Branding changes
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71eaa5f8a4
commit
70d3263e44
@ -1,11 +1,12 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "localized_strings.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "game/game.hpp"
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#include "game/ui_scripting/execution.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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@ -17,18 +18,35 @@ namespace branding
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{
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float color[4] = {0.9f, 0.9f, 0.5f, 1.f};
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int get_build_number_stub(game::hks::lua_State* s)
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utils::hook::detour ui_get_formatted_build_number_hook;
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const char* ui_get_formatted_build_number_stub()
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{
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ui_scripting::push_value(VERSION);
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return 1;
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const auto* const build_num = ui_get_formatted_build_number_hook.invoke<const char*>();
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return utils::string::va("%s (%s)", VERSION, build_num);
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}
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void draw()
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{
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const auto font = game::R_RegisterFont("fonts/defaultBold.otf", 22);
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game::R_AddCmdDrawText("h2-mod", 0x7FFFFFFF, font, 15.f,
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15.f + static_cast<float>(font->pixelHeight),
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1.f, 1.f, 0.f, color, 0);
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const auto font = game::R_RegisterFont("fonts/fira_mono_bold.ttf", 22);
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if (!font)
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{
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return;
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}
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const auto placement = game::ScrPlace_GetViewPlacement();
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game::rectDef_s rect{};
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rect.x = 0;
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rect.y = 0;
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rect.w = 500;
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rect.horzAlign = 1;
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rect.vertAlign = 0;
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game::rectDef_s text_rect{};
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game::UI_DrawWrappedText(placement, "h2-mod", &rect, font,
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5.f, 13.f, 0.20f, color, 0, 0, &text_rect, 0);
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}
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}
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@ -41,7 +59,7 @@ namespace branding
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localized_strings::override("MENU_SP_CAMPAIGN", "H2-MOD");
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utils::hook::jump(0x14033D550, get_build_number_stub, true);
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ui_get_formatted_build_number_hook.create(0x1406057D0, ui_get_formatted_build_number_stub);
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}
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};
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}
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@ -265,11 +265,12 @@ namespace fps
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average))
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+ 9.313225746154785e-10);
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const auto font = fps_font;
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const auto fps_string = utils::string::va("%i", fps);
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const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, fps_font);
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const auto x = screen_max[0] - 10.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, font);
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const auto color = fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad);
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game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, fps_font, x, 35.f, 1.0f, 1.0f, 0.0f,
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fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 1);
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game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, font, x, 30.f, 1.0f, 1.0f, 0.0f, color, 1);
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}
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void draw_pos()
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@ -335,6 +336,11 @@ namespace fps
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void draw()
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{
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if (*dvars::cg_draw_2d && !(*dvars::cg_draw_2d)->current.enabled)
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{
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return;
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}
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check_resize();
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draw_fps();
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@ -28,6 +28,8 @@ namespace dvars
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game::dvar_t* g_enableElevators = nullptr;
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game::dvar_t** cg_draw_2d = reinterpret_cast<game::dvar_t**>(0x141E39EC0);
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std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain)
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{
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if (domain.vector.min == -FLT_MAX)
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@ -36,6 +36,8 @@ namespace dvars
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extern game::dvar_t* g_enableElevators;
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extern game::dvar_t** cg_draw_2d;
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extern std::vector<dvar_info> dvar_list;
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std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain);
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@ -175,7 +175,7 @@ namespace game
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WEAK symbol<ScreenPlacement*()> ScrPlace_GetViewPlacement{0x1403E16A0};
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WEAK symbol<ScreenPlacement*()> ScrPlace_GetView{0x1403E1660};
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WEAK symbol<void(ScreenPlacement* scrPlace, float* x, float* y, float* w, float* h,
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WEAK symbol<void(const ScreenPlacement* scrPlace, float* x, float* y, float* w, float* h,
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int horzAlign, int vertAlign)> ScrPlace_ApplyRect{0x1403E0BF0};
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WEAK symbol<const char*(scr_string_t stringValue)> SL_ConvertToString{0x1405BFBB0};
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