Fix dvar list parsing

This commit is contained in:
fed 2023-12-13 19:26:25 +01:00
parent 6a97b361d2
commit 7579e62d1f
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GPG Key ID: 1D2C630F04722996
3 changed files with 69 additions and 58 deletions

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@ -432,7 +432,7 @@ namespace dvars
{ {
const auto list_json = utils::nt::load_resource(DVAR_LIST); const auto list_json = utils::nt::load_resource(DVAR_LIST);
const auto list = nlohmann::json::parse(list_json); const auto list = nlohmann::json::parse(list_json);
for (const auto& dvar_info : list.array()) for (const auto& [_0, dvar_info] : list.items())
{ {
const auto name = dvar_info[0].get<std::string>(); const auto name = dvar_info[0].get<std::string>();
const auto description = dvar_info[1].get<std::string>(); const auto description = dvar_info[1].get<std::string>();

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@ -6,7 +6,7 @@
namespace dvars namespace dvars
{ {
std::unordered_map<std::uint32_t, dvar_info> dvar_map; std::unordered_map<std::int32_t, dvar_info> dvar_map;
game::dvar_t* con_inputBoxColor = nullptr; game::dvar_t* con_inputBoxColor = nullptr;
game::dvar_t* con_inputHintBoxColor = nullptr; game::dvar_t* con_inputHintBoxColor = nullptr;
@ -132,49 +132,12 @@ namespace dvars
} }
} }
constexpr int generate_hash(const char* string) std::int32_t generate_hash(const std::string& string)
{ {
const char* v1; return generate_hash(string.data());
char v2, v6;
int v4, v5, v7;
char* end_ptr;
v1 = string;
v2 = *string;
if (v2 == 48 && v1[1] == 120)
{
return strtoul(v1 + 2, &end_ptr, 16);
} }
v4 = v2; void insert_dvar_info(const std::int32_t hash, const std::string& name, const std::string& description)
if ((v2 - 65) <= 0x19u)
{
v4 = v2 + 32;
}
v5 = 0xB3CB2E29 * static_cast<unsigned int>(v4 ^ 0x319712C3);
if (v2)
{
do
{
v6 = *++v1;
v7 = v6;
if ((v6 - 65) <= 0x19u)
{
v7 = v6 + 32;
}
v5 = 0xB3CB2E29 * static_cast<unsigned int>(v5 ^ v7);
} while (v6);
}
return v5;
}
void insert_dvar_info(const std::uint32_t hash, const std::string& name, const std::string& description)
{ {
dvar_info info{}; dvar_info info{};
info.hash = hash; info.hash = hash;
@ -185,10 +148,10 @@ namespace dvars
void insert_dvar_info(const std::string& name, const std::string& description) void insert_dvar_info(const std::string& name, const std::string& description)
{ {
insert_dvar_info(game::generateHashValue(name.data()), name, description); insert_dvar_info(generate_hash(name), name, description);
} }
std::optional<dvar_info> get_dvar_info_from_hash(const std::uint32_t hash) std::optional<dvar_info> get_dvar_info_from_hash(const std::int32_t hash)
{ {
const auto iter = dvar_map.find(hash); const auto iter = dvar_map.find(hash);
if (iter != dvar_map.end()) if (iter != dvar_map.end())
@ -199,11 +162,15 @@ namespace dvars
return {}; return {};
} }
std::optional<dvar_info> get_dvar_info(const std::string& name)
{
const auto hash = generate_hash(name);
return get_dvar_info_from_hash(hash);
}
std::string dvar_get_description(const std::string& name) std::string dvar_get_description(const std::string& name)
{ {
const auto hash = game::generateHashValue(name.data()); const auto info = get_dvar_info(name);
const auto info = get_dvar_info_from_hash(hash);
if (info.has_value()) if (info.has_value())
{ {
return info->description; return info->description;
@ -212,7 +179,7 @@ namespace dvars
return {}; return {};
} }
std::string hash_to_string(const int hash) std::string hash_to_string(const std::int32_t hash)
{ {
return utils::string::va("0x%lX", hash); return utils::string::va("0x%lX", hash);
} }
@ -220,7 +187,7 @@ namespace dvars
game::dvar_t* register_int(const std::string& name, int value, int min, int max, game::dvar_t* register_int(const std::string& name, int value, int min, int max,
unsigned int flags, const std::string& description) unsigned int flags, const std::string& description)
{ {
const auto hash = game::generateHashValue(name.data()); const auto hash = generate_hash(name);
insert_dvar_info(hash, name, description); insert_dvar_info(hash, name, description);
return game::Dvar_RegisterInt(hash, "", value, min, max, flags); return game::Dvar_RegisterInt(hash, "", value, min, max, flags);
} }
@ -228,7 +195,7 @@ namespace dvars
game::dvar_t* register_bool(const std::string& name, bool value, game::dvar_t* register_bool(const std::string& name, bool value,
unsigned int flags, const std::string& description) unsigned int flags, const std::string& description)
{ {
const auto hash = game::generateHashValue(name.data()); const auto hash = generate_hash(name);
insert_dvar_info(hash, name, description); insert_dvar_info(hash, name, description);
return game::Dvar_RegisterBool(hash, "", value, flags); return game::Dvar_RegisterBool(hash, "", value, flags);
} }
@ -236,7 +203,7 @@ namespace dvars
game::dvar_t* register_string(const std::string& name, const char* value, game::dvar_t* register_string(const std::string& name, const char* value,
unsigned int flags, const std::string& description) unsigned int flags, const std::string& description)
{ {
const auto hash = game::generateHashValue(name.data()); const auto hash = generate_hash(name);
insert_dvar_info(hash, name, description); insert_dvar_info(hash, name, description);
return game::Dvar_RegisterString(hash, "", value, flags); return game::Dvar_RegisterString(hash, "", value, flags);
} }
@ -244,7 +211,7 @@ namespace dvars
game::dvar_t* register_float(const std::string& name, float value, float min, game::dvar_t* register_float(const std::string& name, float value, float min,
float max, unsigned int flags, const std::string& description) float max, unsigned int flags, const std::string& description)
{ {
const auto hash = game::generateHashValue(name.data()); const auto hash = generate_hash(name);
insert_dvar_info(hash, name, description); insert_dvar_info(hash, name, description);
return game::Dvar_RegisterFloat(hash, "", value, min, max, flags); return game::Dvar_RegisterFloat(hash, "", value, min, max, flags);
} }
@ -252,7 +219,7 @@ namespace dvars
game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, game::dvar_t* register_vec4(const std::string& name, float x, float y, float z,
float w, float min, float max, unsigned int flags, const std::string& description) float w, float min, float max, unsigned int flags, const std::string& description)
{ {
const auto hash = game::generateHashValue(name.data()); const auto hash = generate_hash(name);
insert_dvar_info(hash, name, description); insert_dvar_info(hash, name, description);
return game::Dvar_RegisterVec4(hash, "", x, y, z, w, min, max, flags); return game::Dvar_RegisterVec4(hash, "", x, y, z, w, min, max, flags);
} }
@ -260,7 +227,7 @@ namespace dvars
game::dvar_t* register_enum(const std::string& name, const char** value_list, int default_index, game::dvar_t* register_enum(const std::string& name, const char** value_list, int default_index,
unsigned int flags, const std::string& description) unsigned int flags, const std::string& description)
{ {
const auto hash = game::generateHashValue(name.data()); const auto hash = generate_hash(name);
insert_dvar_info(hash, name, description); insert_dvar_info(hash, name, description);
return game::Dvar_RegisterEnum(hash, "", value_list, default_index, flags); return game::Dvar_RegisterEnum(hash, "", value_list, default_index, flags);
} }

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@ -10,10 +10,10 @@ namespace dvars
{ {
std::string name; std::string name;
std::string description; std::string description;
std::uint32_t hash; std::int32_t hash;
}; };
extern std::unordered_map<std::uint32_t, dvar_info> dvar_map; extern std::unordered_map<std::int32_t, dvar_info> dvar_map;
extern game::dvar_t* con_inputBoxColor; extern game::dvar_t* con_inputBoxColor;
extern game::dvar_t* con_inputHintBoxColor; extern game::dvar_t* con_inputHintBoxColor;
@ -40,13 +40,57 @@ namespace dvars
WEAK game::symbol<game::dvar_t*> com_max_fps{0x14AE2C890}; WEAK game::symbol<game::dvar_t*> com_max_fps{0x14AE2C890};
WEAK game::symbol<game::dvar_t*> cg_draw_2d{0x141E39EC0}; WEAK game::symbol<game::dvar_t*> cg_draw_2d{0x141E39EC0};
void insert_dvar_info(const std::uint32_t hash, const std::string& name, const std::string& description); constexpr int generate_hash(const char* string)
{
const char* v1;
char v2, v6;
int v4, v5, v7;
char* end_ptr;
v1 = string;
v2 = *string;
if (v2 == 48 && v1[1] == 120)
{
return strtoul(v1 + 2, &end_ptr, 16);
}
v4 = v2;
if ((v2 - 65) <= 0x19u)
{
v4 = v2 + 32;
}
v5 = 0xB3CB2E29 * static_cast<unsigned int>(v4 ^ 0x319712C3);
if (v2)
{
do
{
v6 = *++v1;
v7 = v6;
if ((v6 - 65) <= 0x19u)
{
v7 = v6 + 32;
}
v5 = 0xB3CB2E29 * static_cast<unsigned int>(v5 ^ v7);
} while (v6);
}
return v5;
}
std::int32_t generate_hash(const std::string& string);
void insert_dvar_info(const std::int32_t hash, const std::string& name, const std::string& description);
void insert_dvar_info(const std::string& name, const std::string& description); void insert_dvar_info(const std::string& name, const std::string& description);
std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain); std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain);
std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain); std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain);
std::string dvar_get_description(const std::string& name); std::string dvar_get_description(const std::string& name);
std::optional<dvar_info> get_dvar_info_from_hash(const std::uint32_t hash); std::optional<dvar_info> get_dvar_info_from_hash(const std::int32_t hash);
game::dvar_t* register_int(const std::string& name, int value, int min, int max, game::dvar_t* register_int(const std::string& name, int value, int min, int max,
unsigned int flags, const std::string& description); unsigned int flags, const std::string& description);