Small fix
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4ca10438eb
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@ -48,16 +48,6 @@ namespace scripting::lua
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state["level"] = entity{*::game::levelEntityId};
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state["player"] = call("getentbynum", {0}).as<entity>();
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state["io"]["fileexists"] = utils::io::file_exists;
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state["io"]["writefile"] = utils::io::write_file;
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state["io"]["filesize"] = utils::io::file_size;
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state["io"]["createdirectory"] = utils::io::create_directory;
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state["io"]["directoryexists"] = utils::io::directory_exists;
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state["io"]["directoryisempty"] = utils::io::directory_is_empty;
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state["io"]["listfiles"] = utils::io::list_files;
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state["io"]["copyfolder"] = utils::io::copy_folder;
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state["io"]["readfile"] = static_cast<std::string(*)(const std::string&)>(utils::io::read_file);
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auto vector_type = state.new_usertype<vector>("vector", sol::constructors<vector(float, float, float)>());
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vector_type["x"] = sol::property(&vector::get_x, &vector::set_x);
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vector_type["y"] = sol::property(&vector::get_y, &vector::set_y);
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@ -198,8 +188,8 @@ namespace scripting::lua
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void setup_entity_type(sol::state& state, event_handler& handler, scheduler& scheduler)
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{
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state["level"] = entity{ *::game::levelEntityId };
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state["player"] = call("getentbynum", { 0 }).as<entity>();
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state["level"] = entity{*::game::levelEntityId};
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state["player"] = call("getentbynum", {0}).as<entity>();
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auto entity_type = state.new_usertype<entity>("entity");
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