diff --git a/src/component/game_console.cpp b/src/component/game_console.cpp index 559658fc..f7701add 100644 --- a/src/component/game_console.cpp +++ b/src/component/game_console.cpp @@ -57,8 +57,8 @@ namespace game_console std::string fixed_input; std::vector matches; - float color_white[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; - float color_iw6[4] = { 0.0f, 0.7f, 1.0f, 1.0f }; + float color_white[4] = {1.0f, 1.0f, 1.0f, 1.0f}; + float color_h2[4] = {0.9f, 0.9f, 0.5f, 1.0f}; void clear() { @@ -215,7 +215,7 @@ namespace game_console con.globals.left_x = con.screen_min[0] + 6.0f; draw_input_box(1, dvars::con_inputBoxColor->current.vector); - draw_input_text_and_over("h1-mod >", color_iw6); + draw_input_text_and_over("h1-mod >", color_h2); con.globals.left_x = con.globals.x; con.globals.auto_complete_choice[0] = 0; @@ -334,7 +334,7 @@ namespace game_console const auto height = ((con.screen_max[1] - con.screen_min[1]) - 32.0f) - 12.0f; game::R_AddCmdDrawText("h1-mod", 0x7FFFFFFF, console_font, x, - ((height - 16.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_iw6, 0); + ((height - 16.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_h2, 0); draw_output_scrollbar(x, y, width, height); draw_output_text(x, y); @@ -381,7 +381,7 @@ namespace game_console bool console_char_event(const int localClientNum, const int key) { - if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE) + if (key == '|' || key == '\\') { return false; } @@ -604,7 +604,7 @@ namespace game_console history.push_front(con.buffer); - print("]"s.append(con.buffer)); + print(""s.append(con.buffer)); if (history.size() > 10) { @@ -676,7 +676,7 @@ namespace game_console dvars::con_outputSliderColor = game::Dvar_RegisterVec4( game::generateHashValue("con_outputSliderColor"), a2, - 0.0f, 0.7f, 1.0f, 1.00f, + 0.9f, 0.9f, 0.5f, 1.00f, 0.0f, 1.0f, 1); diff --git a/src/game/symbols.hpp b/src/game/symbols.hpp index dc84c3b0..06cdcb5d 100644 --- a/src/game/symbols.hpp +++ b/src/game/symbols.hpp @@ -18,11 +18,11 @@ namespace game DB_EnumXAssets_Internal{0x4129F0}; WEAK symbol DB_GetXAssetName{0x3E4090}; - WEAK symbol Dvar_FindVar{0x618F90}; + WEAK symbol Dvar_FindVar{0x618F90}; WEAK symbol Dvar_GetCombinedString{0x5A75D0}; - WEAK symbol + WEAK symbol Dvar_RegisterBool{0x617BB0}; - WEAK symbol Dvar_RegisterVec4{0x6185F0}; WEAK symbol Dvar_ValueToString{0x61B8F0}; WEAK symbol Dvar_SetCommand{0x61A5C0}; @@ -32,6 +32,8 @@ namespace game WEAK symbol FindEntityId{0x5C1C50}; WEAK symbol GetEntityFieldValue{0x5C6100}; + WEAK symbol I_CleanStr{0x620660}; + WEAK symbol Material_RegisterHandle{0x759BA0}; WEAK symbol Scr_AllocVector{0x5C3220}; @@ -56,7 +58,7 @@ namespace game WEAK symbol Sys_ShowConsole{0x633080}; - WEAK symbol longjmp{0x89EED0}; + WEAK symbol longjmp{0x89EED0}; WEAK symbol _setjmp{0x8EC2E0}; // Variables