Small fix

This commit is contained in:
Federico Cecchetto 2022-04-30 00:17:21 +02:00
parent 9d9e1d0047
commit 8f6a927792

View File

@ -351,24 +351,37 @@ namespace ui_scripting
}
}
void* hks_start_stub(char a1)
void try_start()
{
const auto _ = gsl::finally(&start);
return hks_start_hook.invoke<void*>(a1);
try
{
start();
}
catch (const std::exception& e)
{
game_console::print(game_console::con_type_error, "Failed to load LUI scripts: %s\n", e.what());
}
}
void hks_start_stub(char a1)
{
const auto _0 = gsl::finally(&try_start);
return hks_start_hook.invoke<void>(a1);
}
void hks_shutdown_stub()
{
converted_functions.clear();
hks_shutdown_hook.invoke<void*>();
globals = {};
hks_shutdown_hook.invoke<void>();
}
void hks_package_require_stub(game::hks::lua_State* state)
void* hks_package_require_stub(game::hks::lua_State* state)
{
const auto script = get_current_script();
const auto root = get_root_script(script);
globals.in_require_script = root;
hks_package_require_hook.invoke<void>(state);
return hks_package_require_hook.invoke<void*>(state);
}
game::XAssetHeader db_find_xasset_header_stub(game::XAssetType type, const char* name, int allow_create_default)