Add black gradient to loadscreen
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c8ded5b1d6
commit
6fd735f9b4
@ -20,6 +20,7 @@ namespace loadscreen
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game::dvar_t* cl_loadscreen_desc = nullptr;
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game::dvar_t* cl_loadscreen_desc = nullptr;
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game::dvar_t* cl_loadscreen_obj = nullptr;
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game::dvar_t* cl_loadscreen_obj = nullptr;
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game::dvar_t* cl_loadscreen_obj_icon = nullptr;
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game::dvar_t* cl_loadscreen_obj_icon = nullptr;
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game::dvar_t* cl_enable_custom_loadscreen = nullptr;
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utils::hook::detour ui_draw_loadbar_hook;
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utils::hook::detour ui_draw_loadbar_hook;
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@ -29,8 +30,23 @@ namespace loadscreen
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float icon_yellow_color[4] = {0.86f, 0.81f, 0.34f, 1.f};
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float icon_yellow_color[4] = {0.86f, 0.81f, 0.34f, 1.f};
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float icon_grey_color[4] = {0.6f, 0.6f, 0.6f, 1.f};
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float icon_grey_color[4] = {0.6f, 0.6f, 0.6f, 1.f};
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void draw_loadscreen_gradient()
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{
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const auto placement = game::ScrPlace_GetViewPlacement();
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const auto gradient = game::Material_RegisterHandle("gradient");
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const auto black = game::Material_RegisterHandle("black");
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game::CL_DrawStretchPic(placement, -750, -200, 600, 800, 2, 1, 0.0f, 0.0f, 1.0f, 1.0f, white_color, black);
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game::CL_DrawStretchPic(placement, -150, -200, 300, 800, 2, 1, 0.0f, 0.0f, 1.0f, 1.0f, white_color, gradient);
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}
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void draw_loadscreen_image()
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void draw_loadscreen_image()
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{
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{
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if (*cl_loadscreen_image->current.string == 0)
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{
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return;
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}
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const auto material = game::Material_RegisterHandle(cl_loadscreen_image->current.string);
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const auto material = game::Material_RegisterHandle(cl_loadscreen_image->current.string);
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const auto placement = game::ScrPlace_GetViewPlacement();
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const auto placement = game::ScrPlace_GetViewPlacement();
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@ -159,18 +175,14 @@ namespace loadscreen
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void draw_loadscreen()
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void draw_loadscreen()
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{
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{
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if (!cl_disable_map_movies->current.enabled)
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{
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return;
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}
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if (cl_loadscreen_image == nullptr || cl_loadscreen_title == nullptr ||
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if (cl_loadscreen_image == nullptr || cl_loadscreen_title == nullptr ||
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cl_loadscreen_desc == nullptr || *cl_loadscreen_image->current.string == 0)
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cl_loadscreen_desc == nullptr || !cl_enable_custom_loadscreen->current.enabled)
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{
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{
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return;
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return;
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}
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}
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draw_loadscreen_image();
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draw_loadscreen_image();
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draw_loadscreen_gradient();
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draw_loadscreen_progress_bar();
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draw_loadscreen_progress_bar();
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draw_loadscreen_title();
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draw_loadscreen_title();
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draw_loadscreen_desc();
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draw_loadscreen_desc();
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@ -206,6 +218,7 @@ namespace loadscreen
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void clear()
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void clear()
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{
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{
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game::Dvar_Reset(cl_enable_custom_loadscreen, game::DVAR_SOURCE_INTERNAL);
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game::Dvar_Reset(cl_disable_map_movies, game::DVAR_SOURCE_INTERNAL);
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game::Dvar_Reset(cl_disable_map_movies, game::DVAR_SOURCE_INTERNAL);
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game::Dvar_Reset(cl_loadscreen_image, game::DVAR_SOURCE_INTERNAL);
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game::Dvar_Reset(cl_loadscreen_image, game::DVAR_SOURCE_INTERNAL);
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game::Dvar_Reset(cl_loadscreen_title, game::DVAR_SOURCE_INTERNAL);
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game::Dvar_Reset(cl_loadscreen_title, game::DVAR_SOURCE_INTERNAL);
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@ -231,6 +244,8 @@ namespace loadscreen
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// not registered, used in CL_StartLoading
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// not registered, used in CL_StartLoading
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cl_disable_map_movies = dvars::register_bool("cl_disableMapMovies", false, 0, "Disable map loading videos");
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cl_disable_map_movies = dvars::register_bool("cl_disableMapMovies", false, 0, "Disable map loading videos");
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cl_enable_custom_loadscreen = dvars::register_bool("cl_enableCustomLoadscreen", false, 0, "Use custom loadscreen dvars");
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// auto start the game if cl_disableMapMovies is enabled
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// auto start the game if cl_disableMapMovies is enabled
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utils::hook::jump(0x1405F46EA, utils::hook::assemble(ui_set_active_menu_stub), true);
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utils::hook::jump(0x1405F46EA, utils::hook::assemble(ui_set_active_menu_stub), true);
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