Add music volume slider

This commit is contained in:
fed 2023-08-22 22:04:23 +02:00
parent 2768d1360e
commit 861d77ea4b
2 changed files with 40 additions and 0 deletions

View File

@ -64,6 +64,9 @@
"LUA_MENU_INTRO": "Intro movie", "LUA_MENU_INTRO": "Intro movie",
"LUA_MENU_INTRO_DESC": "Show or skip intro movie with companies' logos on startup.", "LUA_MENU_INTRO_DESC": "Show or skip intro movie with companies' logos on startup.",
"MENU_MUSIC_VOLUME": "Music Volume",
"MENU_MUSIC_VOLUME_DESC": "Move the slider to adjust the volume of the music.",
"MENU_SYSINFO_CUSTOMER_SUPPORT_LINK": "Github Page:", "MENU_SYSINFO_CUSTOMER_SUPPORT_LINK": "Github Page:",
"MENU_SYSINFO_CUSTOMER_SUPPORT_URL": "https://github.com/fedddddd/h2-mod", "MENU_SYSINFO_CUSTOMER_SUPPORT_URL": "https://github.com/fedddddd/h2-mod",
"MENU_SYSINFO_DONATION_LINK": "Donation link:", "MENU_SYSINFO_DONATION_LINK": "Donation link:",

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@ -13,6 +13,9 @@ namespace sound
{ {
namespace namespace
{ {
game::dvar_t* snd_music_volume = nullptr;
game::dvar_t** snd_music_disabled_for_custom_sndtrack = nullptr;
void com_sprintf_raw_sound_localized_stub(char* buffer, int size, const char* fmt, void com_sprintf_raw_sound_localized_stub(char* buffer, int size, const char* fmt,
const char* lang, const char* name, const char* extension) const char* lang, const char* name, const char* extension)
{ {
@ -35,6 +38,35 @@ namespace sound
return snd_is_music_playing_hook.invoke<bool>(a1); return snd_is_music_playing_hook.invoke<bool>(a1);
} }
float get_snd_volume(game::snd_alias_t* sound, float original_volume)
{
// original code
if (sound->dspBusIndex == *reinterpret_cast<int*>(0x151B9AA40) &&
snd_music_disabled_for_custom_sndtrack &&
(*snd_music_disabled_for_custom_sndtrack)->current.enabled)
{
return 0.f;
}
if (sound->dspBusIndex == 11 || sound->volModIndex == 5)
{
return original_volume * snd_music_volume->current.value;
}
return original_volume;
}
void snd_update_channel_stub(utils::hook::assembler& a)
{
a.pushad64();
a.mov(rcx, qword_ptr(rdi, 0xD0));
a.call_aligned(get_snd_volume);
a.movaps(xmm1, xmm0);
a.popad64();
a.jmp(0x1407CD8C7);
}
} }
class component final : public component_interface class component final : public component_interface
@ -42,12 +74,17 @@ namespace sound
public: public:
void post_unpack() override void post_unpack() override
{ {
snd_music_volume = dvars::register_float("snd_musicVolume", 1.f, 0.0f, 1.f, game::DVAR_FLAG_SAVED, "Music volume scale");
snd_music_disabled_for_custom_sndtrack = reinterpret_cast<game::dvar_t**>(0x151B818C8);
// remove raw/sound or raw/language/sound prefix when loading raw sounds // remove raw/sound or raw/language/sound prefix when loading raw sounds
utils::hook::call(0x140622FEF, com_sprintf_raw_sound_localized_stub); utils::hook::call(0x140622FEF, com_sprintf_raw_sound_localized_stub);
utils::hook::call(0x14062306C, com_sprintf_raw_sound_stub); utils::hook::call(0x14062306C, com_sprintf_raw_sound_stub);
// fix playing non-existing music crashing // fix playing non-existing music crashing
snd_is_music_playing_hook.create(0x1407C58A0, snd_is_music_playing_stub); snd_is_music_playing_hook.create(0x1407C58A0, snd_is_music_playing_stub);
utils::hook::jump(0x1407CD8A5, utils::hook::assemble(snd_update_channel_stub), true);
} }
}; };
} }