Small fix

This commit is contained in:
Federico Cecchetto 2022-07-14 00:42:35 +02:00
parent ec9f3faa3e
commit 87426b7c25

View File

@ -54,7 +54,7 @@ namespace input
cl_key_event_hook.invoke<void>(local_client_num, key, down); cl_key_event_hook.invoke<void>(local_client_num, key, down);
} }
void lui_cod_key_event_stub(const int local_client_num, const int a2, const int key, const int down) void lui_cod_key_event_stub(const int local_client_num, const int a2, const int key, const int down, void* a5, void* a6)
{ {
const auto state = *game::hks::lua_state; const auto state = *game::hks::lua_state;
if (game::LUI_BeginCachedEvent(local_client_num, down ? 3 : 4, state)) if (game::LUI_BeginCachedEvent(local_client_num, down ? 3 : 4, state))
@ -66,7 +66,7 @@ namespace input
game::LUI_EndEvent(state); game::LUI_EndEvent(state);
} }
lui_cod_key_event_hook.invoke<void>(local_client_num, a2, key, down); lui_cod_key_event_hook.invoke<void>(local_client_num, a2, key, down, a5, a6);
} }
void cl_mouse_move_stub(const int local_client_num, int x, int y) void cl_mouse_move_stub(const int local_client_num, int x, int y)