Small fix
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2717e5061b
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8bd294ae03
@ -49,58 +49,47 @@ namespace fps
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return total / history_count;
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return total / history_count;
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}
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}
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void draw_fps()
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void draw()
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{
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{
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check_resize();
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check_resize();
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const auto now = std::chrono::high_resolution_clock::now();
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if (cg_drawfps->current.integer >= 1)
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const auto frametime = now - lastframe;
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lastframe = now;
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const int fps = 1000000000 / frametime.count();
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if (index >= history_count)
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{
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{
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index = 0;
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const auto now = std::chrono::high_resolution_clock::now();
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const auto frametime = now - lastframe;
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lastframe = now;
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const int fps = 1000000000 / frametime.count();
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if (index >= history_count)
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{
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index = 0;
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}
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history[index++] = fps;
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const auto fps_string = utils::string::va("%i", average_fps());
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const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, fps_font);
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game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, fps_font, x, 35.f, 1.0f, 1.0f, 0.0f,
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fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 0);
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}
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}
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history[index++] = fps;
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if (game::CL_IsCgameInitialized() && cg_drawfps->current.integer >= 2)
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const auto fps_string = utils::string::va("%i", average_fps());
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const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, fps_font);
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game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, fps_font, x, 35.f, 1.0f, 1.0f, 0.0f,
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fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 0);
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}
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void draw_pos()
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{
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if (game::CL_IsCgameInitialized() && game::g_entities[0].origin)
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{
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{
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const auto pos_string = utils::string::va("%f %f %f",
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const auto font = fps_font;
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const auto pos_string = utils::string::va("%f %f %f",
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game::g_entities[0].origin[0],
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game::g_entities[0].origin[0],
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game::g_entities[0].origin[1],
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game::g_entities[0].origin[1],
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game::g_entities[0].origin[2]);
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game::g_entities[0].origin[2]);
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const auto x = screen_max[0] - 15.f - game::R_TextWidth(pos_string, 0x7FFFFFFF, fps_font);
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const auto x = screen_max[0] - 15.f - game::R_TextWidth(pos_string, 0x7FFFFFFF, font);
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game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, fps_font, x,
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game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, font, x,
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60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0);
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60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0);
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}
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}
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}
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}
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void draw()
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{
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if (cg_drawfps->current.integer >= 1)
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{
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draw_fps();
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}
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if (cg_drawfps->current.integer >= 2)
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{
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draw_pos();
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}
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}
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}
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}
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class component final : public component_interface
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class component final : public component_interface
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@ -186,11 +186,6 @@ namespace game_console
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{
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{
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input = utils::string::to_lower(input);
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input = utils::string::to_lower(input);
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if (game::Dvar_FindVar(input.data()))
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{
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suggestions.push_back(input.data());
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}
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for (const auto& dvar : dvars::dvar_list)
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for (const auto& dvar : dvars::dvar_list)
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{
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{
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auto name = utils::string::to_lower(dvar);
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auto name = utils::string::to_lower(dvar);
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@ -205,6 +200,11 @@ namespace game_console
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}
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}
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}
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}
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if (suggestions.size() == 0 && game::Dvar_FindVar(input.data()))
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{
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suggestions.push_back(input.data());
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}
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game::cmd_function_s* cmd = (*game::cmd_functions);
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game::cmd_function_s* cmd = (*game::cmd_functions);
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while (cmd)
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while (cmd)
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{
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{
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