Small fix
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@ -54,7 +54,7 @@ namespace input
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cl_key_event_hook.invoke<void>(local_client_num, key, down);
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cl_key_event_hook.invoke<void>(local_client_num, key, down);
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}
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}
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void lui_cod_key_event_stub(const int local_client_num, const int a2, const int key, const int down)
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void lui_cod_key_event_stub(const int local_client_num, const int a2, const int key, const int down, void* a5, void* a6)
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{
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{
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const auto state = *game::hks::lua_state;
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const auto state = *game::hks::lua_state;
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if (game::LUI_BeginCachedEvent(local_client_num, down ? 3 : 4, state))
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if (game::LUI_BeginCachedEvent(local_client_num, down ? 3 : 4, state))
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@ -66,7 +66,7 @@ namespace input
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game::LUI_EndEvent(state);
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game::LUI_EndEvent(state);
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}
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}
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lui_cod_key_event_hook.invoke<void>(local_client_num, a2, key, down);
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lui_cod_key_event_hook.invoke<void>(local_client_num, a2, key, down, a5, a6);
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}
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}
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void cl_mouse_move_stub(const int local_client_num, int x, int y)
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void cl_mouse_move_stub(const int local_client_num, int x, int y)
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