Some fixes

This commit is contained in:
Federico Cecchetto
2022-03-20 00:41:25 +01:00
parent 0b50ac734d
commit 769d2c74cb
4 changed files with 81 additions and 76 deletions

View File

@ -1,3 +1,28 @@
game:addlocalizedstring("MENU_GENERAL", "General")
game:addlocalizedstring("MENU_GENERAL_DESC", "Set the client's settings.")
game:addlocalizedstring("LUA_MENU_AUTO_UPDATE", "Automatic updates")
game:addlocalizedstring("LUA_MENU_CHECK_UPDATES", "Check for updates")
game:addlocalizedstring("LUA_MENU_CHECK_UPDATES_DESC", "Check for updates.")
game:addlocalizedstring("LUA_MENU_DRAWING", "Drawing")
game:addlocalizedstring("LUA_MENU_UPDATES", "Updates")
game:addlocalizedstring("LUA_MENU_RENDERING", "Rendering")
game:addlocalizedstring("LUA_MENU_DRAW_FPS", "Draw FPS")
game:addlocalizedstring("LUA_MENU_DRAW_FPS_DESC", "Enable or disable drawing fps or viewpos on screen.")
game:addlocalizedstring("LUA_MENU_FPS_ONLY", "FPS only")
game:addlocalizedstring("LUA_MENU_FPS_AND_VIEWPOS", "FPS and View Pos")
game:addlocalizedstring("LUA_MENU_DRAW_SPEED", "Draw speed")
game:addlocalizedstring("LUA_MENU_DRAW_SPEED_DESC", "Enable or disable drawing the player speed on screen.")
game:addlocalizedstring("LUA_MENU_DRAW_SPEEDGRAPH", "Draw speed graph")
game:addlocalizedstring("LUA_MENU_DRAW_SPEEDGRAPH_DESC", "Enable or disable the speed graph.")
game:addlocalizedstring("LUA_MENU_R_FULLBRIGHT", "Fullbright")
game:addlocalizedstring("LUA_MENU_R_FULLBRIGHT_DESC", "Change the fullbright mode.")
game:addlocalizedstring("LUA_MENU_MODE2", "Mode 2")
game:addlocalizedstring("LUA_MENU_MODE3", "Mode 3")
function createdivider(menu, text)
local element = LUI.UIElement.new({
leftAnchor = true,
@ -20,8 +45,8 @@ end
LUI.addmenubutton("pc_controls", {
index = 4,
text = "$_GENERAL",
description = "Set the client's settings.",
text = "@MENU_GENERAL",
description = "@MENU_GENERAL_DESC",
callback = function()
LUI.FlowManager.RequestAddMenu(nil, "settings_menu")
end
@ -29,134 +54,118 @@ LUI.addmenubutton("pc_controls", {
LUI.MenuBuilder.m_types_build["settings_menu"] = function(a1)
local menu = LUI.MenuTemplate.new(a1, {
menu_title = "$_GENERAL",
menu_title = "@MENU_GENERAL",
menu_list_divider_top_offset = -(LUI.H1MenuTab.tabChangeHoldingElementHeight + luiglobals.H1MenuDims.spacing),
menu_width = luiglobals.GenericMenuDims.OptionMenuWidth
})
Engine.SetDvarFromString("ui_cg_autoUpdate", Engine.GetDvarBool("cg_autoUpdate") and "1" or "0")
Engine.SetDvarFromString("ui_cg_drawFps", Engine.GetDvarInt("cg_drawFps") .. "")
Engine.SetDvarFromString("ui_cg_speedGraph", Engine.GetDvarBool("cg_speedGraph") and "1" or "0")
Engine.SetDvarFromString("ui_cg_drawSpeed", Engine.GetDvarBool("cg_drawSpeed") and "1" or "0")
Engine.SetDvarFromString("ui_r_fullbright", Engine.GetDvarInt("r_fullbright") .. "")
createdivider(menu, "$_UPDATES")
createdivider(menu, "@LUA_MENU_UPDATES")
LUI.Options.CreateOptionButton(
menu,
"ui_cg_autoUpdate",
"$_AUTOMATIC UPDATES",
"cg_autoUpdate",
"@LUA_MENU_AUTO_UPDATE",
"Enable or disable automatic updates on startup.",
{
{
text = "$_ENABLED",
value = "1"
text = "@LUA_MENU_ENABLED",
value = true
},
{
text = "$_DISABLED",
value = "0"
text = "@LUA_MENU_DISABLED",
value = false
}
}, nil, nil, function(value)
Engine.SetDvarBool("cg_autoUpdate", Engine.GetDvarString("ui_cg_autoUpdate") == "1")
end
}
)
menu:AddButton("$_CHECK FOR UPDATES", function()
menu:AddButton("@LUA_MENU_CHECK_UPDATES", function()
LUI.tryupdating(false)
end, nil, true, nil, {
desc_text = "Check for updates."
desc_text = Engine.Localize("@LUA_MENU_CHECK_UPDATES_DESC")
})
createdivider(menu, "$_DRAWING")
createdivider(menu, "@LUA_MENU_DRAWING")
LUI.Options.CreateOptionButton(
menu,
"ui_cg_drawFps",
"$_DRAW FPS",
"Enable or disable drawing fps or viewpos on screen.",
"cg_drawFps",
"@LUA_MENU_DRAW_FPS",
"@LUA_MENU_DRAW_FPS_DESC",
{
{
text = "$_DISABLED",
value = "0"
text = "@LUA_MENU_DISABLED",
value = 0
},
{
text = "$_FPS ONLY",
value = "1"
text = "@LUA_MENU_FPS_ONLY",
value = 1
},
{
text = "$_FPS AND VIEWPOS",
value = "2"
text = "@LUA_MENU_FPS_AND_VIEWPOS",
value = 2
}
}, nil, nil, function(value)
Engine.SetDvarInt("cg_drawFps", tonumber(Engine.GetDvarString("ui_cg_drawFps")))
end
}
)
LUI.Options.CreateOptionButton(
menu,
"ui_cg_drawSpeed",
"$_DRAW SPEED",
"cg_drawSpeed",
"@LUA_MENU_DRAW_SPEED",
"Enable or disable drawing the player speed on screen.",
{
{
text = "$_DISABLED",
value = "0"
text = "@LUA_MENU_ENABLED",
value = true
},
{
text = "$_ENABLED",
value = "1"
text = "@LUA_MENU_DISABLED",
value = false
}
}, nil, nil, function(value)
Engine.SetDvarBool("cg_drawSpeed", Engine.GetDvarString("ui_cg_drawSpeed") == "1")
end
}
)
LUI.Options.CreateOptionButton(
menu,
"ui_cg_speedGraph",
"$_DRAW SPEED GRAPH",
"Enable or disable the speed graph.",
"cg_speedGraph",
"@LUA_MENU_DRAW_SPEEDGRAPH",
"@LUA_MENU_DRAW_SPEEDGRAPH_DESC",
{
{
text = "$_DISABLED",
value = "0"
text = "@LUA_MENU_ENABLED",
value = true
},
{
text = "$_ENABLED",
value = "1"
text = "@LUA_MENU_DISABLED",
value = false
}
}, nil, nil, function(value)
Engine.SetDvarBool("cg_speedGraph", Engine.GetDvarString("ui_cg_speedGraph") == "1")
end
}
)
createdivider(menu, "$_RENDERING")
createdivider(menu, "@LUA_MENU_RENDERING")
LUI.Options.CreateOptionButton(
menu,
"ui_r_fullbright",
"$_FULLBRIGHT",
"Change the fullbright mode.",
"r_fullbright",
"@LUA_MENU_R_FULLBRIGHT",
"@LUA_MENU_R_FULLBRIGHT_DESC",
{
{
text = "$_DISABLED",
value = "0"
text = "@LUA_MENU_DISABLED",
value = 0
},
{
text = "$_ENABLED",
value = "1"
text = "@LUA_MENU_ENABLED",
value = 1
},
{
text = "$_MODE 2",
value = "2"
text = "@LUA_MENU_MODE2",
value = 2
},
{
text = "$_MODE 3",
value = "3"
text = "@LUA_MENU_MODE3",
value = 3
}
}, nil, nil, function(value)
Engine.SetDvarInt("r_fullbright", tonumber(Engine.GetDvarString("ui_r_fullbright")))
end
}
)
LUI.Options.InitScrollingList(menu.list, nil)