remove to_lower as everything is already lower case
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7dfa827053
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@ -4,10 +4,8 @@
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "command.hpp"
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#include "scheduler.hpp"
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#include "scripting.hpp"
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#include "console.hpp"
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#include "gsc.hpp"
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#include "game/scripting/event.hpp"
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@ -17,7 +15,6 @@
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#include <utils/hook.hpp>
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#include <utils/concurrency.hpp>
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#include <utils/string.hpp>
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namespace scripting
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{
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@ -5,7 +5,6 @@
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#include <xsk/gsc/types.hpp>
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#include <xsk/resolver.hpp>
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#include <xsk/utils/compression.hpp>
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#include <utils/string.hpp>
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@ -3,22 +3,20 @@
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#include "error.hpp"
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#include "value_conversion.hpp"
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#include "../execution.hpp"
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#include "../functions.hpp"
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#include "game/scripting/execution.hpp"
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#include "../../../component/notifies.hpp"
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#include "../../../component/scripting.hpp"
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#include "../../../component/command.hpp"
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#include "../../../component/fastfiles.hpp"
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#include "../../../component/mods.hpp"
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#include "../../../component/localized_strings.hpp"
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#include "../../../component/scheduler.hpp"
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#include "component/notifies.hpp"
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#include "component/scripting.hpp"
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#include "component/command.hpp"
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#include "component/fastfiles.hpp"
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#include "component/mods.hpp"
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#include "component/localized_strings.hpp"
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#include "component/scheduler.hpp"
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#include "game/ui_scripting/execution.hpp"
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#include <xsk/gsc/types.hpp>
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#include <xsk/resolver.hpp>
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#include <xsk/utils/compression.hpp>
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#include <utils/string.hpp>
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#include <utils/io.hpp>
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@ -342,8 +340,7 @@ namespace scripting::lua
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for (const auto& func : xsk::gsc::h2::resolver::get_methods())
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{
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const auto func_name = std::string(func.first);
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const auto name = utils::string::to_lower(func_name);
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const auto name = std::string(func.first);
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entity_type[name.data()] = [name](const entity& entity, const sol::this_state s, sol::variadic_args va)
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{
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std::vector<script_value> arguments{};
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@ -476,8 +473,7 @@ namespace scripting::lua
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for (const auto& func : xsk::gsc::h2::resolver::get_functions())
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{
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const auto func_name = std::string(func.first);
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const auto name = utils::string::to_lower(func_name);
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const auto name = std::string(func.first);
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game_type[name] = [name](const game&, const sol::this_state s, sol::variadic_args va)
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{
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std::vector<script_value> arguments{};
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