Show achievement rarity

This commit is contained in:
fed
2023-04-11 03:20:27 +02:00
parent 4fb7c18992
commit 82df572862
32 changed files with 449 additions and 36 deletions

View File

@ -57,7 +57,7 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
end
for i = 0, achievements.count() - 1 do
local trophyimage = LUI.UIImage.new({
local btnbg = LUI.UIImage.new({
topAnchor = true,
leftAnchor = true,
width = menuwidth,
@ -65,38 +65,45 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
material = RegisterMaterial("h2_btn_unfocused")
})
trophyimage:setup9SliceImage()
btnbg:setup9SliceImage()
trophyimage:registerAnimationState("locked", {
btnbg:registerAnimationState("locked", {
material = RegisterMaterial("h2_btn_unfocused_locked")
})
local stroke = LUI.UIImage.new({
local raritynames = {
"common",
"rare",
"legendary",
"epic",
}
local rarityname = raritynames[achievements.getrarity(i) + 1]
local raritystrip = LUI.UIImage.new({
topAnchor = true,
leftAnchor = true,
width = menuwidth,
width = 10,
height = itemwidth,
material = RegisterMaterial("h2_btn_focused_stroke")
material = RegisterMaterial("depot_button_rarity_strip_" .. rarityname)
})
stroke:registerAnimationState("hide", {
raritystrip:registerAnimationState("hide", {
alpha = 0
})
stroke:registerAnimationState("show", {
raritystrip:registerAnimationState("show", {
alpha = 1
})
stroke:setup9SliceImage()
raritystrip:setup9SliceImage()
local glow = LUI.UIImage.new({
topAnchor = true,
leftAnchor = true,
left = -20,
top = -20,
width = menuwidth + 40,
height = itemwidth + 40,
material = RegisterMaterial("h2_btn_focused_outerglow")
width = menuwidth,
height = itemwidth,
material = RegisterMaterial("depot_button_rarity_glow_" .. rarityname)
})
glow:registerAnimationState("hide", {
@ -107,27 +114,24 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
alpha = 1
})
glow:setup9SliceImage()
local pattern = LUI.UIImage.new({
local glow2 = LUI.UIImage.new({
topAnchor = true,
leftAnchor = true,
width = menuwidth,
height = itemwidth,
material = RegisterMaterial("h2_btn_dot_pattern")
material = RegisterMaterial("depot_button_rarity_glow_" .. rarityname)
})
pattern:registerAnimationState("hide", {
glow2:registerAnimationState("hide", {
alpha = 0
})
pattern:registerAnimationState("show", {
glow2:registerAnimationState("show", {
alpha = 1
})
stroke:animateToState("hide")
pattern:animateToState("hide")
glow:animateToState("hide")
glow2:animateToState("hide")
local achievementcontainer = LUI.UIElement.new({
topAnchor = true,
@ -140,7 +144,7 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
topAnchor = true,
leftAnchor = true,
top = itemspacing / 2,
left = itemspacing / 2,
left = itemspacing / 2 + 10,
width = itemwidth - itemspacing,
height = itemwidth - itemspacing,
material = RegisterMaterial("trophy_" .. i)
@ -150,7 +154,7 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
topAnchor = true,
leftAnchor = true,
top = itemspacing / 2 + 15,
left = itemspacing / 2 + 15,
left = itemspacing / 2 + 15 + 10,
width = itemwidth - itemspacing - 30,
height = itemwidth - itemspacing - 30,
material = RegisterMaterial("icon_lock_mini")
@ -161,7 +165,7 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
topAnchor = true,
leftAnchor = true,
top = itemspacing + 5,
left = itemwidth + 5,
left = itemwidth + 5 + 10,
color = {
r = 0.7,
g = 0.7,
@ -176,7 +180,7 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
topAnchor = true,
leftAnchor = true,
top = itemspacing + CoD.TextSettings.Font23.Height + 10,
left = itemwidth + 5,
left = itemwidth + 5 + 10,
width = textwidth,
alignment = LUI.Alignment.Left,
color = {
@ -200,41 +204,44 @@ LUI.MenuBuilder.registerType("achievements_menu", function(root, controller)
achievementcontainer:setHandleMouse(true)
local locked = not achievementtable[i]
if (locked) then
raritystrip:animateToState("hide")
end
achievementcontainer:registerEventHandler("mouseenter", function()
Engine.PlaySound(CoD.SFX.MouseOver)
if (locked) then
trophyimage:setImage(RegisterMaterial("h2_btn_focused_locked"))
btnbg:setImage(RegisterMaterial("h2_btn_focused_locked"))
else
stroke:animateToState("show")
pattern:animateToState("show")
raritystrip:animateToState("show")
title:animateToState("focused")
desc:animateToState("focused")
glow:animateToState("show")
glow2:animateToState("show")
end
end)
achievementcontainer:registerEventHandler("mouseleave", function()
if (locked) then
trophyimage:setImage(RegisterMaterial("h2_btn_unfocused_locked"))
btnbg:setImage(RegisterMaterial("h2_btn_unfocused_locked"))
else
stroke:animateToState("hide")
pattern:animateToState("hide")
title:animateToState("default")
desc:animateToState("default")
glow:animateToState("hide")
glow2:animateToState("hide")
end
end)
achievementcontainer:addElement(trophyimage)
achievementcontainer:addElement(pattern)
achievementcontainer:addElement(btnbg)
achievementcontainer:addElement(glow)
achievementcontainer:addElement(stroke)
achievementcontainer:addElement(glow2)
achievementcontainer:addElement(raritystrip)
achievementcontainer:addElement(image)
achievementcontainer:addElement(title)
achievementcontainer:addElement(desc)
if (locked) then
trophyimage:animateToState("locked")
btnbg:animateToState("locked")
image:animateToState("locked")
desc:setText("")
end