0x14061A910, &dvar_set_from_string);
}
};
}
REGISTER_COMPONENT(dvars::component)

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@ -0,0 +1,28 @@
#pragma once
namespace dvars
{
namespace disable
{
void set_bool(const std::string& name);
void set_float(const std::string& name);
void set_int(const std::string& name);
void set_string(const std::string& name);
}
namespace override
{
void register_bool(const std::string& name, bool value, const unsigned int flags);
void register_float(const std::string& name, float value, float min, float max, const unsigned int flags);
void register_int(const std::string& name, int value, int min, int max, const unsigned int flags);
void register_string(const std::string& name, const std::string& value, const unsigned int flags);
void register_vec2(const std::string& name, float x, float y, float min, float max, const unsigned int flags);
void register_vec3(const std::string& name, float x, float y, float z, float min, float max, const unsigned int flags);
void set_bool(const std::string& name, bool boolean);
void set_float(const std::string& name, float fl);
void set_int(const std::string& name, int integer);
void set_string(const std::string& name, const std::string& string);
void set_from_string(const std::string& name, const std::string& value);
}
}

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@ -3,6 +3,7 @@
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
@ -28,7 +29,13 @@ namespace patches
void gscr_set_save_dvar_stub()
{
const auto string = utils::string::to_lower(utils::hook::invoke<const char*>(0x1405C7C20, 0));
const auto dvar = game::Scr_GetString(0);
if (dvar == nullptr)
{
return;
}
const auto string = utils::string::to_lower(dvar);
if (string == "cg_fov" || string == "cg_fovscale")
{
return;
@ -37,27 +44,6 @@ namespace patches
gscr_set_save_dvar_hook.invoke<void>();
}
game::dvar_t* cg_fov = nullptr;
game::dvar_t* cg_fovScale = nullptr;
game::dvar_t* dvar_register_float_stub(int hash, const char* dvarName, float value, float min, float max, unsigned int flags)
{
static const auto cg_fov_hash = game::generateHashValue("cg_fov");
static const auto cg_fov_scale_hash = game::generateHashValue("cg_fovscale");
if (hash == cg_fov_hash)
{
return cg_fov;
}
if (hash == cg_fov_scale_hash)
{
return cg_fovScale;
}
return dvar_register_float_hook.invoke<game::dvar_t*>(hash, dvarName, value, min, max, flags);
}
void free_lui_memory()
{
utils::hook::invoke<void>(0x14032A540); // properly free lui memory
@ -75,9 +61,10 @@ namespace patches
utils::hook::invoke<void>(0x1406B5290);
}
game::dvar_t* register_snd_music_stub(int hash, const char* name, bool value, unsigned int /*flags*/)
void exec_config_stub(void* a1)
{
return game::Dvar_RegisterBool(hash, name, value, game::DVAR_FLAG_SAVED);
dvars::register_string("name", "Unknown Soldier", game::DVAR_FLAG_SAVED, "Player name");
utils::hook::invoke<void>(0x1405A35E0, a1);
}
}
@ -106,23 +93,21 @@ namespace patches
// Prevent game from overriding cg_fov and cg_fovscale values
gscr_set_save_dvar_hook.create(0x140504C60, &gscr_set_save_dvar_stub);
// Make cg_fov and cg_fovscale saved dvars
cg_fov = dvars::register_float("cg_fov", 65.f, 40.f, 200.f,
game::DVAR_FLAG_SAVED, "The field of view angle in degrees for client 0");
cg_fovScale = dvars::register_float("cg_fovScale", 1.f, 0.1f, 2.f,
game::DVAR_FLAG_SAVED, "Scale applied to the field of view");
dvar_register_float_hook.create(game::Dvar_RegisterFloat.get(), dvar_register_float_stub);
// fix vid_restart crashing
utils::hook::call(0x1403D7413, vid_restart_stub_1);
utils::hook::jump(0x1403D7402, vid_restart_stub_2);
// make snd_musicDisabledForCustomSoundtrack saved
utils::hook::call(0x1405D05FB, register_snd_music_stub);
// cinematicingameloopresident -> cinematicingameloop (fix ingame cinematics)
utils::hook::jump(0x140502140, 0x1405020C0);
// override dvar flags
dvars::override::register_float("cg_fovScale", 1.f, 0.1f, 2.f, game::DVAR_FLAG_SAVED);
dvars::override::register_float("cg_fov", 65.f, 40.f, 200.f, game::DVAR_FLAG_SAVED);
dvars::override::register_bool("snd_musicDisabledForCustomSoundtrack", false, game::DVAR_FLAG_SAVED);
// make "name" saved
utils::hook::call(0x1405A4960, exec_config_stub);
dvars::override::register_string("name", "Unknown Soldier", game::DVAR_FLAG_SAVED);
}
};
}

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@ -687,7 +687,11 @@ namespace game
struct dvar_t
{
int name; //00
union
{
int name;
int hash;
};
unsigned int flags; //08
dvar_type type; //0C
bool modified; //0D